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One thing I noticed in this version that seems a little odd is that the Cut Man bot is strangely passive; he doesn't attack me at all for some reason, in the maps he spawns in. Happens in both SP and MP with bots added.There might be an issue with his AI that is worth looking into.Edit: speaking of issues, I noticed the ACS error ("I don't know what tempinvince is") doesn't happen when the Boss Rush map is loaded from a MP server. I don't know the worth of that piece of info but still.
actor RollingCutterBot : RollingCutterBoss{States{Fire:CUTS A 0 A_Jump(51, "BigCutter")CUTS AB 2CUTA A 0 A_FireCustomMissile("CutRollingCutter",0,1,8,0)CUTA DEFGH 2CUTA A 0 A_GiveInventory("Base28Ammo",1)CUTA A 0 A_CheckFloor("JumpCut")Goto CheckBigCutter:CUTS AB 3CUTA A 0 A_FireCustomMissile("GiantRollingCutter",0,1,8,0)CUTA A 0 A_TakeInventory("Base28Ammo",28)CUTA DEFGH 3CUTA A 10Goto CheckJumpCut:TNT1 A 0 ThrustThingZ(0, 56, 0, 0)goto Check}}
try to use thishttp://www.mediafire.com/download/ni4edid8rqj247e/CutmanBotfix.wadmaybe I should find this issue
I'm going off on a tangent here, but I'm making a set of gauges for use with JC. I wonder if those involved in the project know SBARINFO code and could give me a few tips? if I'm allowed, I'll show how my work is looking, here.