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PostPosted: Sat Apr 14, 2012 12:59 am 
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Seriously, what is it with mappers these days? It's almost like every map has to be either absurdly large or have some sort of gimmick shoehorned into it. Why can't we have plain and simple maps that rely on their layouts to get the job done?

... Hold that thought, let me go make a Duel pack.


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PostPosted: Sat Apr 14, 2012 1:47 am 
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I agree that some maps are quite large. I'm mainly looking at the MM7 Expansion; Junk Man, Burst Man, Slash Man, Shade Man. I'm trying to keep the size of the map down. I partly feel that if the map doesn't have anything that makes people want to play on it, it'll be interpreted as lazy, and that's the last thing I want. I also think that getting opinions of experienced mappers will help me make it a legitimate map to play on.


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PostPosted: Sat Apr 14, 2012 2:29 am 
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Well if you want my opinion. Unless you know what you are doing, don't rely on gimmicks to make an interesting map. And yes, I realize, IX-pack features a lot of large maps and gimmicky maps, but if you pay attention to development, I've been slowly cutting down on size, and toning down gimmicks where I can. To improve playability.


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PostPosted: Sat Apr 14, 2012 3:26 am 
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Indeed. I believe the idea is to make the first version of a map the general idea, and the subsequent ones are improvements and updates. Of course if people just stand there nagging about something, they generally shouldn't expect the map maker to listen even if it's a real issue. That is never easy to digest, especially if the one who made it is new at it. Instead, if something in specific about a map bothers you, bring it up using a reasonable argument.

Smash, you're talking as if all of the CSCM pack does the same. I understand there are some large maps, but please don't exaggerate. Try listing the issues you're talking about, and we'll see what we can do about them.

You can leave AIRX out of the equation, though. Everyone knows what's wrong with it.


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PostPosted: Sat Apr 14, 2012 6:06 am 
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erm, i rely on map layout and theme alone lol... i want to stay FAR FAR AWAY from gimmicks.

in other news.. rainbow temple.. yea >.>


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PostPosted: Sat Apr 14, 2012 3:43 pm 
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Funny this is brought up a day or two after I make a map for myself called "Simple Deathmatch" that is rather small and as the name suggests, simple.


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PostPosted: Sun Apr 15, 2012 2:38 pm 
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Hey is anyone working on a gutsman remix at the moment?


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PostPosted: Tue Apr 17, 2012 10:47 pm 
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Not really, give it a shot if you want... just contact Mess first, though.


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PostPosted: Thu Apr 19, 2012 6:58 am 
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Yes, double post. It's relevant, though. More teaser time!
Spoiler:
Image
Don't worry about that 3D ceiling. It's really, REALLY difficult to get on top of and there's nothing on it either.

All that the map has left to do is:

- Add the Wave Bike tubes.
- Add one more type of weapon.
- Place decorations (Vboys and Dolphins).
- The bubble spawner Jax was gonna make for the map, but he hasn't done anything yet. From what I heard last time, anyway...

The main layout is completely done. It didn't turn out as bad as I thought it would, actually, but that doesn't mean it might not have any problems of course. Feel free to speculate. :ugeek:


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PostPosted: Thu Apr 19, 2012 9:06 am 
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> long open pathways
> tomahawks

:I

Anyway, the map looks very nice. I'd love to play it soon.


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