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PostPosted: Tue Apr 05, 2011 9:17 pm 
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They still work in (nearly) the same way, right? I don't want to be using Slade and everyone tells me how to do something in SlumpEd because nearly everybody still uses SlumpEd.

Also, thanks for the tip about that template Korby! You never fail to disappoint!


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PostPosted: Wed Apr 06, 2011 7:38 pm 
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Is there also a way to make invisible wall that you cannot pass but still hold things like vbuoys? I want to put them on top of water without a visible tower thing underneath them.


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PostPosted: Wed Apr 06, 2011 10:11 pm 
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...
Make a line and make it impassable.


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PostPosted: Thu Apr 07, 2011 3:06 am 
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I've gotten a lot of help here and no one answered this so I can try to give back to the community.

Michael712 wrote:
Dust crushers, but making it so that they crush when a player enters a sector?


Here's an example of my interpretation of what you described that uses

http://wadhost.fathax.com/files/DUST.zip

Code:
mapcode dust


Spoiler:
Image


It might be a bit over-designed for a simple demonstration but I guess I got carried away.

The key feature of this model that addresses your question directly is using
http://zdoom.org/wiki/Ceiling_CrushRaiseAndStay


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PostPosted: Thu Apr 07, 2011 7:48 pm 
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Thank you SSW! That tutorial really helped! :D

Michael712 wrote:
Is there also a way to make invisible wall that you cannot pass but still hold things like vbuoys? I want to put them on top of water without a visible tower thing underneath them.

I made a mistake in what I said, but here is the situation:
Spoiler:
Image
I want to make these Vbuoys float on top of the water. I want to do this by making these thin pillars underneath them invisible and not passable by players. How? (Is there a better way to do this?)
Image
I haven't set a texture for the pillars which is why they appear blurry. I want to make these invisible though.


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PostPosted: Thu Apr 07, 2011 9:14 pm 
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Michael712 wrote:
Stuff

Why don't you want them passable? If the buoy are on top of the water, why would they block your path?


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PostPosted: Thu Apr 07, 2011 9:46 pm 
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Michael712 wrote:
Is there also a way to make invisible wall that you cannot


That is what he wants to know.

and I don't think that is possible, as that would basically be a floor over another floor which is the bane of doom stages.

Try looking at Bridges, there is another tutorial for that either in this forum or in another forum for the same purpose.


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PostPosted: Fri Apr 08, 2011 3:10 am 
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Michael712 wrote:
Is there also a way to make invisible wall that you cannot pass but still hold things like vbuoys? I want to put them on top of water without a visible tower thing underneath them.



Hm, the way I'd approach this problem is to probably use DECORATE somehow

Some possibilities
  • Inherit from the buoy actor and give it +NOGRAVITY, then set its z-height in doom builder
  • Make an invisible actor inherited from the HeXen glitterbridge actor and put the buoys on top of them
  • Something else?

I don't think it's a good idea to make invisible sectors that impede motion. Maybe someone else has input?


Last edited by SickSadWorld on Fri Apr 08, 2011 4:14 am, edited 1 time in total.

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PostPosted: Fri Apr 08, 2011 4:04 am 
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It's possible to make them invisible, but it's hard to explain... It's do with messing around with sectors and linedefs...

Make a sector, Make another one around it (It help's if it's thin so it's unnoticeable)
Take a note of the number of the inner sector...
Make both sides of the lines the belong to the same sector (it should be the number of it)
Repeat that again for the outer one.

Stairs are done in the same way, they can be quite confusing.

If you're all having trouble with this, I'll make another video.

Download here:

http://www.sendspace.com/file/9nmt6u


Image


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PostPosted: Fri Apr 08, 2011 12:59 pm 
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SickSadWorld wrote:
  • Inherit from the buoy actor and give it +NOGRAVITY, then set its z-height in doom builder


That's the best way to do it.


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