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PostPosted: Sat May 12, 2012 1:42 pm 
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Enker

The first in the RKN series is here, and as annoying and powerful as ever! Enker starts off pretty weak, since his only means of attaining more powerful shots is to absorb them or take damage. However, he has excellent armor and decent speed, making him a bit of a pest to fight.

When Enker raises his Barrier Spear to absorb a shot, his armor skyrockets temporarily, and he is given a lot weapon energy from the impact. He is immobile while in this phase, but it's not too much to worry about. This is when Enker becomes a deadly opponent.

Playing as Enker, there's a good way to rack up your score. Run into a crowd, and absorb once or twice. This should fill his weapons bar with minimal damage. You can either fire into the crowd for potential kill-stealing, or you can chase down a fleeing opponent. Enker, mind you, is also an excellent duelist.


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PostPosted: Sat May 12, 2012 1:50 pm 
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Alright, so let's create some community rankings! The idea is simple, each day I'll post 5 matches between 2 classes each, you decide which is better IN GENERAL. So, if Snake Man v Gyro Man comes up, don't say "Gyro Man will definitely beat Snake Man because he can fly", vote on general usefulness. The results will be used to generate a ranking for each class (out of 69).

Also, you MUST put the score of each match after your vote in your post, or it will not count.

PRELIMINARY ROUND: Most robot masters get byes for this round, however, some randomly picked ones do not.

5/12/12:

Charge Man

vs.

Bright Man

Charge Man: 0
Bright Man: 0

Knight Man

vs.

Plant Man

Knight Man: 0
Plant Man: 0

Heat Man

vs.

Cloud Man

Heat Man: 0
Cloud Man: 0

Gyro Man

vs.

Flame Man

Gyro Man: 0
Flame Man: 0

Wave Man

vs.

Fire Man

Wave Man: 0
Fire Man: 0

Every other class gets a bye for this round. May the best robot win!


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PostPosted: Sat May 12, 2012 2:19 pm 
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Spoiler:
Human Destroyer wrote:
Alright, so let's create some community rankings! The idea is simple, each day I'll post 5 matches between 2 classes each, you decide which is better IN GENERAL. So, if Snake Man v Gyro Man comes up, don't say "Gyro Man will definitely beat Snake Man because he can fly", vote on general usefulness. The results will be used to generate a ranking for each class (out of 69).

Also, you MUST put the score of each match after your vote in your post, or it will not count.

PRELIMINARY ROUND: Most robot masters get byes for this round, however, some randomly picked ones do not.

5/12/12:

Charge Man

vs.

Bright Man

Charge Man: 0
Bright Man: 1

Knight Man

vs.

Plant Man

Knight Man: 01
Plant Man: 0

Heat Man

vs.

Cloud Man

Heat Man: 1
Cloud Man: 0

Gyro Man

vs.

Flame Man

Gyro Man: 0
Flame Man: 1

Wave Man

vs.

Fire Man

Wave Man: 0
Fire Man: 1

Every other class gets a bye for this round. May the best robot win!


Shall we put that massive bar of text in spoilers or not?


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PostPosted: Sat May 12, 2012 2:23 pm 
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You only need the scores, not the whole post.


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PostPosted: Sat May 12, 2012 4:16 pm 
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Define useful. Most classes have different roles and may not be useful in situations like Deathmatch, such as Woodman.


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PostPosted: Sat May 12, 2012 8:56 pm 
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Quote:
you decide which is better IN GENERAL.

There are other factors that must be included into that equation, such as player skill, stage selected and type of game and settings. Therefore, results may vary a lot. If we were to evaluate usefulness for the classes by themselves, it might be redundant because all of their moves are known already.

Or unless you're planning to make a guide of each character with strategies and such, I don't see why not.


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PostPosted: Sat May 12, 2012 10:32 pm 
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Posts: 1368
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Charge Man: 1
Bright Man: 1

Knight Man: 1
Plant Man: 1

Heat Man: 1
Cloud Man: 1

Gyro Man: 1
Flame Man: 1


Wave Man: 1
Fire Man: 1


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PostPosted: Sat May 12, 2012 10:58 pm 
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Location: Arguing over some minor detail that may or may not make someone evil
Knux wrote:
Quote:
you decide which is better IN GENERAL.

There are other factors that must be included into that equation, such as player skill, stage selected and type of game and settings. Therefore, results may vary a lot. If we were to evaluate usefulness for the classes by themselves, it might be redundant because all of their moves are known already.

Or unless you're planning to make a guide of each character with strategies and such, I don't see why not.


Well, the goal is to get a community ranking, then with that make a strategy guide by starting from the "weakest" and going up to the "strongest".

As for a tip on rating; think about stats, checks and counters, stuff like that.


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PostPosted: Sun May 13, 2012 1:00 am 
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when this is done skullman's probably going to be on the bottom due to his being 100% useless if you have a slow connection, he's only useful if you have a fast connection, or damn good prediction skills


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PostPosted: Sun May 13, 2012 2:34 am 
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ice wrote:
when this is done skullman's probably going to be on the bottom due to his being 100% useless if you have a slow connection, he's only useful if you have a fast connection, or damn good prediction skills


You've not seen me with Skull Man, have you?


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