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Gaming => General Gaming Discussion => Topic started by: Jdude330 on May 07, 2015, 08:16:32 PM

Title: Splatoon!
Post by: Jdude330 on May 07, 2015, 08:16:32 PM
Anyway, talk about Splatoon, and what you like about it, what you are looking forward to, etc.

For me, it HAS to be the Inkbrush. like, HOLY COW!
Title: Re: Splatoon!
Post by: Yuri Sakazaki on May 07, 2015, 08:58:35 PM
No convertion, but anyone should be able to figure out what their time is with this:

http://www.neogaf.com/forum/showpost.ph ... stcount=85 (http://www.neogaf.com/forum/showpost.php?p=163062949&postcount=85)
Title: Re: Splatoon!
Post by: brawlman9876 on May 08, 2015, 09:18:58 AM
God I'm so excited for this game
I can't wait to try it out today, even if it's pretty late and early morning Saturday for me
Can't make the last one due to work but that's no big deal (And i might be able to get out of it anyway)
Title: dog boyyys
Post by: Gumballtoid on May 09, 2015, 12:09:58 PM
This game is a helluva lot of fun. The testfire had four fixed loadouts to choose from--two shooters, a charger, and a roller, but I spent most of my time using the Splattershot and keeping the lowermost platform of Saltspray Rig held down. Once you do away with "intuitive motion controls" it handles like a dream and there are innumerable tactics to employ, such that each match felt completely unique.

I was able to catch the first two sessions but I'm gonna miss the third, unfortunately. If you missed the first two the last one is at 3 PM EST (12 PST) so be sure to treat yourself to this.

Now comes the most important question:
Team Cat or Team Dog?
Title: Re: Splatoon!
Post by: MusashiAA on May 09, 2015, 12:46:29 PM
I've read spawn camping is too real, and the rollers are as OP as people speculated them to be. Knowing Nintendo, they won't fix spawn camping but instead just "ban" it, thinking it's a moderation issue instead of a balance issue.
Title: Re: Splatoon!
Post by: brawlman9876 on May 09, 2015, 12:56:01 PM
God this game is so fun. I am doing really good with the Splatter Jr. and Shield combo
Honestly the motion controls are good for precision, they just really really need to make it so you can use the left stick (y-axis and x-axis) AND motion in the main game
using the stick for swiftness is good, but motion controls help for precision
I can't wait for the full game
Title: Re: Splatoon!
Post by: Ceridran on May 09, 2015, 01:52:56 PM
Quote
[8:51:14 AM | Edited 8:52:13 AM] Cerikeno Drananoki: ok seriously imagine if splatoon was an esport
two sets of four bearded grizzly men (probably some women too) + coaches and whatever get together to play against eachother in a turf war. there is heavy amounts of planning and communication put into positioning, super jumps, inking routes 'n all that
the splatoon meta is that each team has 1 roller and 1 charger, the other 2 do whatever they feel fits the team and map best

na, eu, jp are the 3 places most involved in competitive splatoon

I love this game.
Title: Re: Splatoon!
Post by: Rozark on May 09, 2015, 02:47:01 PM
Quote from: "MusashiAA"
I've read spawn camping is too real, and the rollers are as OP as people speculated them to be. Knowing Nintendo, they won't fix spawn camping but instead just "ban" it, thinking it's a moderation issue instead of a balance issue.

I'll be honest
I thought about spawn camping but just said screw it and played
The matches I was in didn't seem to have any spawn camping either so


So how about that minigame you can play in between rounds
Title: Re: Splatoon!
Post by: Thunderono on May 09, 2015, 04:04:41 PM
I had an absolute blast during my playtime yesterday.  I didn't quite make the one this morning, but you can bet your acids I'll be showing up to the one in roughly three hours.  That said, I found myself running the Splattershot Jr. and the Roller more often than not.  A lot of people are giving the Roller more credit than it deserves-- it seems like many people forget that their control stick can be tilted in more directions than "Forward" when a Roller's approaching.  My only gripe with the weapon is how the ranged attack is also an OHKO; feels more like a two shot type deal to me, but even then, it still has pisspoor range and can easily be counterplayed.  I really can't wait for the full game to release, and we get all the sweet goodness that comes with more maps, customization and loading games.
Quote from: "Rozark Kyouko"
So how about that minigame you can play in between rounds
Yeah, that one.  I'm glad they introduced something to pass the time during matchmaking, and I think the direct said there'll be more games to choose from when the game launches.  Cool stuff.
Title: Re: Splatoon!
Post by: Yuri Sakazaki on May 09, 2015, 08:05:33 PM
That was a blast, caught the first time and the third.

Like Brawlman said, I myself found gyro controls to be great for precision aiming. I used it in conjunction with the right stick.
Title: Re: Splatoon!
Post by: MusashiAA on May 09, 2015, 08:34:50 PM
Yup, just as I thought, the paint roller looks pretty overpowered. In a game that's mostly all about terrain control (quite literally), the paint roller greatly outplays every other individual weapon in this aspect. Not only that, but its attacks are basically one hit knockers, too. NOT ONLY THAT, but seeing how important zoning could be to the overall teamplay, the paint roller once again serves as the greatest support, possibly leading an entire team into the battle zone and keeping them on top ammo and health.

Seems to me that the paint roller should slow you down, and its melee attack consume more ink. It's a weapon more fitting for a tanky support role than anything else.
Title: "How do I throw a bomb"
Post by: Rozark on May 09, 2015, 08:57:26 PM
Gee, I wish the game had either a ranged weapon or a way to go on walls.

Wouldn't that just provide the perfect counterplay to a weapon.

Hell even add vertical elevation.

That alone would stop the roller's reign of terror.
Title: Re: Splatoon!
Post by: MusashiAA on May 09, 2015, 09:32:55 PM
I didn't say it doesn't have counters, because it does.

I did say that, in a game where terrain control is so pivotal, the roller outplays every other weapon from an individual standpoint, and since terrain control directly benefits other players, that plus the damage it can dish out, it's a pretty damn good support too.
Title: Re: "How do I throw a bomb"
Post by: Rozark on May 09, 2015, 09:46:18 PM
Quote from: "Rozark Kyouko"
Hell even add vertical elevation.

That alone would stop the roller's reign of terror.


You uh, you're with THAT crowd aren't you?
Title: Re: Splatoon!
Post by: MusashiAA on May 09, 2015, 10:06:38 PM
So what you're saying is the roller is balanced because it can be taken down from higher ground, where its projectiles won't reach. Which is essentially the general idea of his counterplay: taking it down from afar.






Or what you're saying is the roller is balanced because it's very ineffective in maps with uneven terrain that needs to be jumped over, or maps with lots of high walls that the roller can't paint over so easily. So mapping better is the solution.
Title: Re: "How do I throw a bomb"
Post by: Rozark on May 10, 2015, 12:03:04 AM
Roller provides great terrain control at the cost of being a melee, which, in a game dominated by more ranged attacks than melee, is surprising on how well it does. It also can't really paint walls. It's -very- quick 2 shot makes it deadly if for some reason you decide to get in melee range while you're ranged.
+3 terrain +1 range

Both machine gun styled loadouts are more on the balanced side of things, providing both terrain control and kill potential. They're great, not much else to say.
+2 terrain +2 range

Charger/Sniper kills effectively at a distance(Keeping people on respawn timers) while not providing much terrain control. Sneak attacks or just outright ignoring where they're located makes them ineffective. I mean, they won't be contributing much paint so >_>
+1 terrain +3 range

I'd grade killing but they all kill really well.
There's also grenades which destroy any demo-loadout.

So yes, Roller has become the new Little Mac.
Title: you haven't even played the game
Post by: Gumballtoid on May 10, 2015, 12:28:25 PM
Quote from: "Rozark Kyouko"
So yes, Roller has become the new Little Mac.
I TOLD YOU GUYS
BUT YOU DIDN'T LISTEN


Whenever a Roller came after me, I shot the wall, jumped on and hid until they passed. I was able to get the drop on them numerous times that way, minimizing the amount of inkage they could slather about nearby. With the Splattershot, cleaning up their mess was an easy affair. Rollers are really only problematic if you don't see them coming--advanced notice lets you plan around them. They look OP at a glance, but it's circumstantial at best.
Title: Re: Splatoon!
Post by: chuggaafan1 on May 11, 2015, 12:40:21 AM
I could see a roller being considered really good in Turf War simply because of how much land it can cover in paint in a short amount of time, but outside of that it only seems alright.
Title: Re: Splatoon!
Post by: Jdude330 on May 11, 2015, 02:32:45 PM
Quote from: "chuggaafan1"
I could see a roller being considered really good in Turf War simply because of how much land it can cover in paint in a short amount of time, but outside of that it only seems alright.

SO, you just said "oh hey this is good in the current game but is bad everywhere else.
THE GAME LAUNCHES WITH ONLY TURFWAR
yeah

all caps is fun
Title: Re: Splatoon!
Post by: Dr. Freeman on May 11, 2015, 02:46:44 PM
Roller is useful, but is easily countered if you have any semblance of knowing what you're doing.
Title: Re: Splatoon!
Post by: Jdude330 on May 20, 2015, 07:18:05 PM
So, I just saw the new "ink it up trailer"
(click to show/hide)
Are Nintendo trying to make the worst commercials?

(click to show/hide)
Title: Re: Splatoon!
Post by: Korby on May 21, 2015, 08:32:32 AM
you think that's bad?
Title: Re: Splatoon!
Post by: Bokan on June 01, 2015, 10:43:36 AM
The Roller is overrated. ( Still awesome )

Blaster is Master
It is like  Shotgun with exploding leads. I doesnt have a good Rate of Fire & you wont Ink your Turf fast.
But you have a Splatter that doesnt needs to be charged, Does Dmg over ledges & walls in one Big Splat.
And your Ink Holds for very long.
Id go for High Defence + Swim Speed.
Its like im playing Max Payne.(Swim>Jump>Shot>Swim>Jump>Shot)
I nearly end up everytime at the Enemys Turf, because they cant help against a One-Shot coming out of Nowhere

Classic Squiffer is awesome too
Here its High Defence + Run Speed (You even have Bubbler, if the enemys get annoyed)
You have to charge, thats bad right. (The Charge Time is laughable)
But People good at Swaying Shots will love this. Just Point out for it.
Dont get irritated this weapon is not for Snipes, it is for Melee Combat. :shock:

Well i like Shotguns and those 2 Weapons are pretty much like #1 AA12 or Jackhammer &
#2 Pump Action Benelli, in terms of Rate of Fire & Spread
Title: Re: Splatoon!
Post by: LlamaHombre on June 01, 2015, 11:25:00 AM
So far I've pretty much just been using the Splattershot Jr., the .52 Gal, and the Krak-On Roller. Can't use chargers to save my life.
Title: Re: Splatoon!
Post by: Dr. Freeman on June 01, 2015, 03:48:03 PM
Been mostly using Aerospray...the not gold one. That one seems more popular, but I like the seekers too much to abandon them. Might switch out when Ranked is unlocked later tonight (along with a new weapon and map, get hype already) but for now I just really like the rapid fire weapon.
Title: Re: Splatoon!
Post by: Gumballtoid on June 01, 2015, 04:22:14 PM
I've been alternating between the Kelp Splat Charger (mostly for the Sprinkler sub) and the Jet Squelcher. Usually I focus on beating back the other team while the rest of my team inks the place up, and it usually works. I like to think I can use chargers pretty well, but I could definitely use more practice.

Can't use rollers to save my life, though. I hate 'em.
Title: Re: Splatoon!
Post by: Galactan on June 01, 2015, 04:58:57 PM
I've been using the splatterscope mostly. The improved aiming capability is a nice helper for my mediocre aiming skills, and grenades splat bombs are #1 top tier sub weapon in my eyes.
I gave the splattershot pro a try once. It didn't go so well.
Title: Re: Splatoon!
Post by: Thunderono on June 01, 2015, 07:11:29 PM
I'm quite fond of the standard .52 gal set, myself.  The splash wall compliments the playstyle of the weapon and really allows the user to hunker down and defend an area very efficiently.  Ran the Aerospray RG for a while and did well but it's hard to use that weapon and feel good.

Tried the dynamo roller.  It's really slow.  The echolocator is great for it, though.
Title: Re: Splatoon!
Post by: ZeStopper on August 09, 2015, 03:54:19 AM
I'm very surprised that nobody bothered to post about the huge August update which came out recently or about the Splatfests.

Are you squidding me???
Title: Re: Splatoon!
Post by: Omnizoa on August 09, 2015, 04:04:06 AM
I wasn't even aware of this topic's existence.
Title: Re: Splatoon!
Post by: Kapus on August 09, 2015, 07:23:00 AM
To be fair, the forum probably forgot you existed anyway
Title: Re: Splatoon!
Post by: Omnizoa on August 09, 2015, 09:41:31 AM
........i'm not going to lie when I say that reading this made me feel slightly sad.....but yeah, you're right! U_u' *nods*
Title: Re: Splatoon!
Post by: ZeStopper on August 09, 2015, 06:00:24 PM
Ouch, that was kinda harsh.


Maybe it was a bit too much?
Title: Re: Splatoon!
Post by: Medley on August 09, 2015, 06:42:01 PM
I didn't forget you
Title: Re: Splatoon!
Post by: Omnizoa on August 09, 2015, 07:09:13 PM
Quote from: "Medley"
I didn't forget you

awww....thanks~! ^_^
I don't think Kapus ment anything bad from the post, it just reminded me that I need to look/post on this forum more often.

With that aside, i'll try to post at least reminders about splatfests. The game gets enough updates that it would be hard to keep track of.
Title: Re: Splatoon!
Post by: ZeStopper on August 09, 2015, 10:30:30 PM
Anyone wanna get a squad going?
Title: Re: Splatoon!
Post by: Omnizoa on August 09, 2015, 10:56:47 PM
I would be up for that, i'll just need to know who to friend on my wii u.
Title: Re: Splatoon!
Post by: Ceridran on August 17, 2015, 11:08:09 PM
For those who don't yet own the game (like me ;-;), there will be more Global Testfire sessions at August 21 through August 23 at 3-5 PM PT. Source (http://splatoonus.tumblr.com/post/126914964521/happy-monday-squids-its-come-to-our-attention)
Title: Re: Splatoon!
Post by: Omnizoa on August 24, 2015, 08:06:49 PM
Just a Friendly reminder that next NA splatfest is coming up this Friday, starting up at 9:00 p.m. It will be ending on Saturday at 9:00 p.m. so make sure to get all the sea snails you want/need.

This splatfest's theme is...
(click to show/hide)
[/size]
Title: Re: Splatoon!
Post by: Swordkirby on August 25, 2015, 06:59:54 PM
I want this game, my 3ds and computer are broken and I need this game.

(also I doubt people remember me)
Title: Re: Splatoon!
Post by: Omnizoa on September 13, 2015, 05:24:58 AM
Just a Friendly reminder that next NA splatfest is coming up this Friday, starting up at 9:00 p.m. It will be ending on Saturday at 9:00 p.m. so make sure to get all the sea snails you want/need.

This splatfest's theme is...

(click to show/hide)
Title: Re: Splatoon!
Post by: ThatOneEnder on September 14, 2015, 12:26:25 AM
Dr wahwee shall win in the battle of the squids! Woooo! (Which means I call Science, because Super fighting science robots and all of that.)
Title: Re: Splatoon!
Post by: Omnizoa on October 02, 2015, 10:01:06 PM
Just a Friendly reminder that next NA splatfest is coming up Next friday on the 9th of October, starting up at 9:00 p.m. It will be ending on Saturday at 9:00 p.m. so make sure to get all the sea snails you want/need.

This splatfest's theme is...

(click to show/hide)
Title: sarcasm
Post by: Ceridran on October 03, 2015, 02:42:40 AM
You're sure this isn't an EU Splatfest?
Title: Re: Splatoon!
Post by: Omnizoa on October 03, 2015, 03:55:34 AM
I thought the same thing when I read the theme for next week, but I can assure you that this is for NA
Title: Re: Splatoon!
Post by: SmashTheEchidna on October 03, 2015, 07:03:00 PM
I missed the last one, so I'm hoping to try and make it this time.

Quote from: "Omnizoa"
This splatfest's theme is...

(click to show/hide)

(click to show/hide)
Title: Re: Splatoon!
Post by: Kapus on October 03, 2015, 11:36:50 PM
Cars was a better movie.
Title: Re: Splatoon!
Post by: Omnizoa on October 24, 2015, 06:51:10 PM
Just a friendly reminder that next NA splatfest is coming up Next friday on the 30th of October, starting up at 9:00 p.m. It will be ending on Saturday, A.K.A Halloween, at 9:00 p.m. so make sure to get all the sea snails you want/need.

This splatfest's theme is...

(click to show/hide)
Title: Re: Splatoon!
Post by: Ceridran on October 24, 2015, 09:48:43 PM
The Japanese splatfest is also Love VS Money. Some pretty good splatfests so far-- let's wait and see what EU's got this time.
Title: Re: Splatoon!
Post by: Rozark on October 24, 2015, 10:55:07 PM
Quote from: "Cerikeno"
The Japanese splatfest is also Love VS Money. Some pretty good splatfests so far-- let's wait and see what EU's got this time.

They'll probably get something dull (EU Tradition) yet equally entertaining (A trend in this lineup)

Probably something like
Black vs White
It's just speculation don't murder me
Title: Re: Splatoon!
Post by: Omnizoa on December 05, 2015, 05:29:29 AM
I've been so busy that I failed to post about NA Splatfest that is happening this weekend! It will be ending on 12-4-15 at 9:00 p.m . so make sure to get all the sea snails you want/need.

This splatfest's theme is...

(click to show/hide)