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I am going to introduce myself in the first paragraph of my first blog post like the two before me did. Consistency, you know? I’m Yellow Devil, you probably know me. If not, then I am an old community member who has played since the SGC Demo and has modded since 2010. I was assigned to this position following the departure of SmashBroPlusB, and also because the blog has not been updated for almost two months.
My first post on this blog is about one of personal favourite community-created modes, Bot Apocalypse. Often referred to as BotApoc, the mode was first created by SaviorSword in his custom server. Back then the mode would be run by hand, with the host adding bots and moving players as required. A community modder called Sick Sad World begun coding the mode, which was an attempt to “automate what they had done manually”. The mod split in two a while after coding began due to a “glass ceiling”, which saw another modder, Messatsu, creating the same mode with a few key differences. Sick Sad World’s original modification was finished and released in early October, with Messatsu’s mod being released at a similar time.
But that is enough about what happened, how about a slice of what’s happening?
Sick Sad World’s BotApoc is the ‘true’ BotApoc Savior and T’s Inventions hosted way back then. The mode is played in Team Last Man Standing and it features two teams, one full of players, and one full of bots with a bot leader. The bots are randomly assigned at the start, and all the bots will be of the same robot. The players win when all the bots and their leader are eliminated. The leader wins when he or his bots eliminate the players. There is a real sense of challenge here, as the bots tend to group up and destroy players when given the chance.
Messatsu’s BotApoc is similar, but at the same time adds new features and modifies others. Due to similarities with another of Messatsu’s mods, I will refer to this version as RageBotApoc. The objectives are not edited, but players may find themselves in radically different situations due to other factors. Bot Leaders are given increased health to protect themselves from the players, and they drop M-Tanks on death. Bots drop health on death to encourage the players to take them out. When there is only one player left, the lone man gains a Rage Rune (double firing speed) so that he can make a final attempt at winning. Finally, RageBotApoc has a timer system. If the round lasts for more than five minutes, huge meteors will begin crashing down on the players to speed up the match.
Both versions of BotApoc are a blast in large servers, I recommend trying them both out and hosting them whenever possible!
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