MM8BDM V1D Mac OSX Package

Posted by admin | Releases | Wednesday 20 April 2011 3:10 pm

I remember when MM8BDM was first released, many Mac users couldn’t get it to work. This was usually due to problems with getting the correct version of Skulltag to work or compile, or figuring out how to run the blasted thing without the help of DoomSeeker. As I didn’t have a Mac myself, I could not assist with the installation of the game.

Luckily Belthesar has compiled a no fuss package for getting the latest version of MM8BDM working on your Mac. It uses WINE and a bunch of other stuff I don’t understand (being a feeble windows user), so I am unable to judge the quality of this. Belthesar speaks:

Hey all. I recently had the opportunity to play around with MM8BDM and had a blast. As I saw there wasn’t a good OS X release due to some issues with Skulltag compiling for OS X, I decided to play around with getting it to run in a WINE implementation, and had excellent success. The difference between other WINE systems and the one I’ve used is that I’m using an implementation called Wineskin, which is designed to make a standalone wrapper for Windows applications on OS X. This means that people playing with Mac OS X can double-click and play without having to fiddle around and get the game working.

tl;dr – I’m hosting a no-mess solution to play MM8BDM on Mac OS X.

System Requirements:

Intel Mac- all versions of WINE require an X86 processor.

2 GB of RAM. MM8BDM isn’t a system resource hog, but OS X can be.

As far as tested specs, this wrapper is known to work on a 2.4 GHz Core 2 Duo with 4 GB of RAM, and Mac OS X 10.6.7. It should run on earlier versions of Snow Leopard, and on Leopard, but I can make no guarantees. This current release does not include Doom Seeker, as I only played Single Player. I will be updating the package to include it soon.

Use the download link below to obtain the package. As I said, I don’t have a Mac to test this so I cannot help you set this up. If you would like speak to the author of this package however, you can request help or provide feedback on the forum thread.

Download from

MM8BDM – Roll’s Chaos Generator!

Posted by admin | Releases | Monday 18 April 2011 5:49 pm

Roll’s Chaos Generator is a new game mode created by yours truly, but the idea originally came from the great mind of PinkKittyRose. Ever felt your MM8BDM needed a little more… chaos? Well look no further! Roll’s Chaos Generator adds some insane effects to the gameplay. What’s better is that they’re randomized each time you play! The Chaos Generator pulls together 3 random effects and applies them to the map. Effects include Double Damage, Low Gravity, Players exploding into random weapons, Players on permenant wavebikes and many more!

The beauty of the mod is that you’ll probably never get the same 3 effects in the same map. It is also compatible with other game modes such as LMS and CTF, and may even work with other mods like Roboenza or Classes mod (don’t quote me on this though)! Regardless, Roll’s Chaos Generator is a sure fire way to spice up those old forgotten game modes and make them interesting again. Give it a try! Add a little chaotic flavor to your MM8BDM. You may enjoy it more than you think!

Download from Wadhost.Fathax (Version 2 already!)

Video by Shagg!

MM8BDM – Roboenza v2 released!

Posted by admin | Releases | Monday 18 April 2011 5:18 pm

Here’s an update to Roboenza mode already! Aren’t I nice? It fixes some balance issues and some bugs that were bothersome. It also gives the infected a new way of getting around. Be careful, campers!

What’s new

  • Fixed – Pharaoh Shot would remain above player’s heads if it was held before being infected.
  • Fixed – Atomic Fire’s palette would stay on players if they held it down before being infected.
  • Fixed – Charge Kick would freeze you if you used it before getting infected.
  • Fixed – Attempted to fix the server crashes, although this is not confirmed yet.
  • Added – It now broadcasts to all players when a new player has been infected, and displays their name.
  • Added – Zombies can now climb walls. Aim at a wall and attack to start climbing, just like a ladder! Once you reach the top, aim down slightly if you’re struggling to over the wall.
  • Changed – To compensate the above, zombies now jump the same as regular players.
  • Changed – Zombies no longer stop when getting hit, but rather recoil back slightly. This is so that zombies can be pushed off ledges they’re climbing.
  • Changed – The first zombie doesn’t recoil when getting damaged, until a second zombie is created (this prevents quick ends to games).
  • Changed – All players receive 3 W-Tanks and 3 Item-1’s on every game.
  • Changed – Leaf Shield becomes Rush Coil.
  • Changed – Mirror Buster becomes Rain Flush.
  • Changed – Plant Barrier becomes Tango Roll.

I will continue to update this game mode until I see fit that it’s fairly balanced and fun to play!

Download from wadhost.fathax

To play Roboenza mode, you need to download the patch below and extract it into a folder. If you’re using the MM8BDM launcher, use the “add file” button to add the patch to the game. You can then launch single player, connect to a server or host your own game. If the patch doesn’t appear to have loaded, try moving it into a simpler directory such as C:/MM8BDM.

If you’re using DoomSeeker, all you have to do is double click on a Roboenza server and the patch should be loaded automatically!

MM8BDM V1D – Released!

Posted by admin | Releases | Monday 18 April 2011 5:10 pm

It has been several months since a new MM8BDM version was released. During this time a lot of people found some interesting bugs, exploits and balance issues. The purpose of this release is to fix these issues, and provide extra support for the growing competitive scene in MM8BDM. You may be disappointed at the lack of extra content in this version, but the MM7 expansion is nowhere near completion yet and these exploits really needed to be sorted out!

So without further ado, here’s the grotesquely large changelog!

Map Changes

  • Invisible ladders fixed in Elec Man, Crash Man and Flame Man’s stages.
  • Spikes in Bubble Man’s stage can no longer been blown away by Leaf Shield.
  • Dust Man hole exploit fixed.
  • Hot Heads in Quick Man’s stage can no longer be stood on.
  • Stages with holes to multiple “floors” can no longer have items thrown down them.
  • Pharaoh Shot in Dr Cossak Citadel can no longer be obtained by jumping at it.
  • Towers in Crystal Man’s stage can no longer be stood on.
  • Towers in Gyro Man’s stage can no longer be stood on.
  • Wave Bikes in Wave Man’s stage can no longer be used with Rush Jet. Wave Bikes can no longer be stacked.
  • MMCTF05 – Extra junk added to gravity rooms to force the player to go around. Proto Upgrade replaced with Bass Upgrade.
  • MMCTF08 – Various layout, weapon and other detail tweaks.
  • MMCTF09 -Fixed Sky and waterfall.
  • Various weapon layout changes.

Weapon Changes

  • Mirror Buster can no longer be exploited with Tango, Gemini Laser etc. Crash Bombs and other explosives still work.
  • Mirror Buster has a delay after firing to prevent the quick switch exploit with Magnet Missile etc.
  • Mirror Buster reflects small shots when hit by Blizzard Attack.
  • Gyro Attack has a delay after firing to prevent rapid fire Gyros.
  • Gyro Attack damage nerfed slightly.
  • Power Stone damage buffed slightly.
  • Blizzard Attack projectile speed increased.
  • Charge Kick uses 2 weapon energy instead of 1.
  • Gravity Hold has been completely changed. It now does radius damage without sending players flying in random directions. Enemies caught in Gravity Hold will be forced to the ground and take more damage the higher up they are. Jumping opponents will receive big damage, and enemies flying above you will receive critical damage!
  • Wind Storm speed increased and can hit targets multiple times, throwing them around the room. Fire rate also slightly increased.
  • Time Stopper can no longer be replenished by energy capsules. It drains slightly slower however.
  • Knight Crush damage nerfed slightly.
  • Pharaoh Shot damage nerfed slightly. Pharaoh Shot no longer stuns opponents who are close to the ball when held.
  • Ballade Cracker damage nerfed. Colors changed to purple/yellow by public demand!

Game Mechanics Changes

  • Proto Upgrade, Eddie, M-Tanks and E-Tanks no longer appear in Duel.
  • Skull Barrier no longer appears in CTF and Possession (Eddie cannot spawn it either).
  • GLOBAL ACS code is commented out nicely for readability.

Download v1d (60MB)

Comes bundled with Skulltag, no Doom files required!

Download from


If you’ve already installed the previous version of MM8BDM, simply extract the files over your previous setup. This will keep your settings intact. If you wish to keep the old version, copy the contents in to a new folder but copy your .ini file into the new directory. If you’re an avid Skulltag user, PLEASE install it into a new directory as it uses a new beta build of Skulltag.

To play, just run MM8BDM.exe and follow the instructions on screen. When the game launches, press Esc to access the menu. From there it should be pretty self explanatory, but if not pop on our help forums and post away. Enjoy!