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PostPosted: Tue Aug 09, 2011 12:10 pm 
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MM8BDM Extender (1)
This is an expansion based on the really awesome ROM hack of Megaman 4 by Matrixz127! If you haven't played it yet, then go play it! It's really good!

The expansion will include 8 new weapons, 10 new maps and a new bunch of skins to play with! But obviously, I can't do this alone and I think it would be fun if we all got involved!

Weapons:
Solar Laser - Done by FiniteZero
Propel Blade - Done by Michael712
Flame Sword - Done by Michael712, but waiting on HUDs and sprites
Toxic Burst - Done by Michael712
Blow Cyclone - Done by Michael712 (Though it might need a few tweaks)
Haze Dasher - Done by Michael712
Jolt Leader - Not done
Deflect Shield - In Progress by Gummywormz

Weapon Descriptions:
Spoiler:
Solar Laser:
Fires weak lasers and a very fast speed and rate and has a good amount of ammo. It makes an awesome noise too!

Propel Blade:
Similar to metal blade except it doesn't rip thought enemies and it travels a tiny bit faster. Does around 18% damage

Flame Sword:
Very close range fiery blade that can be used rapidly and quickly shreds apart enemies! Has plenty of ammo. Unlike slash claw, this has less range and power, but is much faster.

Toxic Burst:
Launches a big blob of toxic waste which is fired at a slightly random angle and speed. Upon hitting the floor, it splits into smaller blobs that go in random directions at different speeds.

Blow Cyclone:
Fires two tornado things, one forwards and one backwards. If you aim it correctly, they will move towards enemies. The tornadoes do no damage what so ever, but instead they blow enemies around! Could be useful for blowing them into pits or spikes! (Sure you wont get a frag, but the frag that they lose could cost them big time!)

Haze Dasher:
A fast air dash that hurts enemies. Although you are not invincible, you go strait though enemies and can be difficult to hit. Can also be used as a platforming tool.

Jolt Leader:
Fires a thing that looks somewhat like Spark Chaser. In the original, it used 7 ammo, is controlled manually, does lots of damage and carries on until you pause the game or it goes offscreen. In this however, when you fire it, it chases after enemies, going strait through them and doing a lot of damage to them. The more it stays in play, the more ammo you lose. The Jolt Leader will stay in play until you change weapon or run out of ammo.

Deflect Shield:
Upon firing, you hold up a big shield that makes other projectiles bounce of the shield and go back at enemies. It is stand alone, and cannot be using with other weapons and stuff. Every time something hits the shield, you lose one ammo unit.


Okay everyone listen, Megaman Forever has BIG levels in it, so these maps will have to at least be Medium/Large Size! (Guardman's map must be like Mr. X size only bigger!)

Maps:
Grove Robot Facility (Intro stage) - Not Done
Photonman - Done by Duora Super Gyro
Propelman - In progress by KillerChair
Boilman - Not Done
Chemicman - In progress by Jack Corvus
Wingman - Not Done
Hazeman - Done by Duora Super Gyro
Chronoman - In progress by Eon_and_Rush
Guardman - Not Done
Offshore Fortress* - Not Done

*This stage appears glitchy in the MMF demo 3, but not the unabridged one. We can use textures from that

Textures that you can use if you're map making:
Spoiler:
Image
(Chronoman textures ripped by Lego)


Skins:
Photonman - Done by Michael712
Propelman - Done by FTX
Boilman - Done by FTX
Chemicman - Done by FTX
Wingman - Done by FTX
Hazeman - Done by Michael712
Chronoman - Done by FTX
Guardman - Done by FTX

Special Items:
Sub-tank - In progress by Michael712
Shock guard - Done By Gummywormz
Weapon energy balencer - Done by SickSadWorld
[?] boxes - Done by SickSadWorld
Shiny chip thing - In Progress by Michael712
Rush Star thing - In Progress by Michael712
Rush Marine - Not Done

Other Stuff:
Bonus Game - Reserved By Michael712

The music has already been done by me! Don't bother making a music pack!

Contribute! Your help is what we need to make this a successful expansion!


Last edited by Michael712 on Thu Apr 04, 2013 9:25 pm, edited 60 times in total.

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PostPosted: Tue Aug 09, 2011 1:22 pm 
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MM8BDM Extender (1)
Shock Guard might prove tough to program. First off, you'd need a way to program spike pits different from bottomless pits, otherwise you're going to wind up standing on nothing. =P
Second, you'd need a good, balanced number--"you can stand on these spikes for [X] tics before you die."

I haven't played MMF, but the best of luck to you!


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PostPosted: Tue Aug 09, 2011 1:52 pm 
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I'll try deflect shield / shock guard.


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PostPosted: Tue Aug 09, 2011 6:01 pm 
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Deflect Shield should be really simple, as the same effect is in Chaos Generator.


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PostPosted: Tue Aug 09, 2011 6:52 pm 
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Oh, I completely forgot about that! *facepalms*

I am quite stuck on how Jolt leader should work though. I'm thinking it could be automatic instead of manual? With maybe a skull barrier like ammo bar?


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PostPosted: Tue Aug 09, 2011 7:44 pm 
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Isn't Flame Sword Sword Man's weapon?


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PostPosted: Tue Aug 09, 2011 7:48 pm 
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MM8BDM Extender (1)
Star Dood wrote:
Isn't Flame Sword Sword Man's weapon?


That's what I was just thinking.
This one sounds drastically different, though.


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PostPosted: Tue Aug 09, 2011 7:52 pm 
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Doesn't sound like it to me. They're both swords, both burn and slice through targets, and both have a lot of uses.

Not sure on the last statement, but the other two are true. Amirite?


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PostPosted: Tue Aug 09, 2011 7:53 pm 
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Mega Man Forever's weapon should be renamed to "Fire Blade" for separation's sake.


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PostPosted: Tue Aug 09, 2011 8:13 pm 
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Flame sword in Megaman Forever is the weapon you get from Boilman. I haven't played Megaman 8 (yet) so I don't know how that one works but for the Megaman Forever Flame Sword, here's how it works:

You have 28 uses of it before needing to refill. It is very close range but it does a lot of damage and it hits enemies multiple times. Along with this you have invincibility frames, but only when actually using it. It looks different to the MM8 one and sounds different, so yeah, we will be using a different version to the flame sword in the MM8 weapon pack

LlamaHombre wrote:
Mega Man Forever's weapon should be renamed to "Fire Blade" for separation's sake.

Wing man's weapon was actually going to be the sword but it got changed, and I think Matrixz127 probably saw flame sword as the best option if it was Boilman's weapon


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