Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - King Dumb

Pages: 1 [2] 3 4 ... 43
16
Events / Re: Wily's Iron Gauntlet - A 2v2 CBM Tournament!
« on: June 18, 2018, 10:24:18 PM »
SMALL UPDATE:

It was brought to my attention that I somehow overlooked adding MM5WAV to the list of banned maps for the tournament. Effective immediately, MM5WAV is banned for the rest of the tournament (due to certain specific class(es) abuse that is possible there).

17
Events / Re: Wily's Iron Gauntlet - A 2v2 CBM Tournament!
« on: June 18, 2018, 04:10:01 AM »
And with that, Round 1 of Swiss play is over! The Stardust Crusaders have defeated Gusty Hammers.

Map 1: MM2MET
Bik - Rock
Muz - Maestro
vs.
Blitz - Needle
Kaze - Wood
WINNER: The Stardust Crusaders

Map 2: MM6KNI
Blitz - Cut
Kaze - Wily
vs.
Bik - Crash
Muz - Toad
WINNER: The Stardust Crusaders

Map 3: MM9HOR
Bik - Fire
Muz - Stone
vs.
Blitz - Hard
Kaze - Star
WINNER: The Stardust Crusaders

---------------------------------------------------------------

It is now time for Swiss Round 2! Please check the challonge link here for your next opponent. Also, please check either the attachment to your specific challonge match OR this Google Sheet to determine what classes your team and the enemy team have available. The Google Sheet shows classes that are UNAVAILABLE; the challonge attachments list all classes that are AVAILABLE.

Here are the Round 2 matches:

SCP Brand Forklift vs. The Tornado Brothers
#KSLL vs. Gusty Hammers
#TheSensationalists vs. Shitsec
Don't Get Poked vs. The Stardust Crusaders

18
Events / Re: Wily's Iron Gauntlet - A 2v2 CBM Tournament!
« on: June 16, 2018, 02:20:13 AM »
Eazy and I have defeated Bawby and Panda in gladiatorial combat:

Map 1: MM7DW1
EZ - Drill
KD - Top
vs.
Bawby - Bubble
Panda - Freeze
WINNER: Don't Get Poked

Map 2: MM6TOM
Bawby - Yamato
Panda - Tomahawk
vs.
EZ - Snake
KD - Napalm
WINNER: Don't Get Poked

Map 3: MM4SKU
EZ - Grenade
KD - HSH
vs.
Bawby - Spring
Panda - Freeze
WINNER: Don't Get Poked

Good games you guys, good luck in the rest of the tournament!

19
Events / Re: Wily's Iron Gauntlet - A 2v2 CBM Tournament!
« on: June 15, 2018, 02:49:16 AM »
This is a link to a Google Sheet that will display each team's UNAVAILABLE classes. If a class is listed under a team's name, that class is UNAVAILABLE for that team. If a class is not listed under a team, then that team is ABLE to pick that class!

The Google Sheet is here!

I will keep this list updated as close to real-time as possible. In addition, you can always see the available classes for any match by checking the ATTACHMENT on the Challonge match.

That's two matches of Swiss Round 1 done!

20
Events / Re: Wily's Iron Gauntlet - A 2v2 CBM Tournament!
« on: June 14, 2018, 08:45:55 PM »
And now we are officially underway once more!

Please check https://challonge.com/wig1 for your matches. However, I know some people are experiencing issues viewing challonge.com, so here are you first round matches listed!

Don't Get Poked vs. #KSLL
#TheSensationalists vs. SCP Brand Forklift
The Stardust Crusaders vs. Gusty Hammers
Shitsec vs. The Tornado Brothers

21
Events / Re: Wily's Iron Gauntlet - A 2v2 CBM Tournament!
« on: June 14, 2018, 07:16:40 PM »
Thanks to the two new teams, we are now back 8 teams, so I will be closing sign ups!

As soon as challonge.com starts working again, I will re-set up the first round of matches and we can begin again!

22
Events / Re: Wily's Iron Gauntlet - A 2v2 CBM Tournament!
« on: June 13, 2018, 09:01:13 PM »
Important tournament update!

We have had 2 teams - GigaMans and The M. E. T. A. - drop out of the tournament, so for this reason I will be re-opening sign ups until Saturday, June 16th, at 12:00 PM EDT (UTC -4).

Unfortunately because of this, we will have to put the rest of the tournament on hold until that deadline. Thank you for your patience! Please come to me with any questions or concerns you have.

23
Events / Re: Wily's Iron Gauntlet - A 2v2 CBM Tournament!
« on: June 13, 2018, 07:27:09 PM »
The tournament has begun, and your matches are available!

The first phase of the tournament is Swiss rounds, so please check the Challonge bracket below to see who your opponent is.

Remember, in this phase, matches are best of 5 using the official server settings. Remember to do the appropriate map striking for Map 1, and the class counterpicking system for subsequent maps! Please let me know if you have any questions.

I will be contacting each team individually to provide the join password for the tournament servers.

Challonge bracket: https://challonge.com/wig1. All the information you need should be on this challonge page!

24
Events / Re: Wily's Iron Gauntlet - A 2v2 CBM Tournament!
« on: June 13, 2018, 08:04:08 AM »
I was quite a bit delayed from my original estimate, but here we are! It's just about time for the tournament to begin! Before we do though, I would ike to run through the list of rule changes made to accompany the finalization of the tournament structure.

Rule Changes:

The following are a list of rule changes accompanying the launch of the tournament. Please check the indicated rules on the first post to update yourself:
(click to show/hide)

-------------------------------------------------------------------------------------

Below, I will go over the most major of the above rule changes, to make sure no one misses them!

-------------------------------------------------------------------------------------

The Beginning Map Pool:

Please see the first post for the map selection procedure. For this procedure, the beginning map pool will consist of the following 9 maps:

MM1GUT
MM1TIM
MM1DW1
MM2MET
MM3SPA
MM4DUS
MM7DW1
MM8DUO
MM9TOR

Banned Maps:

The following maps are banned from the tournament:

MM2DW1 - lag
MM6BLI - potential crashes
MM7STR - lag
MM7DW4 - GutsManG
MMWTMWS - lag and ridiculous size + openness for 2v2

Tournament Structure:

The important part! Due to the nature of the tournament (being locked out of classes once winning with them), the structure had to be carefully considered to make sure it worked with the theme and that it didn't have any holes. As such, it may seem a little complex, but have no fear! The process will be streamlined for you, the participants: using Challonge, you will always know who your next opponent is, what length of match to play, and what classes both you and your opponent have available. The structure of the tournament is as follows:

(click to show/hide)

-------------------------------------------------------------------------------------

Please read over these new rules (and the old rules) so you are fully familiar with them for the tournament to run smoothly. Once I wake up/get up tomorrow (June 13th), I will release the bracket/matches (as well as the join password for the servers) and the tournament will begin! In the meantime, please ask any questions you have about the rules here or to me on Discord.

25
Events / Re: Wily's Iron Gauntlet - A 2v2 CBM Tournament!
« on: June 10, 2018, 06:08:33 PM »
And that's the end of sign-ups!

We are finalized at 8 teams - what a perfect number for a tournament! That being said, it will take me some time to complete the map pool, and more importantly the tournament/match structures. I don't want to rush this as it is very important to the whole concept of the tournament, so please plan on the tournament officially beginning sometime tomorrow, Monday June 11th, unless I notify otherwise. In the meantime, please come to me with any questions you have.

26
Events / Re: Wily's Iron Gauntlet - A 2v2 CBM Tournament!
« on: June 10, 2018, 05:37:14 PM »
Team Name: Don't Get Poked
Your Name: --;--;@
Your Teammate's Name: EazyDI
General Times Available: After 5 PM EDT (UTC -4) on weekdays, before then on certain weekdays/with advanced noticed. All day on weekends with advanced notice.
Ways to Contact: Discord - King Dumb#4247. You can find me in the 8BDM, CBM, and TSPG discord servers.
Beginning Map Pool Suggestions: MM3SPA, MM2MET, MM2DW3

New teams will not be accepted after 2 PM EDT today.

27
Events / soon(tm)
« on: June 08, 2018, 10:52:50 PM »
I have just learned that I will be absent Saturday, June 9th, for most of the day. As such, I won't be here to start the tournament and thus there is no point ending the sign-ups then. The new deadline for signing up is SUNDAY, JUNE 10TH, 2:00 PM EDT (UTC -4). OP updated accordingly.

28
Events / Re: Wily's Iron Gauntlet - A 2v2 CBM Tournament!
« on: June 01, 2018, 04:20:26 PM »
@Ru5stK1ng, thanks! Yeah, unfortunately the concept of the tournament requires that those details specifically address the # of teams, but I have a few different set of details ready depending on how many we get. There's no discord right now. I suppose that's something that will happen down the line if it does.

@Mobius, I'm not sure if I see the issue? It's a coin toss, so you can't win or lose purposefully. Both teams strike 4 maps total. I use the term "winning" the coin toss just to mean who called it correctly. If "winning" let you instead choose which team strikes first, it's essentially the same thing with just an extra step for no reason. So I suppose maybe the language of "winning" can be misleading if you want to strike second. But beyond that I don't see what you mean?

29
Events / Wily's Iron Gauntlet - A 2v2 CBM Tournament!
« on: June 01, 2018, 08:40:15 AM »
20xx's mightiest robots gather to face a new challenge...!!

CURRENT PHASE: PHASE 3 - THE FINALS
The FINALS have begun! Best of 7 matches, double-elimination, and that's it! Four teams remain, one makes it out!

Challonge Link: https://challonge.com/wigfinals

Google Sheet containing every class each team is BANNED from using: Click here!




Banner credit to Pegg. See more of his work at his deviantart page here!

Welcome to Wily's Iron Gauntlet, a new kind of 2v2 class-based tournament! Featuring the same CBM TLMS gameplay that we're all used to, this tournament additionally demands that you run the gauntlet by preparing to play as and against a very wide variety of classes. As you fight through the competition, the classes you win with will become unavailable to you in the future! This means you and your partner will have to be able to pilot a full fleet of 'bots (or not-'bots!) to win and keep winning - and you'll have to be able to take on threats of the same diversity! An ambitious crossover of a huge 112 classes, prepare to see all your favorite classes (along with, admittedly, your least favorite ones as well) duke it out like never before!

Before getting into the specific rules (don't worry, it's not really complicated!), I should mention that a small, fun prize is being offered to the winning team and runner-up team of this tournament. Somewhat fittingly to a tournament initialized as WIG, the winning team will have the opportunity to select a single class in CBM to receive an alternate skin featuring a golden crown, included in the mod itself. The second-place team will get to select a different class to receive an alternate skin featuring a silver crown, included in the mod itself. A neat opportunity, yes!

NOTE: This is a 2v2 tournament, but if you don't have a partner, don't fear! You'll be able to sign up and look for others out there seeking a buddy to compete with. See section III for more details!

-------------------------------------------------------------------------------------------

TL;DR/Summary: 2v2 CBM TLMS shared-lives tournament. When you win a map, the classes you used are unavailable to you for the rest of the tournament. Each player gets 1 class per map, mirrors are allowed but no doubling up. Tournament structure details and set length (# of lives, # of maps, # of wins) are TBD until I know how many entrants we have. See rules 4 and 5 for map- and class-picking procedures. Stage-striking for map 1 instead of stupid hour-long mutual picking during final map. Sign-up form at the bottom. POST MATCH RESULTS IN THIS THREAD, INCLUDING ALL CLASS PICKS, WHICH MAPS THEY WERE ON, AND WHICH TEAMS WON WHICH MAPS.

-------------------------------------------------------------------------------------------

Table of Contents
I. Rules and Specifics
II. Stage-Striking Details
III. Signing Up


-------------------------------------------------------------------------------------------

I. Rules and Specifics

Wily's Iron Gauntlet is a 2v2 CBM TLMS tournament, using a shared lives pool, progressing in 3 phases.

Tournament Structure:
NOTE: The following spoiler box carries the weight of all other Rules of the tournament.
(click to show/hide)
Additional Rules:

1. All matches must be played on verified servers: [TSPG] Painkiller: Wily's Iron Gauntlet Tournament Server 1 (IP: 149.56.242.162:10672) and [TSPG] Painkiller: Wily's Iron Gauntlet Tournament Server 2 (IP: 149.56.242.162:10709). Join password will be released to competitors when the bracket/matches are released. Any matches not played on these servers will not count. You may not share the join password with non-competitors without my explicit permission.

2. All verified servers will have the following relevant settings, in addition to the standard configurations for online play (like gravity, cheats, that stuff):
(click to show/hide)

3. All verified servers will be hosting the following files:
(click to show/hide)

4. The map-picking for each set shall proceed as follows:
(click to show/hide)

5. Class-picking shall occur after map-picking, and shall proceed as follows. Each player may only use 1 class per map, and teams may not double-up on classes. Opposing teams may play the same class(es).
(click to show/hide)

6. If a new version of classes is released prior to the start date of the tournament, we will switch to that version. If a new version of classes is released after the start date of the tournament, we will only switch to that version if it addresses one or more bugs that significantly and meaningfully affect general gameplay. If no such bugs are addressed (e.g., the only changes present are balance-motivated), we will not switch to that version.

7. Post all match results on this thread, preferably with picture proof. I can check the server if I need to, but it's more convenient for me here and for everyone else, too! Include ALL class picks in your results posts, in addition to which team won which maps. Both teams should do this so we have 100% certainty on accuracy!

8. I will keep an updated list of all classes that each team has won with, and the list of available classes for each match will be viewable as an attachment on that match on Challonge. To see what class you and your opponent may use for any given match, simply check that match on the Challonge site.

9. You are expected to be responsible and diligent when it comes to completing your matches. I will be staying on everyone's tails to get matches done, but I need cooperation from all participants for it to happen! Signing up means you are committing to the tournament; if you're gonna sign up and later decide you don't feel like doing matches for a while, either A) quit taking it so seriously and just play for fun!, or B) don't sign up!

10. Unsportsmanlike and/or inflammatory conduct will not be tolerated. If you enter this tournament you are committing yourself to being a respectful, cooperative, and communicative competitor. I reserve the right to disqualify, remove, or otherwise punish individuals or teams who do not abide by this rule. Examples of behavior that I will not tolerate and which are subject to removal:
- Excessive stalling of a match, either during a pre-game phase or in scheduling a time to play.
- Harassment of other competitors, including aggressive name-calling, trolling, heckling, inflammatory conduct, or unfriendly trash-talking.
- Harassment of spectators in tournament servers.
- Overly negative attitude and rule-skirting. This is meant to be a friendly, chill tournament. I have 0 tolerance for people who want to be difficult or who want to barely skirt the edges of breaking other rules. Questioning rules or rulings is fine, but cross the line of goodwill and you will be removed from this tournament.
- Attempting to lie about match results or class choices. I'm not an idiot.
- Collusion. I'm not an idiot.
- Other unsportsmanlike behavior.

11. Extended periods of a match going unplayed, and instances of disconnects during tournament play, will be handled on a case-by-case basis.

12. Cases of stalling will be handled on a case-by-case basis, with the option of requiring a new map to be chosen and the current round to be replayed there being on the table in extreme cases.

13. I reserve the right to expand and/or edit these rules as I see fit, with proper notification to all tournament participants if done so after the tournament has begun.

-------------------------------------------------------------------------------------------

II. Stage-Striking Details

To try something a little different from most past tournaments, sets will no longer be structured by [team A's map]->[team B's map]->[mutual pick if necessary]. Instead, the first map of the set will be one from a selection of 9 predetermined maps, selected by a standard stage-striking procedure; what this means is teams will take turns blocking, or striking, maps from this pool of 9 until only 1 remains, which they will plan on.

How will this pool of maps be determined, you ask? Well, I certainly have my own ideas, but I figured I ought to listen to the participants as well! In the sign-up form there is a field to list 3 suggestions for the pool of 9 beginning maps. I don't guarantee that I will only pick maps from the suggestions, but I'll try to stick with major trends/popular picks if I can!

-------------------------------------------------------------------------------------------

III. Signing Up

Below you will find the format I'd like you to use to sign-up for the tournament! There are two formats. If you know who your teammate is, use the first format! If you don't have a partner yet, don't worry! Use the second format, and you'll be able to find others looking for a buddy. I'll keep a list of unpartnered players at the bottom of this post, so you can look there!

Sign-ups are currently OPEN until SUNDAY, JUNE 10TH, 2:00 PM EDT (UTC -4). This date may change depending on entry numbers.

For partnered players:

Team Name:
Your Name:
Your Teammate's Name:
General Times Available (specify time zone!):
Ways to Contact (include relevant usernames if necessary!):
Beginning Map Pool Suggestions (three max!):
[Optional] Team Theme Song:

For unpartnered players:

Your Name:
General Times Available (specify time zone!):
Ways to Contact (include relevant usernames if necessary!):
Beginning Map Pool Suggestions (three max!):

-------------------------------------------------------------------------------------------

Current Teams:
(click to show/hide)

Unpartnered Players:
(click to show/hide)

-------------------------------------------------------------------------------------------

If you have any questions, concerns, comments, etc., about the tournament, please feel free to ask below or contact me on Discord! I'm in the MM8BDM Discord and the TSPG Discord, username is King Dumb#4247.

30
Events / Re: Silent Fall Competition #2 - MM6MRX
« on: April 21, 2018, 05:54:53 PM »
For anyone who (for some reason) didn't know the final route:

1. Grab Rush Coil -> Wind Storm -> use Rush to get up to Plant Barrier
2. Grab Yamato Spear -> take teleporter to Mirror Buster -> fall off Mirror Buster landing and grab red ladder at the last second to land safely
3. Grab Metal Blade -> Gyro Attack -> go up to the roof (jumping to grab green ladder as high as possible)
4. Grab Ring Boomerang -> Item-2 -> Junk Shield -> run back over to Spread Drill pit teleporter and fall down
5. Grab Spread Drill by placing an Item-2 right before hitting the ground -> take Item-2 over to pink ledge and grab Drill Bomb
6. Grab Noise Crush and head outside -> place Item-2 at railing right next to Item-2 spawn -> grab Item-2 spawn -> use previously placed Item-2 to jump up to the next building
7. Grab Laser Trident -> fall off platform and place Item-2 low enough to ground to grab Ice Slasher -> take Item-2 all the way to the railing right after the bridge leading to Thunder Bolt
8. Grab Thunder Bolt -> fall down towards Air Shooter and place Item-2 at right time to arrive safely at the landing
9. Grab Air Shooter -> Homing Sniper -> Flame Sword

This was definitely a different beast from the MM6KNI event, and it was still a lot of fun! There were several points where we weren't sure if we could get the time any lower, and it was quite the grind to get it as low as it got. Shout outs to the people that stayed dedicated even when it got pretty rough! Looking forward to the next one!

Pages: 1 [2] 3 4 ... 43