Screw it, I'm posting here.
Code:
//Sniper Joe*
The boss of busters, the machine gun master! Normally I'd be all against having an enemy type be a playable class, but I think Joe could add some much-needed balance.
Weapon 1: Joe Buster
Weapon 2: Sniper Shield
Weapon 3: Vulcan Sniper
...Let me explain. Joe's main weapon is pretty much a restyled/recolored Mega Buster that says "Joe Buster" in the obituaries. The other two weapons are restyled/recolored versions of the Proto Buster and the Bass Buster, respectively. Joe will be able to switch between the three buster types on the fly at any time, but he will not be able to pick up weapon drops like Mega Man or Proto Man. This way, Joe has a weapon to fit every situation, without being incredibly overpowered (coughTOPMANcoughFIREMANcough).
One more note: I think Joe should have low health (slightly more than Top) like his in-game counterparts... buuuuuuut it should sloooooowly auto-regenerate when not taking damage. Like, he's Master Chief, dood!
*ONE MORE one more note: Since you already have a Sniper Joe (and the MM&B one to boot!), you could call my version "Classic Joe" or something.
Or just scrap yours and use mine anyway
OR BETTER YET, have the grenade be the alt-fire for all three busters.
