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PostPosted: Sat Dec 25, 2010 5:07 pm 
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Version 6F updates Classes to v3a and incorporates the past balance patches, but does not include MM9 Classes for some unapparent reason!
Download V6F!
Download Classes-Tauntsv1!
NOTE: You must put Classes-Tauntsv1 in your skins folder!

For tips, or just plain questions, please visit the wiki page dedicated to this mod. Thankers.

Other Versions!
Spoiler:
V1A contains 9 custom classes, all from MM3!

Download V1A!

V1B contains a bugfixed version of V1A!

Download V1B!

V2A contains the next 6 classes plus V1B bug and balance fixes!

Download V2A!

V2B Contains the bugfixed and balancefixed V2A!

Download V2B!

V3A adds the next 8 MM5 classes! Mainly organised by Korby and his team!

Download V3A!

Sendspace Mirror

V4A adds a whole 18 new classes!

Download V4A!

V4B fixes things and reduces lag!

Download V4B!

V4C is the most streamlined version of V4! Also includes the RKN.

Download V4C!

V4D includes fixes to a few exploits, balancing, and code from SSW!

Download V4D!

V4E is an Emergency Patch to fix Star Man and Crystal Man bugs!

Download V4E!

V5A Adds MM4!

Download V5A!
Wadhost mirror

V5B is a balance patch! Yup, nothing secret here*

Download V5B!

V5C updates classes to V2 of Official MM8BDM!

Download V5C!

V5D fixes a lot of bugs! A LOT! Big thanks to my testing team*

Download V5D!

V6A Adds MM7!

Download V6A!

V6B overhauls many classes and modifies balance!

Download V6B!
Also on Wadhost

V6B-Fix fixes some major bugs and complaints!
Download V6B-Fix!

V6C adds Darkmen, Roll, a Geminiman revamp, and more!

Download V6C!

V6D was the supposed final update before the MM8 expansion and includes revamps to old classes, as well as separating Taunts from the actual mod.

Download V6D!

V6E is the actual final update before the release of MM8. This includes general balancing and Doc Robot.
Download V6E!

ClassesBalance-v6e-v5.pk3


SPRITES NEEDED!
Duo tackling and "Stone Hand" Rotations


Last edited by Yellow Devil on Wed Jan 09, 2013 3:21 pm, edited 117 times in total.

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PostPosted: Sat Dec 25, 2010 5:10 pm 
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It would be awesome if you had robot masters fighting each other with their respective weapons and only those weapons. Though some rebalancing would have to be in order.

Hell, we were actually contemplating this very idea for the Powered Up pack, but decided it might be a bit too much.


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PostPosted: Sat Dec 25, 2010 5:11 pm 
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Each robot master should play just how they did in game!

Hard Man's fists would home in and return to you, and he'd shake the ground on altfire! Top Man could throw tops... Metal Man would die in one hit to another Metal Man!

Of course, they'd have infinite ammo too.

EDIT: Added a poll.


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PostPosted: Sat Dec 25, 2010 5:37 pm 
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I was hoping someone would do this. I was going to try to learn how to do it myself if no one stepped up


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PostPosted: Sat Dec 25, 2010 5:38 pm 
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Urgh, I'm having a tough time to pick a choice... So much win...


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PostPosted: Sat Dec 25, 2010 5:40 pm 
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Location: I NEED HUDS SO BAD omg
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Poll's until tomorrow. Think before you pick, Mega Man 2 would likely require a lot of changes. (On metal man's part...)


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PostPosted: Sat Dec 25, 2010 5:49 pm 
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Yellow Devil wrote:
Poll's until tomorrow. Think before you pick, Mega Man 2 would likely require a lot of changes. (On metal man's part...)

First I picked Megaman 2. But, since I don't want to give you much headache, picked Megaman 1


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PostPosted: Sat Dec 25, 2010 7:19 pm 
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Mega Man is tied with... Mega Man 5!? Well I certainly didn't see that coming!


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PostPosted: Sat Dec 25, 2010 8:27 pm 
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What can I say? I liked Megaman 5. It's the underdog of the NES games. :ugeek:


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PostPosted: Sat Dec 25, 2010 8:59 pm 
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Joined: Fri Jul 09, 2010 8:10 pm
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Location: I NEED HUDS SO BAD omg
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Ivory wrote:
What can I say? I liked Megaman 5. It's the underdog of the NES games. :ugeek:


I hated it.

Well not hated it, but it's the worst of the NES games.


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