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Author Topic: Justified Classes v4b Beta 14  (Read 371465 times)

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July 09, 2016, 02:11:05 AM
Reply #1245

Offline RageBurner

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Re: Justified Classes v3ehh
« Reply #1245 on: July 09, 2016, 02:11:05 AM »
Quote from: "Fyone"
I'll fix those bugs you mentioned for Snakeman, Uranus, and Protoman for next version. Thanks for reporting them.

I'm glad to report whatever I can find.

Quote from: "Fyone"
We will most likely just increase Crashman's jump height for next version, however I can't see us buffing his armour because that would be too big of a buff even if he is supposed to have higher armour.

I don't even use Crash Man myself, so don't think I'm trying to favor him. It's just since canon is important for this mod (and I agree that's how it should be) I thought I'd bring up some established data.

(As a counter point, Astro Man is a floating arsenal with all his attacks and everything, pretty much on canon, so yeah).

Quote from: "Fyone"
Water Cannon may feel strong against bots, but in online play it's very easy to avoid so it needs to do good damage to catch people off guard/zone.

Infinite ammo makes this kind of weapon unfair. I know it's not your guys' fault and more of a Zandronum issue, probably, but yeah, I felt I needed to bring it up at least once.

Quote from: "Fyone"
Turboman gains a speed boost when he has his Scorch Wheel up so we can't have him be able to hold it indefinitely.

Ah so his speed goes up. I guess that makes sense. I'd rather have a higher base movement than this though, personally.

Quote from: "Fyone"
For Centaurman's galloping I'm not 100% sure if you can mute it for the player using the class only but I personally feel the galloping noise isn't that annoying especially considering when you use your item use you won't hear it all. However if more people find that it's bothersome we can see about doing something to it.

I guess most would find it to be a nitpick, but yeah, I find it annoying. Even if the item makes it silent, the item can't be used all the time.

Quote from: "Fyone"
I forgot about Gyroman; when flying your Gyro Attacks don't consume any ammo so I don't feel like ammo should be an issue for him.

Yes, I know the Gyro Attacks don't use up ammo, but his air time is pretty shoddy, that's what I meant. I think for the sake of his mobility, ammo could burn a little more slowly, at least, when in the air. If anything, Tengu Man should have less air time than Gyro Man, since Tengu Man naturally should fly faster (Gyro = propeller, Tengu = Jet).

Thanks for hearing me out, Fyone!

Edit: was Guts Man fixed on the current version? because his attack behavior (which I affectionately call "Guts Waiter") hasn't changed: he fires rocks a few times with his Super Arm then stops attacking completely (the sprite indicates he is waiting for a new chunk of debris, but it never comes to him).

Edit 2: This is probably known due to changing bot behaviors, but killing a Stardroid with a copywep class makes the game crash (tried this on a LAN server with just me + 1 bot).

July 11, 2016, 02:26:14 AM
Reply #1246

Offline tatoonie

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Re: Justified Classes v3ehh
« Reply #1246 on: July 11, 2016, 02:26:14 AM »
I found some bugs with copy characters that breaks the game. I've been playin the boss rush with Mega Man and Bass and I've discovered that if you kill Venus or Neptune (I haven't tested them all but apparently it only happens with the Stardroids) with them (and probably any copy characters) the game will crash, and, if you are playing online, the server will crash too.

July 11, 2016, 01:47:54 PM
Reply #1247

Offline RageBurner

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Re: Justified Classes v3ehh
« Reply #1247 on: July 11, 2016, 01:47:54 PM »
Yes, exactly. That's the behavior I noticed on my server, with any given map. That more than likely means it is the bot code for these classes that is the culprit (in my experience the weapon gets copied, but things go awry soon after).

July 13, 2016, 02:32:05 AM
Reply #1248

Offline Trillster

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Re: Justified Classes v3ehh
« Reply #1248 on: July 13, 2016, 02:32:05 AM »
Completely forgot to mention this in one of those other posts I sent but it seems like you guys could use a few more testers, and I happen to be interested in helping. My Skype is Sonicfam1102 if you guys are cool with me helping test JC.

July 16, 2016, 06:13:16 PM
Reply #1249

Offline Fyone

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Re: Justified Classes v3ehh
« Reply #1249 on: July 16, 2016, 06:13:16 PM »
New hotfix released, JustifiedClasses-v3ehhh. Fixes more bug and crash issues!

Changelog:
(click to show/hide)

July 16, 2016, 07:21:03 PM
Reply #1250

Offline JaxOf7

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Re: Justified Classes v3ehhh
« Reply #1250 on: July 16, 2016, 07:21:03 PM »
Bug: Iceman alt lasts forever in low ceiling areas.
Also it's invisible online.

July 16, 2016, 07:59:04 PM
Reply #1251

Offline Shmeckie

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Re: Justified Classes v3ehhh
« Reply #1251 on: July 16, 2016, 07:59:04 PM »
I can't seem to replicate this bug. What server did it happen on? What stage? Was DOS Classes hosted with it?

July 16, 2016, 09:04:18 PM
Reply #1252

Offline JaxOf7

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Re: Justified Classes v3ehhh
« Reply #1252 on: July 16, 2016, 09:04:18 PM »
No DOS classes.
(click to show/hide)

July 16, 2016, 09:36:28 PM
Reply #1253

Offline Fyone

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Re: Justified Classes v3ehhh
« Reply #1253 on: July 16, 2016, 09:36:28 PM »
Thanks JaxOf7 for reporting this Iceman bug, I'll fix it for next version!

July 18, 2016, 06:56:00 PM
Reply #1254

Offline JaxOf7

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Re: Justified Classes v3ehhh
« Reply #1254 on: July 18, 2016, 06:56:00 PM »
More bugs
Ground flight
Duo invincible
BRG invisible

July 22, 2016, 03:42:18 PM
Reply #1255

Offline Fefnir

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Re: Justified Classes v3ehhh
« Reply #1255 on: July 22, 2016, 03:42:18 PM »
Bugs:
Buster Rod G being invisible when switching to buster, using the item, and then switching back to the rod now I feel like people will use it, pardon :x

Duo being invincible when he presses altfire while the comet attack is active and also the NOGRAVITY flag is not removed when doing so

Iceman's icicles are infinite if they're shot in low ceilings (maybe lower ceilings than the icicle's height), they are visible offline but not online, online they just fall infinitely, and they freeze people if people walk through them

Searchman's indestructible bushes self explain

I just told how to do such bugs, so you can find an easier way to fix them... I think.

July 24, 2016, 07:34:35 PM
Reply #1256

Offline Endymion

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Re: Justified Classes v3ehhh
« Reply #1256 on: July 24, 2016, 07:34:35 PM »
Wow, awesome work on Hyper Storm H! Finally it is usable as the game's tank character. I haven't searched for bugs since I just enjoyed this character too much. :D

I don't know if it is just me, or the healt of Hyper Storm H sometimes isn't work right.

I will also check how the shields work on the different ammo types.

===EDIT===

I don't know if this is intend to be like this, but Hyper Storm H's Hyper Stomp has very large hitbox downward. I have played some matches with my friend testing the shields, and the end we played some for fun too. This large hitbox isn't seem game breaking, Hyper Storm H moves slow and basically any character can run around it and killing it easily. The stomp makes this strategy however dangerous. From close range it is hard to escape from the stomping damage since it hits all around the character.

Personally I like it this way, since this moves of Hyper Storm H counters every other stomp moves in the game when used at the same time. This makes up for the slow move.

About the shields it seem they're working. But the weapons that makes projectiles on contact (Spark Man or Gyro Man) can pass thought shields. Or at least the "new" projectile will be spawned behind the shield.

July 29, 2016, 01:45:12 AM
Reply #1257

Offline Luize

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Re: Justified Classes v3ehhh
« Reply #1257 on: July 29, 2016, 01:45:12 AM »
Found a few bugs with Grenade Man and Frost Man while offline.

Grenades debris has a tendency to glitch and not despawn after it hits certain surfaces (I've found it only happens on certain edges). You can get them to disappear if you run into them, but you'll take damage as if they fell on you.

There's also a weird bug where Bot!Grenade Man will use Crazy Destroyer repeatedly one after the other will hopping across the stage. I'm not sure if this can be replicated, but I figured I'd bring it up anyway.

Frost's bug is minor, but if you manage to nail him like, just as he lets go with a fully charged Ice Wave, he will take damage, but it will be he will freeze as if he was hit with his own Ice Wave. I was playing Pluto when I found this out, if that helps with anything.

July 30, 2016, 01:20:23 AM
Reply #1258

Offline Endymion

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Re: Justified Classes v3ehhh
« Reply #1258 on: July 30, 2016, 01:20:23 AM »
I know it isn't bug, or not even a surprise but the Justified Classes is uncompatible with the new release of MM8BDM. I can't wait to see what will happen to Splash Woman when you finish it. :D

July 30, 2016, 03:17:46 AM
Reply #1259

Offline Shmeckie

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Re: Justified Classes v3ehhh
« Reply #1259 on: July 30, 2016, 03:17:46 AM »
We'll be waiting a little bit to release a compatibility patch just out of courtesy, to let people play the Vanilla game for a bit. I believe the patch will include bugfixes as well. We've already got the MM9 classes planned, and if I'm not mistaken a few of them are already finished. Fyone's been tough to get a hold of recently, but we'll keep you posted.