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 Post subject: Re: MM enemy classes
PostPosted: Sun Mar 20, 2011 9:38 pm 
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If people can play a giant skull that moves by short teleportation that can scale any height instantly and attacks by lunging forward and biting, I don't see why a class about jumping on people wouldn't work.


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 Post subject: Re: MM enemy classes
PostPosted: Sun Mar 20, 2011 11:01 pm 
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I'll consider bigeye in the next release, I just hope this will be mostly balanced (but no titans: mecha dragon, gamma, [knows people will start to whine] moby, and so on)


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 Post subject: Re: MM enemy classes
PostPosted: Mon Mar 21, 2011 5:46 am 
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sorry for the double posting but, SCREENIES!

Spoiler:
Image
sniper joe in all his glory (yes I know its the wrong buster but it's impossable for me to sprite the silencer)
Image
now with classic joe shots
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and grenade throw (using the napalm bomb skin atm)
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Dont forget the master of disaster reggae
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Reggae spreading his wings with his full arsonal of...healling items? nope, there all fakes that do damage depending on what item its imitating. Watch out for the MTank, its a doozy

(Also, the flying frames are colored like the reguler skin so it changes too like in team games)


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 Post subject: Re: MM enemy classes
PostPosted: Sat Mar 26, 2011 3:38 am 
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I have good news for the joe lovers! Ive made some changes to sniper joe, now he changes based on interaction, if he grabs rushjet he becomes apache joe for a short time, if he's in a wave runner he becomes jetski joe with a custom fast bike buster and if he has bass buster he becomes machine gun joe. I might also make it change type if possible (crystal eye=crystal joe skull barrier=skull joe)

Also anyone willing to make a hothead skin?


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 Post subject: Re: MM enemy classes
PostPosted: Sat Mar 26, 2011 5:15 am 
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I have one half done


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 Post subject: Re: MM enemy classes
PostPosted: Mon Apr 04, 2011 8:20 pm 
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I hate when the forums go into a standstill -_-; this thread hasnt even been touched for 2 weeks (I'm guessing some people dont want there roll, auto, and darkman classes) Also I cant really stress this enough, NONE of my projects are solo projects AT ALL (except original stage mode) so atleast SOME degree of help is appreciated, I really dont want this project to be closed down. Everyone else thats a big name is mostly done with there projects allready, give some help to others for once, maby help with the other expansion threads like the PC/Dos or MMV, or even battle&chase, or instead of constantly nagging to YD about power fighters or power & battle (whos weaknesses don't even make sense btw, cutman not being weak to super arm but weak to leaf sheild, really?) maby help thebladeroden with his soccer mod to find a way to fix the goal glitch. theres alot of good mods out there, that could probably be greater than roboenza, that arent getting any attention anymore because of lack of interest.

Anyway enogh of that rant (that noone's even going to bother to read) Ive created a apache joe weapon that replaces rushjet for the joe class. Also what's the status on that hothead skin?


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 Post subject: Re: MM enemy classes
PostPosted: Mon Apr 04, 2011 9:19 pm 
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I read it, And i am just finishing tweaks on a super annoying telly class if you want it.

It is more of a joke class than anything else, but it is fun to crash into people. :lol:


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 Post subject: Re: MM enemy classes
PostPosted: Tue Apr 05, 2011 12:26 am 
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This is the status
Image


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 Post subject: Re: MM enemy classes
PostPosted: Tue Apr 05, 2011 1:38 am 
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Nice. Just remember to credit DTD(And ever so slightly me) as h(w)e created Hot Head.


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 Post subject: Re: MM enemy classes
PostPosted: Tue Apr 05, 2011 2:54 am 
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TheBladeRoden wrote:
This is the status
Image

Thats awesome

@Arkman, send it over and I'll see about it


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