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PostPosted: Mon Jun 13, 2011 10:45 pm 
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Location: Nothing to see here. Just Satan.
http://imageshack.us/photo/my-images/20 ... oader1.png - Savior is killed by an invisible roader.

http://imageshack.us/photo/my-images/71 ... ader2.png/
http://imageshack.us/photo/my-images/13 ... ader3.png/ - Savior uses Mirror Buster on the roader to have an unlimited mirror buster beam.

Here's what happened: On Turbo Man in duel/LMS, using either Proto Shield or Mirror Buster appears to destroy a roader. It actually becomes invisible and stationary- if you walk into it you die, if you use Proto Shield you hear the "shield" sound effect repeatedly and Mirror Buster is shown above (mirror turret). Leaf Shield had no effect.

MM7DW4

http://imageshack.us/photo/my-images/3/ ... tbox2.png/
http://imageshack.us/photo/my-images/68 ... itbox.png/

One of the teleporters that takes you to the top of the stage (couldn't distinguish them, sorry) causes you to end up like in the pictures above. Basically - after teleporting, you fall through the linedefs and onto the ground, instead of being on the linedef. While on the ground Guts Man G also fails to target you (because your hitbox is up above where I'm looking in the second image). I was unable to recreate this on the other side's teleporter.

EDIT: Thanks for reminding me- using Mirror Buster while Junk Shield is active causes the Junk Shield to explode.


Last edited by Tesseractal on Tue Jun 14, 2011 12:51 am, edited 1 time in total.

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PostPosted: Mon Jun 13, 2011 11:57 pm 
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Joined: Sat Jan 01, 2011 2:13 am
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Location: Aiur: Protoss homeworld
Tess, don't forget that ya can destroy yar own Junk Shield armor just by usin' Mirror Buster.

Next time post yar image like this

[img]http://img135.imageshack.us/img135/7117/invisroader3.png[/img (I missed the other "]" on propose to show ya.)

Right click an image > Copy Image Location and insert it like that up there ^^^

Should pop up like this.
Image


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PostPosted: Tue Jun 14, 2011 12:10 am 
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Joined: Wed Dec 17, 2008 12:24 pm
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MM8BDM Contributor (1) MM8BDM MM7 Contributor (1) MM8BDM MM8 Contributor (1)
The wily teleport bug is a result of Skulltag's netcode, I can't fix it without thoroughly editing the layout.


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PostPosted: Wed Aug 17, 2011 10:26 pm 
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MM8BDM Contributor (1) MM8BDM MM7 Contributor (1) MM8BDM MM8 Contributor (1)
Possibly fixed this by giving the roader a death state. If this doesn't work, it'll probably be very hard to fix.


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