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PostPosted: Tue Jun 12, 2012 3:27 pm 
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Joined: Tue Sep 27, 2011 10:06 pm
Posts: 98
Well, ironically...im in the process of making my own "rockman" themed fan series in game maker...ive been working on it since last August(precisely when i got my laptop is when i started), and while it has come a very long way, theres still alot more to finish up. if you recall the first batch of RM's i displayed, i have twister woman's, pyro man's, gem man's, (sorta) polar man's, void man's, about 1/3 of static mans stage done, about 75-90% done on tsunamika's stage(you dont get her weapon in this game, but rather in the game after the next game), a small portion done on the final stages(final stage 1, only no enemies or boss(es) added >_<), and i have all of 7 or so rooms done on the "secret" area part of the game.

while story has never really been a huge element of the megaman series...that isnt really the case in my game(s) though...

the reason im even blabbering about this in any form...

Ive asked a few people(not on this forum) to help test my game, and they either havent responded(roahm), or have agreed to test it, i send them a copy, and something happens that i dont know about and im left in the "dark" per say (geminilaser >_>)...so yea...i dont know if this is off topic, but...anyone wanna be/interested in being a beta tester =S? I do test it myself, but somethings you just need others to test it for they DONT know what your suppose to do in some cases, so you get to see if a parts to hard, to easy, etc from others POV.


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PostPosted: Tue Jun 12, 2012 11:45 pm 
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Joined: Tue May 17, 2011 12:36 am
Posts: 1388
Location: Pot of Tengu
Yeah I have gamemaker, I test fyones engines all the time. Send me it mang. And don't worry I'm legit with testing, I won't be my in-game rude self.


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PostPosted: Wed Jun 13, 2012 1:36 am 
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Okay, here are a few pointers for when testing it though:

-might take a few moments to load up, games over 200mb(when its done it will hopefully be alot less)
-to reset within the game, just hit "R" from the pause menu
-you start off with the weapons for the bosses/stages i dont feel are fully complete (mainly static and polar man's stage),as well as 1 m,e,and w tank...and 100 lives...dont ask =S(i dont feel like putting up with any game overs when im trying to test a stage)

since mediafile/share/whatever doesnt let you upload files free above 200MB, ill have to dropsend it to you via email. that may as well go for anyone else interested, unless you have skype, but even then...that "meh"e


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PostPosted: Wed Jun 13, 2012 4:08 am 
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Joined: Tue May 17, 2011 12:36 am
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Location: Pot of Tengu
Er here. Email it to me at sinister.silicon@gmail.com


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PostPosted: Wed Jun 13, 2012 12:30 pm 
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Alright, though since it is the morning, this is when i work more on my game, so ill send it to you right after i add alot more to static mans stage,which shouldnt take me THAT long =S


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PostPosted: Wed Jun 13, 2012 5:22 pm 
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For anyone wondering, here's a full list of weapons in my game

-N. Buster(kinda like proto strike)
-Twister Shocker (twister W)
-Incineraurdian (pyro M)
-Enigma Gem (gem M)
-Icicle Storm (polar M)
-Aura Lock (static M)
-Dark Void (void M)
-Cleanser Shot (???)(unique/story-related weapon, so its not SUPPOSE to be used outside of key events, but some things it does hurt as a consolation point i guess =S)
-Rolling Cutter (W.O.A.I. Battle 1)(beat 1 of them, and you get it)
-Metal Blade(yes, its in there)(W.O.A.I Battle 2)(if you beat another one, rolling cutter gets upgrade & replaced with metal blade)
-Twin-VC Bomber (Twin-V Crash Bomber)(IDK where ill put it, but meh...)
-Neo/Aururinite Blade: best weapon in the game. Melee weapon, kills virtually everything in one hit, serious range, only draw back is you get it REAL late in the game, for completing the "secret" portion of the game, heavily ties into the plot/story as well.

-(oh, btw, the file has sent tengu...after a few tries getting drop send to cooperate >_<)


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PostPosted: Tue Jun 19, 2012 5:35 am 
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Joined: Sun Mar 06, 2011 1:38 am
Posts: 845
Location: Roll-Dex #012: RiROLLu
Medals: 2
Cutstuff Warrior (1) MM8BDM MM8 Contributor (1)
*props up head from off the desk and wipes drool off of mouth*
"I'm awake, what happened last night?"
*looks down at New Stardroid WIP file*
"Man, I forget this stuff too easily."

Makemake

Image

Mind the weird-shapen body, I was half-asleep behind the wheel on making this.

Makemake, IRL, is a mythological god in Rapa Nui/Easter Island mythology as the god of fertility as well as the chief god of the "Tangata Maru," or bird-men. He will utilize an Air-based weapon.


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PostPosted: Tue Jun 19, 2012 3:04 pm 
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Joined: Thu Feb 25, 2010 1:33 am
Posts: 1715
Location: England
Medals: 4
MM8BDM Contributor (1) MM8BDM Extender (1) MM8BDM MM7 Contributor (1)
MM8BDM MM8 Contributor (1)
i like the idea, but i suggest changing his colour scheme, as jupiter is already a green and yellow bird stardroid!


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PostPosted: Wed Jun 20, 2012 10:58 pm 
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Joined: Sun Apr 03, 2011 5:44 am
Posts: 1159
Location: With Marzipan's radish, we're gonna win the competition!
Here's an idea I had, but I don't have a design for him quite yet.
Roachman-
A waste disposal/recycling robot who is heavily based off Venus. His four arms allow him to climb.
"I hope I'm not bugging you!"
Weapon: Roach Shield (Allows temporary invincibility, energy drains the longer it is used, forced to stand still.)
Good Point: Handy
Bad Point: Gross
Likes: Junk food
Dislikes: Hammers/Shoes


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PostPosted: Wed Jun 20, 2012 11:13 pm 
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Joined: Wed Jul 13, 2011 10:27 pm
Posts: 1374
Location: It's a happy clown now... but now it's an angry clown!
Medals: 2
MM8BDM Extender (1) MM8BDM MM8 Contributor (1)
His shield could just be a bunch of these: Image


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