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 Post subject: Re: The Joe Classes Mod
PostPosted: Mon Apr 02, 2012 10:10 am 
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Once I get my Sniper Joe class finished off, I'll tweak it a bit for this version. I'll post screenshots later

One thing. What should his amour be for this? My class uses 1.6x amour to match the other classes. Sniper Joe Classic had 10 health, which is a lot for an enemy and more than most other joes. Should I set it to 1x amour for this mod? If we're keeping Megaman, I'd like to suggest 0.5x amour for him....


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 Post subject: Re: The Joe Classes Mod
PostPosted: Mon Apr 02, 2012 12:32 pm 
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fortegigasgospel wrote:
Psst, btw Kackebango made a bunch of Joe skins according to the wiki, Apache is the only one of his set to private and no DL link for Crystal. So Cannon, Trucker, Hammer, Skeleton, Sniper Armor.


Kackebango gave me permission to use them via Skype, so that's covered.

Michael712 wrote:
Once I get my Sniper Joe class finished off, I'll tweak it a bit for this version. I'll post screenshots later

One thing. What should his amour be for this? My class uses 1.6x amour to match the other classes. Sniper Joe Classic had 10 health, which is a lot for an enemy and more than most other joes. Should I set it to 1x amour for this mod? If we're keeping Megaman, I'd like to suggest 0.5x amour for him....


Uh... Whatever you think is best. I'm not really too sure about what the armors should be. 1x is probably best.


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 Post subject: Re: The Joe Classes Mod
PostPosted: Mon Apr 02, 2012 6:37 pm 
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Keep in mind, Trucker Joe has .5 armor which makes him pretty hard to kill.


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 Post subject: Re: The Joe Classes Mod
PostPosted: Fri Apr 06, 2012 3:57 am 
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I'll take Crystal Joe's skin, thank you.


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 Post subject: Re: The Joe Classes Mod
PostPosted: Fri Apr 06, 2012 4:42 am 
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Uh...

Cool. Thank you. That'll actually help quite a bit.


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 Post subject: Re: The Joe Classes Mod
PostPosted: Fri Apr 06, 2012 8:57 pm 
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Hammer Joe is done and has been submitted. It won't be pretty.


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 Post subject: Re: The Joe Classes Mod
PostPosted: Fri Apr 06, 2012 9:25 pm 
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Star Dood wrote:
Uh...

Cool. Thank you. That'll actually help quite a bit.

No Problem.


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 Post subject: Re: The Joe Classes Mod
PostPosted: Sat Apr 07, 2012 11:21 pm 
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Whoo, Trucker and Hammer are compiled and Piraparee's HUD is sent

just need two more


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PostPosted: Sat Apr 21, 2012 5:30 pm 
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M712 teasers. Teasing the viewers since 21/4/2012 6:20pm GMT time.
Spoiler:
Almost done making my Sniper Joe class, which can be edited into something slightly different for this mod. He just needs a view tweaks and he'll be finished!

Skin and shield are both built in. (Laggy Blazko made that blaster HUD, so credit him for that)
Image
Main fire. Shoots a small bullet that travels at very high speed and does 19 damage. Slow RoF. With precise aiming, this weapon can be deadly. The firing animation for the HUD needs tweaking here.
Image
Grenade toss. You get 8 of these. Very hard to it other players but if they're in the centre of the explosion, they can receive up to 70% damage. You're not immune to your own grenades umad?
Image
Image
Quite a bit of this stuff will probably be subject to change. I was making this class awhile before this expansion existed, and if Star Dood wants a slightly different version for this expansion, that's fine.


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 Post subject: Re: The Joe Classes Mod
PostPosted: Sat Apr 21, 2012 5:50 pm 
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The grenade throwing sprite makes him look like he has a green beard.


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