DarkAura wrote:
I've noticed a few problems with some of the songs in-game and I thought that I could help with some of them:
MM7OBOS, WILYFLD WOODFLD, BALMUS, SKUMUS, - re-loop
DRBMUS, MM5BOSS, MM6BOSS, MRXMUS, ENKMUS, PUNMUS, FINAMUS - play twice before loop to enhance rhythm (unless it would that take up too much memory)
MM10FB2 - quality of song is different than the same segment heard in FINAMUS
D_DM2TTL, MM6BOSS2 - better quality rip
WOODFLD, WILYFLD - swap song codes
Ice-IX wrote:
There's also a few Music code inconsistencies. Here's a few suggestions to remedy:
MM1WBOSS -> MM1BOSS2
DRBMUS -> MM5BOSS2
WILYFLD, WOODFLD -> CTFMUS8, CTFMUS9 (respectively)
GHOULS ->
GHOSTS or more preferably "GNGMUS".
W1MUS, W2MUS, etc. aren't consistent with SKFMUS1, etc. but that naming system could probably be done differently overall.
(As for how, well... get back me to on that.)
In addition,
this is the current version of FREMUS. Here's xxBaiixx's version. The most obvious reason you'd want to use Baii's is the phrase that starts at 00:52 / 00:51 in each video (just before the loop). Also, there's a few
boss music changes I'd suggest for CTF maps.
MMCTF05: MM7BOSS --> MM4BOSS
MMCTF06: MM4BOSS -->
X5BOSS MMX2BOSS MMCTF09: MM5BOSS -->
MM2BOSS MMCTF10: MM3BOSS --> IBOSMUS2 (if I cannot get IBOSMUS2 in, then use MM3BOSS2.)
This map is special!(And as usual, I eagerly await the return of ICTFMUS2.) In addition, I like Aura's MM5BOSS/MM6BOSS suggestions in particular. (MM5BOSS is a bit jarring)Not trying to be a desparado bringing this back up but...