Cutstuff Message Board

Cutstuff community forums
It is currently Thu May 23, 2013 10:25 am

All times are UTC




Post new topic Reply to topic  [ 1194 posts ]  Go to page Previous  1 ... 98, 99, 100, 101, 102, 103, 104 ... 120  Next
Author Message
PostPosted: Thu Apr 19, 2012 1:48 pm 
Offline
User avatar

Joined: Fri Sep 04, 2009 6:56 am
Posts: 1701
Location: Plan Zee
Medals: 1
MM8BDM MM8 Contributor (1)
SmashBroPlusB wrote:
> long open pathways
> tomahawks

It works, actually. Because the projectile speed is great since it doesn't stay back when on Wave Bikes. I've chosen weapons in particular that benefit the layout. However, I've designed everything around benefiting Water Wave first in mind.


Top
 Profile  
 
PostPosted: Thu Apr 19, 2012 4:53 pm 
Offline
User avatar

Joined: Fri Jul 09, 2010 7:05 pm
Posts: 3706
Location: Now with 99% less caring!
Medals: 3
MM8BDM Contributor (1) MM8BDM Extender (1) MM8BDM MM8 Contributor (1)
Quote:
Don't worry about that 3D ceiling. It's really, REALLY difficult to get on top of and there's nothing on it either.


Soooooooo why is it there?


Top
 Profile  
 
PostPosted: Thu Apr 19, 2012 5:09 pm 
Offline
User avatar

Joined: Sun Jul 31, 2011 9:55 pm
Posts: 1408
Mr. X wrote:
Quote:
Don't worry about that 3D ceiling. It's really, REALLY difficult to get on top of and there's nothing on it either.


Soooooooo why is it there?

Visual effect maybe?


Top
 Profile  
 
PostPosted: Thu Apr 19, 2012 6:09 pm 
Offline
User avatar

Joined: Thu Mar 04, 2010 3:36 am
Posts: 8548
Location: ζ-'ヮ')ζ ζ-'ヮ')ζ ζ-'ヮ')ζ ζ-'ヮ')ζ ζ-'ヮ')ζ ζ-'ヮ')ζ
Medals: 6
MM8BDM Contributor (1) MM8BDM Extender (1) Cutstuff Plumber (1)
MM8BDM MM7 Contributor (1) Cutstuff Warrior (1) MM8BDM MM8 Contributor (1)
Normally you shouldn't balance maps around classes, but that's going to be so broken with any flying classes.


Top
 Profile  
 
PostPosted: Thu Apr 19, 2012 6:17 pm 
Offline
User avatar

Joined: Thu Sep 23, 2010 10:32 pm
Posts: 3794
Location: ☜(゚ヮ゚☜)
Medals: 1
MM8BDM MM8 Contributor (1)
solution

cover the roof with spikes

:cool: :cool: :cool:


Top
 Profile  
 
PostPosted: Thu Apr 19, 2012 6:18 pm 
Offline
User avatar

Joined: Fri Jul 09, 2010 7:05 pm
Posts: 3706
Location: Now with 99% less caring!
Medals: 3
MM8BDM Contributor (1) MM8BDM Extender (1) MM8BDM MM8 Contributor (1)
If you are absolutely deadset on having that roof and don't want to have classes up there, I'd put another 3-D solid floor on top of that one that stretches to the ceiling that's completely transparent. However, if nobody is going up there, why have it at all? If people can't get high enough to get up there, then people probably won't be looking at it anyways.


Top
 Profile  
 
PostPosted: Thu Apr 19, 2012 7:18 pm 
Offline
User avatar

Joined: Fri Sep 04, 2009 6:56 am
Posts: 1701
Location: Plan Zee
Medals: 1
MM8BDM MM8 Contributor (1)
Mr. X wrote:
Soooooooo why is it there?

Precisely because I don't want a roof that goes ALL the way to the ceiling. That would look awfully bad.
Korby wrote:
Normally you shouldn't balance maps around classes, but that's going to be so broken with any flying classes.

I had Vanilla in mind, not classes.
SmashBroPlusB wrote:
solution

cover the roof with spikes

I already thought of that. Bubble Man spikes should do the trick, and look out of place in the process. Not doing it.


Top
 Profile  
 
PostPosted: Thu Apr 19, 2012 7:54 pm 
Offline
User avatar

Joined: Sun Jul 31, 2011 9:55 pm
Posts: 1408
I think its Fireball deathmatch or something, the place with the lava and the 3D platforming that was complained about, the building also had a roof, and the map was being played on classes, someone was gravity man snipping from the roof, but no one complained.


Top
 Profile  
 
PostPosted: Thu Apr 19, 2012 8:31 pm 
Offline
User avatar

Joined: Thu Sep 23, 2010 10:32 pm
Posts: 3794
Location: ☜(゚ヮ゚☜)
Medals: 1
MM8BDM MM8 Contributor (1)
Knux wrote:
SmashBroPlusB wrote:
solution

cover the roof with spikes

I already thought of that. Bubble Man spikes should do the trick, and look out of place in the process. Not doing it.
What's wrong with Cossack spikes? ;)


Top
 Profile  
 
PostPosted: Thu Apr 19, 2012 8:34 pm 
Offline
User avatar

Joined: Fri Jul 09, 2010 7:05 pm
Posts: 3706
Location: Now with 99% less caring!
Medals: 3
MM8BDM Contributor (1) MM8BDM Extender (1) MM8BDM MM8 Contributor (1)
Mr. X wrote:
If you are absolutely deadset on having that roof and don't want to have classes up there, I'd put another 3-D solid floor on top of that one that stretches to the ceiling that's completely transparent.


That would keep the look without allowing classes to get up there.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1194 posts ]  Go to page Previous  1 ... 98, 99, 100, 101, 102, 103, 104 ... 120  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group