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PostPosted: Tue Mar 08, 2011 5:03 pm 
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Joined: Thu Oct 14, 2010 7:26 pm
Posts: 1225
Location: TheBladeRoden's Stage
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MM8BDM Extender (1) Cutstuff Blacksmith (1) MM8BDM MM8 Contributor (1)
SMB1 Castle Map - textures and music implemented, but layout is still one big box.
Megaman Soccer Mode - not started
Megaman X class mode - still in planning stage
Turok expansion - made a couple test weapons


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PostPosted: Wed Mar 09, 2011 10:30 pm 
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Joined: Sat Apr 10, 2010 5:10 pm
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Location: Missouri, United States
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What's with all this "class" talk? I've been out of the loop for a while, I guess. Can someone link to a relevant topic about it/them?


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PostPosted: Wed Mar 09, 2011 10:30 pm 
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Location: ζ-'ヮ')ζ ζ-'ヮ')ζ ζ-'ヮ')ζ ζ-'ヮ')ζ ζ-'ヮ')ζ ζ-'ヮ')ζ
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MM8BDM MM7 Contributor (1) Cutstuff Warrior (1) MM8BDM MM8 Contributor (1)
Projects > Class Based Modification


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PostPosted: Wed Mar 09, 2011 11:42 pm 
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Location: Laptop busted, back to my grave
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MM8BDM MM7 Contributor (1)
MM7 tiles so i can send them off to mike and go back to hibernation, getting sleepy........


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PostPosted: Wed Mar 09, 2011 11:44 pm 
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Joined: Fri Jul 09, 2010 7:05 pm
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Location: Now with 99% less caring!
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Taking over the world

Working on my Upside-down water map for my map pack.


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PostPosted: Fri Mar 11, 2011 2:49 am 
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Joined: Sun Mar 14, 2010 1:17 am
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Location: Something's came up. I'll contact you later.
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MM8BDM MM7 Contributor (1) MM8BDM MM8 Contributor (1)
To add to my list

  • A Few Stages for CSCM
  • a secret project that i will reveal in September


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PostPosted: Fri Mar 11, 2011 10:08 am 
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Biggest priority for me is getting an update out to fix all these exploits and problems.


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PostPosted: Fri Mar 11, 2011 8:26 pm 
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(Doom I, II, TNT, Pluto) UAC Recruit:
Class based mod. It's aimed to make Survival more interesting. It's also playable in Competitive game modes.

There are 3 classes,
Machinegun guy:
Also has a powerful Pistol. The Pistol isn't automatic.

Shotgun guy:
Also has an Automatic-pistol, It's slightly weaker than Machinegun guy's.

Rifle guy:
Also has an Uzi.

Names won't be changed because they are fine.

There are also new monsters (zombies) because of the new weapons need something to farm ammo from.
----------------------------------------------------------------------
(MM8BDM) Racers, working title:

6 race tracks with the theme or all MM1 robot masters.
----------------------------------------------------------------------
(Doom II) RJWars 2.8:
Rocket Jumping wars, Rocket Jumpers vs. Rocketeers.
Rockets Jumpers hit the exit switch to kill all the Rocketeers. Rocketeers must kill all the Rocket Jumpers to stop them.

This is nearly finshed, I just have to finshed some of the unfinshed maps.
----------------------------------------------------------------------
(MM8BDM) AMP-MP:
There's a topic for this >_>


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PostPosted: Sat Mar 12, 2011 12:16 am 
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Joined: Mon Nov 01, 2010 12:33 am
Posts: 29
ok i am doing a complete weegee skin


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PostPosted: Sat Mar 12, 2011 7:37 pm 
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Joined: Wed Nov 10, 2010 1:20 am
Posts: 3999
Location: I don't even post here anymore...
Some things I am working on:

-Castlevania II: Simon's Quest - Forest map
-ClassiX music pack (contains a bunch of classic songs not included in MM8BDM. Mainly 8-bit and 16-bit songs.)
-SSF2 Music pack (contains every song from Super Smash Flash 2)
-Starman pack (self-explanatory)
-Trollface skin


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