Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Ivory

Pages: 1 2 3 [4] 5 6 ... 349
46
Forum Games Archive / Re: SUPER HAPPY FUN CUT-IN-LINE MAFIA 3 {Day 3}
« on: August 07, 2015, 03:47:08 AM »
Today was a fierce match, a head to head match between zero1000 vs BiscuitSlash. However, it appears that... it's a tie?

No one has been lynched

-----------------------------------------------------
Final Tally
zero1000: 4
BiscuitSlash: 4


Night 3
Dusk of the first day, 60 hours remaining...
Rozark Kyouko has been reset!

47
Forum Games Archive / Re: SUPER HAPPY FUN CUT-IN-LINE MAFIA 3 {Day 3}
« on: August 07, 2015, 03:15:08 AM »
I'm going to be preoccupied tonight, so I'll be closing voting at 8:30 tonight and then update for 9.
Sorry for any inconvenience, but it was either that or extend day phase for another day, but that would be dumb.

48
Forum Games Archive / Re: SUPER HAPPY FUN CUT-IN-LINE MAFIA 3 {Night 2}
« on: August 06, 2015, 05:20:31 AM »
During the night, the town moves up and down, almost like jelly! The constant shaking was enough to keep anyone from acting tonight.
Any used skills will still go on cooldown.

No one has died.

-----------------------------------------------------

Day 3
Dawn of the first day, 72 hours remaining...

49
Forum Games Archive / Re: SUPER HAPPY FUN CUT-IN-LINE MAFIA 3 {Night 2}
« on: August 05, 2015, 08:18:38 PM »
I can confirm that the ability only unlocks if he gets lynched.

50
Forum Games Archive / Re: SUPER HAPPY FUN CUT-IN-LINE MAFIA 3
« on: August 05, 2015, 04:24:07 AM »
A relatively quiet day, but enough votes have come to pass that someone was lynched!

Cerikeno has been lynched

Death(s)
(click to show/hide)

-----------------------------------------------------
Final Tally
Zero1000: 1
Beed28: 1
Cerikeno: 2

Night 2
Whimpers are heard, Cutman Mike is coming?! Wait, what is this shining light?
SmashBroPlusB has been revived!

51
Forum Games Archive / Re: SUPER HAPPY FUN CUT-IN-LINE MAFIA 3
« on: August 04, 2015, 04:02:27 AM »
The residents of crossoverville meet at the plaza, only to find the exploded robotics remains of Rozark Kyouko!

Rozark Kyouko has been gibbed!

Death(s)
(click to show/hide)
-----------------------------------------------------

Day 2
A Super Townie died?! The Mafia threat looms over the town. Wait, someone left a message here...

"Giving away tacos!

Go to the nearest taco stand here and clalm your tacos.

In short, everyone who votes for someone gets free tacos!"

52
Forum Games Archive / Re: SUPER HAPPY FUN CUT-IN-LINE MAFIA 3
« on: August 04, 2015, 02:27:36 AM »
This isn't the day phase. Go wait until I update in a few hours.

53
Forum Games Archive / Re: SUPER HAPPY FUN CUT-IN-LINE MAFIA 3
« on: August 03, 2015, 04:09:43 AM »
The fingers began to be pointed, yet two fingers pointed to one person.

SmashBroPlusB has been lynched

Death(s)
(click to show/hide)

-----------------------------------------------------
Final Tally
Abstain: 2
Super Raveman: 1
SmashTheEchidna: 1
Rui+: 1
BiscuitSlash: 1
Beed28: 1
SmashBroPlusB: 4
Note: Any vote on non-playing players counts towards abstain.

Night 1
All has gone quiet for the night...

54
Forum Games Archive / Re: SUPER HAPPY FUN CUT-IN-LINE MAFIA 3
« on: August 02, 2015, 04:00:22 AM »
It was night, the air was still. The residents of the quiet town of crossoverville rested. Most of them anyways. Cold Fusion was taking a midnight stroll through the sleepy town. crossoverville is quite a distance from all the major Cutopian Cities, and one would image that nothing bad would happen to him here. Mafia games were a thing of the past, the community didn't show too much interest in them... right?

Right...?

Something about the air didn't sit well with Cold Fusion, so he looked around. Then he got insta-gibbed. Poor sap.

The next morning, the residents of crossoverville came across the splattered remains of Cold Fusion. They began to discuss the possibility that maybe, just maybe, they were tossed into another game of mafia. Sounds too farfetched, but this ain't no Cutstuff Adventure. With all forms of trust between the residents of crossoverville being tested, someone just has to make the first move...

---------------------------------------------------------------------------

Day 1

Death(s):
(click to show/hide)

---------------------------------------------------------------------------

Quote from: "Copy Robot"
Also as a note, please try to mark your votes with ##Vote: Playernamegoeshere so they're easier to keep track of when tallying.
And this time, I am most certainly not the villain.

55
Forum Games Archive / Re: SUPER HAPPY FUN CUT-IN-LINE MAFIA 3
« on: August 02, 2015, 02:23:06 AM »
All roles confirmed: The game will begin at 9:00 PST (approximately 1 hour 40 minutes) and phases will last an entire day, ending at 9:00 PST. If you have any questions about your roles, just shoot me a PM or 1 on 1 skype message.

56
Forum Games Archive / Re: SUPER HAPPY FUN CUT-IN-LINE MAFIA 3
« on: August 01, 2015, 07:00:52 AM »
Sending out role cards. Reply to them to acknowledge. Once everyone is set, the game will begin!
As normal per mafia rules, do not share your roles.

--------------------------------------------------

Some explanation of the role cards.

Name of Card [Alignment]
"Some flavor text"

[Active Special] Name of Skill

Active skills must be PMed to me in order to be used. They will always tend to begin with "During the day/night/any phase, you may..."

[Passive Special] Name of Skill
Passive skills are either always in effect, or come into effect by specific conditions being true.

[Limited Active/Passive Special] Name of Skill (#)
Limited Specials can only be used the amount of times indicated by the number up above.

[Locked Special]
Locked Specials are only unlocked if specific conditions are met. What those conditions are? You don't know, and you never will know unless that condition comes to pass. Unless the game ends of course, then I will reveal the full role cards~

-# day cooldown-
Indicates that the cooldown only drops by the day.

-# night cooldown-
Ditto, but only drops by the night.

-# phase cooldown-
Goes down by 1 for each day/night phase that passes.

57
Forum Games Archive / Re: SUPER HAPPY FUN CUT-IN-LINE MAFIA 3
« on: July 29, 2015, 05:08:25 AM »
Welp, I have just finished the random process of selecting which card each player will get. Now just give me a few days to come up with the skillz.

The game will begin August 1st.

58
Forum Games Archive / Re: SUPER HAPPY FUN CUT-IN-LINE MAFIA 3
« on: July 29, 2015, 01:38:08 AM »
I'm pretty happy that almost everyone has submitted roles so far. Only Jennifer and Raveman need to send them in.

2 1/2 hours left.

59
Forum Games Archive / Re: SUPER HAPPY FUN CUT-IN-LINE MAFIA 3
« on: July 28, 2015, 09:35:19 PM »
Reminder that signups/role submissions are closed in ~7 1/2 hours

60
Forum Games Archive / Re: SUPER HAPPY FUN CUT-IN-LINE MAFIA 3
« on: July 27, 2015, 08:01:29 PM »
Quote from: "SmashTheEchidna"
Well...I must've misread that, then.

but I take it you don't need me to pm you the other 7 seeing how full this is, do you?
Go ahead! Let your creativity soar.

Quote from: "zero1000"
I just had an idea for a role, but alredy sent my 8. Can i resend the roles with an edited role?
Yeah, you can. I'll just delete the other one. As I said, all I do is mark them as read so I don't even know what to expect.

Pages: 1 2 3 [4] 5 6 ... 349