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Mega Man 8-bit Deathmatch
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Team IMbalance and Basic Boss Mode
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Topic: Team IMbalance and Basic Boss Mode (Read 13025 times)
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August 09, 2019, 02:46:01 AM
Reply #15
JaxOf7
MM8BDM Extender
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Date Registered: March 23, 2011, 03:56:13 AM
Re: Team IMbalance and Basic Boss Mode
«
Reply #15 on:
August 09, 2019, 02:46:01 AM »
https://allfearthesentinel.net/zandronum/download.php?file=basicbossesv1e.pk3
Shadow Megaman
Buster rework
Charging now adds big short range bullets to your shot.
Introducing Monking
bigger, faster, and stronger too
(placeholder skin)
Mobile melee boss.
Leap around and charge punch.
Rage is bananas. Don't slip!
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September 01, 2019, 01:49:42 AM
Reply #16
JaxOf7
MM8BDM Extender
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Date Registered: March 23, 2011, 03:56:13 AM
Re: Team IMbalance and Basic Boss Mode
«
Reply #16 on:
September 01, 2019, 01:49:42 AM »
https://allfearthesentinel.net/zandronum/download.php?file=basicbossesv1f.pk3
shadow megaman
+full invis now has cantseek
*shadow crush icon red like other rage stuff
teamselect menu now references the two sides as "mob" and "boss"
Introducing Colton
you know what time it is
Mid-range boss
Fire careful shots, or just fan the hammer for a quick shot spread
Gotta reload the gun though
Rage is Colton Eye, your shots home in on targets
Misc Test addon: Removes Megaman as a boss
https://allfearthesentinel.net/zandronum/download.php?file=bbv1f-nomegaboss.pk3
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January 29, 2020, 01:46:39 AM
Reply #17
JaxOf7
MM8BDM Extender
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Date Registered: March 23, 2011, 03:56:13 AM
Re: Team IMbalance and Basic Boss Mode
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Reply #17 on:
January 29, 2020, 01:46:39 AM »
Made a math error that affected balancing for slight outnumberings. Fixed.
https://allfearthesentinel.net/zandronum/download.php?file=teamimbalancev2chhh.pk3
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Cutstuff Forum
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Mega Man 8-bit Deathmatch
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Projects & Creative
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Team IMbalance and Basic Boss Mode