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PostPosted: Tue May 22, 2012 7:56 pm 
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I like Spring Man.


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PostPosted: Tue May 22, 2012 8:05 pm 
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Same here.
--
Hey, if you don't change waveman's stage, what if you add something like a "fuel limit" to marine bikes (is that their name?) to prevent them from be used forever and stall or something?


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PostPosted: Tue May 22, 2012 8:07 pm 
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Spring Man would be better if there were more room to walk rather than bounce everywhere. This is why I prefer the remixed map over the vanilla map.

Blazko, that's an awesome idea. The wave bikes must be changed ARBLEGARBLE!


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PostPosted: Tue May 22, 2012 8:26 pm 
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Spring is a solid map. People just need to learn how to fight on springs, its not hard to do either.


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PostPosted: Tue May 22, 2012 8:53 pm 
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fortegigasgospel wrote:
Spring is a solid map. People just need to learn how to fight on springs, its not hard to do either.

Yeah, stay on the floor and hit the people on the springs. Real easy. :ugeek:


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PostPosted: Tue May 22, 2012 9:37 pm 
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Well, you could always camp in that center room with treble, rain flush, an m-tank, and jet adaptor and ko quickly or just fight on springs.


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PostPosted: Wed May 23, 2012 1:27 am 
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DarkAura wrote:
I've noticed a few problems with some of the songs in-game and I thought that I could help with some of them:

MM7OBOS, WILYFLD WOODFLD, BALMUS, SKUMUS, - re-loop
DRBMUS, MM5BOSS, MM6BOSS, MRXMUS, ENKMUS, PUNMUS, FINAMUS - play twice before loop to enhance rhythm (unless it would that take up too much memory)
MM10FB2 - quality of song is different than the same segment heard in FINAMUS
D_DM2TTL, MM6BOSS2 - better quality rip
WOODFLD, WILYFLD - swap song codes

Ice-IX wrote:
There's also a few Music code inconsistencies. Here's a few suggestions to remedy:

MM1WBOSS -> MM1BOSS2
DRBMUS -> MM5BOSS2

WILYFLD, WOODFLD -> CTFMUS8, CTFMUS9 (respectively)
GHOULS -> GHOSTS or more preferably "GNGMUS".

W1MUS, W2MUS, etc. aren't consistent with SKFMUS1, etc. but that naming system could probably be done differently overall. (As for how, well... get back me to on that.)

In addition, this is the current version of FREMUS. Here's xxBaiixx's version. The most obvious reason you'd want to use Baii's is the phrase that starts at 00:52 / 00:51 in each video (just before the loop).

Also, there's a few boss music changes I'd suggest for CTF maps.

MMCTF05: MM7BOSS --> MM4BOSS
MMCTF06: MM4BOSS --> X5BOSS MMX2BOSS
MMCTF09: MM5BOSS --> MM2BOSS
MMCTF10: MM3BOSS --> IBOSMUS2 (if I cannot get IBOSMUS2 in, then use MM3BOSS2.) This map is special!
(And as usual, I eagerly await the return of ICTFMUS2.)

In addition, I like Aura's MM5BOSS/MM6BOSS suggestions in particular. (MM5BOSS is a bit jarring)

Not trying to be a desparado bringing this back up but...


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PostPosted: Wed May 23, 2012 1:35 am 
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If you change waveman, I will be sad. It has an amazing weapon set, boasting Power Stone, Ballade cracker, Bass Buster, Magnet Missile, and Top Spin. There's a weapon for every occasion, and health is placed in precarious locations. If you can cut the other guy off, you can Spin them. If they stay in the open, start using Bass Buster. Just takes getting used to, but once you do, it's actually somewhat fast paced.

Also, jousting.


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PostPosted: Wed May 23, 2012 2:36 am 
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CutmanMike wrote:
There are some exceptions to this rule though and I am looking to swap out certain maps I hate myself for making.

My bet is on Gyro Man...


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PostPosted: Wed May 23, 2012 10:30 am 
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There's only two I REALLY want to switch out. That's Ring Man and Cloud Man, but due to the texture limitations of Ring Man I doubt I'll ever see a better version of that map.... No the "double ring!!1" one doesn't count.


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