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PostPosted: Fri Apr 01, 2011 11:10 pm 
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Check out the first post.


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PostPosted: Sat Apr 02, 2011 10:51 am 
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Sorry about that, didn't realize. Feel free to delete my post (including this)


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PostPosted: Sun Apr 03, 2011 8:58 am 
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How do I do:


Reflective floors like this

Spoiler:
Image




These weird sectors where the middle floor is invisible in software but look like sector above sector in OpenGL

Spoiler:
Image


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PostPosted: Sun Apr 03, 2011 9:36 am 
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SickSadWorld wrote:
These weird sectors where the middle floor is invisible in software but look like sector above sector in OpenGL

Spoiler:
Image

Not for long :)
http://www.skulltag.com/forum/viewtopic.php?f=3&t=24859

Anyway here's the tutorial for that:
http://www.skulltag.com/forum/viewtopic ... 43&t=20622
However, sloped 3D floors don't work in software.

Reflective flats are easy:
http://zdoom.org/wiki/Sector_SetPlaneReflection


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PostPosted: Sun Apr 03, 2011 11:23 am 
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Dust crushers, but making it so that they crush when a player enters a sector?


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PostPosted: Tue Apr 05, 2011 5:30 pm 
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Okay I'm cheating, it's not really a Doom Builder question but whatever.

I'd like to know how to make classes. Don't just say "lol look at Mega Man", because I really have NO IDEA how Doom coding works. Assume that I'm a total n00b and have none of the programs needed to open .wads/.pk3s, and also assume I have all the sprites and/or custom weapons ready and saved in an available location.


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PostPosted: Tue Apr 05, 2011 7:07 pm 
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SmashBroPlusB wrote:
Assume that I'm a total n00b and have none of the programs needed to open .wads/.pk3s,

Rename them to .zip then you can open them with Windows Explorer.


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PostPosted: Tue Apr 05, 2011 7:12 pm 
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SmashBroPlusB wrote:
Okay I'm cheating, it's not really a Doom Builder question but whatever.

I'd like to know how to make classes. Don't just say "lol look at Mega Man", because I really have NO IDEA how Doom coding works. Assume that I'm a total n00b and have none of the programs needed to open .wads/.pk3s, and also assume I have all the sprites and/or custom weapons ready and saved in an available location.

Best use SlumpEd IMO. That's what I always use to do stuff like special map things and skins (and classes, but I haven't done those yet).


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PostPosted: Tue Apr 05, 2011 8:14 pm 
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There's a template file contained in the classes .pk3.

However, to really make a class special, you need to give them weapons, which you need to code.

For that, I direct you to Mike's Weapon Template. Also, yeah, I use SlumpED, and I think Mike does too, but Slade 3 is apparently a better choice(?).


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PostPosted: Tue Apr 05, 2011 8:17 pm 
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Slade3 is superior in every way to slumped. Slumped is only still used due to familiarity. In time Slade3 will be obsoleting slumped in that regard too.

I suggest using Slade3 over Slumped myself.


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