Cutstuff Message Board

Cutstuff community forums
It is currently Tue Jun 18, 2013 11:19 pm

All times are UTC




Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 1960 posts ]  Go to page Previous  1 ... 62, 63, 64, 65, 66, 67, 68 ... 196  Next
Author Message
PostPosted: Mon May 07, 2012 4:10 am 
Offline
User avatar

Joined: Thu Mar 04, 2010 3:36 am
Posts: 8584
Location: ζ-'ヮ')ζ ζ-'ヮ')ζ ζ-'ヮ')ζ ζ-'ヮ')ζ ζ-'ヮ')ζ ζ-'ヮ')ζ
Medals: 6
MM8BDM Contributor (1) MM8BDM Extender (1) Cutstuff Plumber (1)
MM8BDM MM7 Contributor (1) Cutstuff Warrior (1) MM8BDM MM8 Contributor (1)
I support this even though I spawn using the "use" key instead of fire.


Top
 Profile  
 
PostPosted: Mon May 07, 2012 5:59 pm 
Offline
User avatar

Joined: Mon Jun 20, 2011 8:07 pm
Posts: 1858
Location: Also likes Yashichis.
Medals: 2
MM8BDM Extender (1) MM8BDM MM8 Contributor (1)
An idea I have: how about making bots randomly switch weapons around provided they picked them up first, for example, say Skullman picked up Silver Tomahawk, and then picked up Bubble Lead. After a period of time, he switches back to Silver Tomahawk.

Would this be a good idea?


Top
 Profile  
 
PostPosted: Mon May 07, 2012 6:12 pm 
Offline
User avatar

Joined: Sun Apr 03, 2011 5:44 am
Posts: 1159
Location: With Marzipan's radish, we're gonna win the competition!
Beed28 wrote:
An idea I have: how about making bots randomly switch weapons around provided they picked them up first, for example, say Skullman picked up Silver Tomahawk, and then picked up Bubble Lead. After a period of time, he switches back to Silver Tomahawk.

Would this be a good idea?

They could look at Mess' Bot Apocalypse, and yes, I like the Idea.


Top
 Profile  
 
PostPosted: Mon May 07, 2012 9:32 pm 
Offline
User avatar

Joined: Wed Jul 13, 2011 10:27 pm
Posts: 1374
Location: It's a happy clown now... but now it's an angry clown!
Medals: 2
MM8BDM Extender (1) MM8BDM MM8 Contributor (1)
If Time Man and Oil Man are in the next release of RM8FC, will their weapons and skins be added to MM8BDM?


Top
 Profile  
 
PostPosted: Mon May 07, 2012 9:35 pm 
Offline
User avatar

Joined: Fri Jul 09, 2010 7:05 pm
Posts: 3706
Location: Now with 99% less caring!
Medals: 3
MM8BDM Contributor (1) MM8BDM Extender (1) MM8BDM MM8 Contributor (1)
This has been brought up numerous times in this topic. The answer is no: this is the MM8 expansion, not the MM8 and Powered Up Expansion.


Top
 Profile  
 
PostPosted: Tue May 08, 2012 2:41 pm 
Online
User avatar

Joined: Sun Mar 18, 2012 5:49 am
Posts: 474
Location: You know how they say small changes make a big difference?
More suggestions/opinions/pointers/questions:
1) In Flame Man's stage whenever you step on the oil, what about make some sound effects. You know, the sound effects made when you step on the oil in Flame Man's stage in Mega Man 6.
2) Make it so that Charge Kick can only be used on the ground.
3) Change Super Arm's obituary to: "%o was smashed %k's boulder.". Say "Super Arm". It sounds like super strength and not rock throwing.
4) Make it so that you can turn off Skull Barrier when you fire again.
5) Change Rain Flush's obituary to "%o was corroded by %k's Rain Flush.". Sounds better because it is a missile that explodes into ACID rain.
6) If you can manipulate Eddie's item drop ratio, what about make these items VERY rare: M Tank, Skull Barrier, Gravity Hold, Centaur Flash and Time Stopper.
7) Make it so that a charged Wild Coil will bounce higher.


Top
 Profile  
 
PostPosted: Tue May 08, 2012 2:45 pm 
Offline
User avatar

Joined: Thu Sep 23, 2010 10:32 pm
Posts: 3861
Location: ☜(゚ヮ゚☜)
Medals: 1
MM8BDM MM8 Contributor (1)
Hilman170499 wrote:
2) Make it so that Charge Kick can only be used on the ground.
Go away.

Hilman170499 wrote:
3) Change Super Arm's obituary to: "%o was smashed %k's boulder.". Say "Super Arm". It sounds like super strength and not rock throwing.
Weapon obituaries are supposed to have the weapon name in them.

Hilman170499 wrote:
7) Make it so that a charged Wild Coil will bounce higher.
What made this sound like a fun idea?


Top
 Profile  
 
PostPosted: Tue May 08, 2012 3:28 pm 
Offline
User avatar

Joined: Sat Jan 01, 2011 2:13 am
Posts: 1329
Location: Aiur: Protoss homeworld
SaviorSword from page 2 wrote:
I wonder, besides new content, will there be changes to the Skulltag version and weapon balances? I still remember my old weapon and items poll, but that died out. I really would like to brin' that up again on a new topic, if it is allowed of course.


That part of my question has never been answered. Also if ya have a list of concerns for changes, this would be the best topic to dump them in? Or is it better to dump'em into Bugs/Suggestions section?


Top
 Profile  
 
PostPosted: Tue May 08, 2012 4:17 pm 
Online
User avatar

Joined: Tue Aug 25, 2009 8:17 am
Posts: 4831
Location: ζ(,ヮ,-ζ ζ(,ヮ,-ζ ζ(,ヮ,-ζ ζ(,ヮ,-ζ ζ(,ヮ,-ζ ζ(,ヮ,-ζ
Medals: 5
MM8BDM Extender (1) GVH Engineer (1) MM8BDM MM7 Contributor (1)
Cutstuff Architect (1) MM8BDM MM8 Contributor (1)
@SaviorSword
I believed I answered it, but, right now we have no plans on going to a new version. And for concerns, it's best just to put it in here.

Hilman170499 wrote:
More suggestions/opinions/pointers/questions:
1) In Flame Man's stage whenever you step on the oil, what about make some sound effects. You know, the sound effects made when you step on the oil in Flame Man's stage in Mega Man 6.
2) Make it so that Charge Kick can only be used on the ground.
3) Change Super Arm's obituary to: "%o was smashed %k's boulder.". Say "Super Arm". It sounds like super strength and not rock throwing.
4) Make it so that you can turn off Skull Barrier when you fire again.
5) Change Rain Flush's obituary to "%o was corroded by %k's Rain Flush.". Sounds better because it is a missile that explodes into ACID rain.
6) If you can manipulate Eddie's item drop ratio, what about make these items VERY rare: M Tank, Skull Barrier, Gravity Hold, Centaur Flash and Time Stopper.
7) Make it so that a charged Wild Coil will bounce higher.


1) If I had the sound effects, that is doable.
2) No
3) No
4) Skullbarrier would be even more OP if you could turn it off and on whenever you want.
5) Maybe
6) Doable
7) That would make Wild Coil more useless when charged, no.


Top
 Profile  
 
PostPosted: Tue May 08, 2012 4:20 pm 
Offline
User avatar

Joined: Fri Jul 09, 2010 8:10 pm
Posts: 4481
Location: Cutstuff.net
Medals: 5
MM8BDM Extender (1) Blood Donor (1) MM8BDM MM7 Contributor (1)
Cutstuff Warrior (1) MM8BDM MM8 Contributor (1)
Ivory wrote:
1) If I had the sound effects, that is doable.


I am 93.3(recurring)% sure that the Powered Up expansion used the Oil Drop sound effect for Oil Slider's firing.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 1960 posts ]  Go to page Previous  1 ... 62, 63, 64, 65, 66, 67, 68 ... 196  Next

All times are UTC


Who is online

Users browsing this forum: Messatsu and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group