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PostPosted: Mon Jan 24, 2011 4:56 pm 
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Wave bikes, how? :S if its to complicated to explain, i do understand.


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PostPosted: Tue Jan 25, 2011 6:39 pm 
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Wave Bikes

http://www.mediafire.com/?gahfgdg7xs84u42


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PostPosted: Sun Jan 30, 2011 6:17 pm 
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I have tried a few ways but my brain is stupid, im trying to make a pressure sensitive plate, that raises a floor, but the instant you step off it drops down again.


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PostPosted: Tue Feb 01, 2011 10:15 pm 
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I'm trying to add Quick Beam Shooters to my stage, but I can't figure out how to make them shoot.


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PostPosted: Tue Feb 01, 2011 10:37 pm 
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i was trying to make a tutorial styled map.

How do I get the mm8bdm enemies (mets) into it. I couldn't find them in the decorate folder.


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PostPosted: Thu Feb 03, 2011 8:44 pm 
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CHAOS_FANTAZY wrote:
I'm trying to add Quick Beam Shooters to my stage, but I can't figure out how to make them shoot.

Quick Beam Example:

http://www.mediafire.com/?t5qpxr8352b9sdp
Take note of the script and the tags.


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PostPosted: Thu Feb 03, 2011 11:27 pm 
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Ive tried to make slippery floor's work but when i open flahsman/blizzardman's maps the script is completely empty. Any help?


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PostPosted: Thu Feb 03, 2011 11:38 pm 
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the script isnt in the doom builder, its a script in the mm8bdm pk3, just change the special to 79 under effects and it should work

I also have one, how do you make "things", for the life of me I cant get custom things to work

all I need is an example for spikes like in bubbleman, and a simple 1 sprite thing (maby a cardboard box)


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PostPosted: Fri Feb 04, 2011 12:54 am 
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KillerChair wrote:
Ive tried to make slippery floor's work but when i open flahsman/blizzardman's maps the script is completely empty. Any help?

It's not a script. It's a sector property. Check the maps out with the sector tool.


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PostPosted: Fri Feb 04, 2011 2:55 am 
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KillerChair wrote:
Ive tried to make slippery floor's work but when i open flahsman/blizzardman's maps the script is completely empty. Any help?


Flash man in particular is a tricky one. The code is compiled I believe which is why it doesn't appear like there is any when you hit F10 yet the sectors are all tagged.

The script you are looking for is this

Sector_SetFriction(X, 152);

Where X is the number of the sector and 152 is the friction amount used in Flash Man's stage.

More info on that here
http://www.cutstuff.net/forum/viewtopic.php?f=27&t=1854

Not sure on blizzard man, but I think it's probably similar.


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