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AMP13's new name (ends 6-29-2012)
Poll ended at Fri Jun 29, 2012 7:52 pm
In Sewers 0%  0%  [ 0 ]
Dangerous Sewers 8%  8%  [ 1 ]
Underground Drains 15%  15%  [ 2 ]
Storm Drain 54%  54%  [ 7 ]
Arcane Jane 15%  15%  [ 2 ]
Something with the word "sewers", like I care. 8%  8%  [ 1 ]
Something with the word "underground" 0%  0%  [ 0 ]
Total votes : 13
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 Post subject: AMP-MP 2
PostPosted: Thu Jun 14, 2012 9:40 pm 
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Another Medal Please - Map Pack.
"If you can't be the best, you must become beautiful."
Produced by Peter "Terrorsphere" Gover and Alex "B.B." Mendez
Current version: 2.0 (Unreleased)

Features:
  • 20 MM8BDM maps produced by two mappers and this one architect
  • Kick-ass music from Fighter X, Robert Seaton, and others
  • Crazy aesthetics. Your definition of "Crazy" will vary.
  • 20% MORE FUN!!!!!!

PROGRESS BAR:
Spoiler:
  • AMP01: 100%
  • AMP02: 50%
  • AMP03: 25%
  • AMP04: 90%
  • AMP05: 10%
  • AMP06: 80%
  • AMP07: 0%
  • AMP08: 10%
  • AMP09: 0-100% (Depends if I really want to rebuild it or not)
  • AMP10: 50%
  • AMP11: 50%
  • AMP12: 90%
  • AMP13: 5%
  • AMP14: 75%
  • AMP15: 0%
  • AMP16: 0-100% (Same as AMP09)
  • AMP17: 0%
  • AMP18: 0%
  • AMP19: 0%
  • AMP20: 0%


AMP-MP 2.0 is in the works. Not much has been made, let alone tested, but what I can guarantee is that 99% of the gripes people had regarding this map pack will be looked over. The texture soup, the music, the gimmicks, and the horrible fact that some of these maps were so half-assed it wasn't even funny. The dick joke was kinda funny though, so nyeh.
No map will go untouched. No map will go unimproved. This is a promise I can make to you all, as my crack-addicted team of reviewers and comrades will make sure that everything is just right for the players. Of course, I will still have full creative control over what goes into these maps, including the music, so I won't exactly produce a map pack made purely out of spoon-fed suggestions. This is meant to be the version of AMP that I can take full pride in. Thanks to all your feedback, I have a clear idea over what the hell will get chopped and what won't.
First order of business: A "proof of concept" screenshot that shows work has actually been done in the map pack.
Spoiler:
Image
Yeah, it was really just scaled. But hey, did you really expect much else?

Keep it locked on this topic, as updates will come in the future. Also, there MIGHT be some ranting and tutorials involved, but whatever.


Last edited by Mendez on Fri Jun 22, 2012 7:52 pm, edited 6 times in total.

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 Post subject: Re: AMP-MP 2
PostPosted: Thu Jun 14, 2012 9:43 pm 
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* two mappers and an architect

Also, have you started on any brand-new maps for AMP?


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 Post subject: AMP-MP 2 Screenshots
PostPosted: Thu Jun 14, 2012 9:46 pm 
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THIS SPACE IS RESERVED FOR SCREENSHOTS. CRAP, I FORGOT TO SAY THAT EARLIER BEFORE SMASHBRO POSTED. WHATEVER THOUGH, IT'S ALL GOOD.


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 Post subject: Re: AMP-MP 2
PostPosted: Thu Jun 14, 2012 9:57 pm 
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SmashBroPlusB wrote:
Have you started on any brand-new maps for AMP?

AMP17 has been worked on a little bit, but only a bit. It was originally based on the "elevator concept" map I posted a long time back, but I felt like having that sort of gimmick would deter match flow. Hell though, doesn't mean you will never see it.


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 Post subject: Re: AMP-MP 2
PostPosted: Fri Jun 22, 2012 8:10 pm 
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Here's a small update to show this project isn't completely dead. I got work started on AMP13, so that's cool. 18 out of the 20 tracks have been selected for AMP-MP 2, although I'm still looking for 2 other tracks. One track will sound Temple-esque, and another track will replace DarkAura's musicsound Cave-esque. My next post might describe the excruciating process of finding music that isn't Fighter X, but still manages to keep the player's attention with uptempo beats and catchy rhythms. I added a new poll because I finally got works started on AMP13. It will use textures from loads of different stages (as is the AMP way) but will mostly revolve around MM3DW1 and Toad Man. I'll upload a screenshot in a bit, showing off the very basic work I have done so far. It's not bad though, so I hope you like.
Let me tell you, sifting through 1000 different chiptune tracks that are taking up 2GB of my hard drive is a huge pain in the arse, especially if you don't find something that sounds good. Oh crap, I'm supposed to get back to work on these maps.


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 Post subject: Re: AMP-MP 2
PostPosted: Fri Jun 22, 2012 9:56 pm 
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Bluebrawl wrote:
It will use textures from loads of different stages (as is the AMP way) but will mostly revolve around MM3DW1 and Toad Man.

I vote for Underground Drains since it sounds cool. I would like to help you in this project so you'd get work done a lot faster, however I'm not sure I have much time for things like these anymore after I finish my CTF map and help my bro with his MM3TOPX. (Storm Drain sounds suspiciously like Pokemon. >_>)

But if you need me for anything like music compression or something I can help, send me a PM. I'll do my best.


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 Post subject: Re: AMP-MP 2
PostPosted: Sun Aug 19, 2012 4:16 am 
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How did you guys agree on the title of the pack "Another Metal Please" (AMP), or at least how did it come to be? I've always wanted to know the backstory to this.


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PostPosted: Sun Aug 19, 2012 6:35 am 
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Hoo boy, where can I start. Well folks, I hope you're ready to read, because I've got quite the story to tell.
Spoilered due to being a long read.
Spoiler:
DTD wanted a bass medal for making a map pack. You remember those gray medals, back when everyone and their grandma had Megaman medals for doing just about anything? So, he named it AMP just for that medal. But then Mike said "lol no more bass medal" and DTD went "aw". The end.

Why do I keep it named that way, though?
Spoiler:
If I were to give you a pseudo-artistic response, it would be the idea that AMP represents a pseudo-artistic ideal. Another Medal Please. A young man's cry for a simple medal, turned from a simple goal to an endless obsession. An obsession not to acquire a 20 by 20 image underneath my avatar, but to attract the respect and recognition that comes with acquiring that image. It's not a simple medal, but a status symbol, given only to the most intricate and creative of mappers, to the people who have both the skill and innovative ideas to make their work known across a simple game. To see your pack played on the servers isn't enough of a symbol that you've done a good job. No, you want a medal to go with that to confirm your belief that the hosts don't consider you a fluke who's pack they host out of pity.
In a sense, that grey medal has returned in the form of Concrete Man, and his green image only brings about an endless desire to work and think, for one day I could be considered one of the best. Alas, I'm not an official developer. Alas, I didn't win the two mapping competitions I entered. Instead, I have this little map pack. My last chance at respect among this community, because god knows I can be a prick to just about anyone. God knows that people look to other packs nowadays, because they see my work as nothing but doing small things right but doing the big things wrong. And god knows that somewhere in some obscure chat, there are other mappers who discuss behind my back, mocking what I made 12 months ago when I barely knew what ACS was or how 90% of the gimmicks worked. At least, I'd like to think that. But, then I look at the votes from that CTF topic. Then I look at all the comments afterwards. Then I just look up at the ceiling when I go to sleep, just wondering "where did I go wrong with my work" as I dream with a disgruntled look on my face.
And every night since then, I've been sleepless about what I must do for this map pack. To know that people expect quality out of this map pack, when I arguably haven't created one good map by myself. It's a bit of a daunting task, that I've ignored each day for the past few months. "Oh, I've got a map I have to make for a fan-made expansion. I should work on that instead." But at that point, the same thoughts I tried to run away from just jump right in front of me again. It's something close to an imaginary gas, with a vague face staring at me each time I look at the computer screen and try to start up RNCDW3.wad. And then I remember what those damn critics say. The smart critics will point out the flaws that no regular player would care about. And then the players point out flaws that the critics didn't mind at first. And then I just stand in between these two voices, shuddering at the thought of having failed yet again to appease everyone with my work.
I really don't know why I write this, or why I take this map pack so seriously. Maybe it's the thought that I want to convince myself that I can be a damn good mapper, but each time I open Doombuilder I just draw blank images in my head. And then I think about the people who work in the official expansions. I frown and wonder what I need to do to become remotely considered as capable of making a worthwhile map. I can't just make random sectors and call it a day, I have to spend hours just giving each sector some sort of context. What it does for the flow, the look, and the whole feel of the map. No, the critics won't be happy if you just make it a big pretty sector and throw in some energy and items. The players will, but then the players will point out a single un-aligned texture or a small graphical glitch and become greatly displeased with you.
Now I begin to wonder why I even need to appease to everyone. Why can't I go back to July 2011, when I just made maps that I felt were good? Someone will blurt out that I have no damn self-esteem, but I can't say that's the main reason for my timid nature.
Come to think of it, WHY AM I TAKING THIS SO SERIOUSLY? It's just a game. A simple mod. Why do I need to bother making maps anymore? Who do I feel obligated to impress? Absolutely no one. No one but myself. But I can only tell myself that my work will never justify the hours I put into it. And for that, I just waste my time. This whole post is a waste of time.
I just realized I contradicted myself over who I'm trying to impress.
And now I'm starting to think that posting this might not be a good idea.
Screw it, I'm taking a break.

Well O-Mario, I think your post has led me to believe that I might be mentally unhealthy. I think I'll take a good break now. Say, 2 months seems about right.
Edit: Mods, mind locking this for two months? Thanks.


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 Post subject: Re: AMP-MP 2
PostPosted: Sun Aug 19, 2012 6:54 am 
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Alright. Just PM me when you want it reopened.


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