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Author Topic: MM8BDM v5 Public Thread - MM9 Expansion  (Read 201825 times)

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April 11, 2015, 04:53:06 PM
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Offline King Dumb

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MM8BDM v5 Public Thread - MM9 Expansion
« on: April 11, 2015, 04:53:06 PM »
Greetings, people of Cutstuff and MM8BDM!

With the release of MM8BDM v4c, the time has come to devote all of our efforts to Version 5, the MM9 Expansion.

(click to show/hide)
I'm sure you have questions, so as usual I'll get to those right away.

1) Where are Ivory and CutmanMike?
With Ivory's departure as head of the development team, that spot has now been re-filled. Korby and I will be serving as co-leaders of the MM9 Expansion. That means direct your questions and concerns to us. Mike and Ivory will of course still be working on their projects (single player and Light's Lab). Korby and I work very well together and I'm confident in our ability to bring you a fantastic Version 5 with the rest of the dev team!

2) Gee wilickers I love MM9!
Me too! MM9 is my favorite Mega Man game so I'm excited for this opportunity. Development has, as usual, already begun for v5. Obviously this far out there is no release date announced, but we will be hard at work!

3) Can I help?
Mega Man 9 is a different beast from MM8 and MM&B because we're back classic-y resources. We've already got a lot of work underway, so chances are that what you want to do is already being accomplished. If there is ever anything we need from the public, Korby and I will make that clear. If you really want to try and submit something you've done, talk to Korby or me privately. Quality is our top concern!

4) Who's making my favorite skin/map/weapon?
I will not be revealing the identity of anyone else on the team. Those are individuals are free to do so at their discretion.

5) So, what can I expect with the MM9 Expansion?
-New maps from Mega Man 9!
-New weapons from Mega Man 9!
-New skins from Mega Man 9!
-Shiny new single player campaign!
-Improvements to existing content!
-And much more!  :)

I'm very excited to make a fantastic version 5 for all of you alongside Korby and the rest of the development team!

As usual please understand that all content and screenshots are subject to change.

Revealed information:
-MM7 Campaign slated to be reexamined
-3 MM9 Wily Castle maps, representing Wily Castle Stages 1, 2, and 3+4.

Screenshots:
(click to show/hide)

---------------

And with that, please use this thread for all of your questions, concerns, suggestions, speculations, etc., and always stay tuned for more information!

April 11, 2015, 04:56:48 PM
Reply #1

Offline Meme Man

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #1 on: April 11, 2015, 04:56:48 PM »
#HYPETRAIN (CHO,CHOOO!)

April 11, 2015, 04:58:06 PM
Reply #2

Offline Gumballtoid

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #2 on: April 11, 2015, 04:58:06 PM »
Neato. I'm particularly eager to see that new campaign. Good luck to everyone on the team!

April 11, 2015, 04:58:14 PM
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Offline Beed28

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #3 on: April 11, 2015, 04:58:14 PM »
(click to show/hide)

April 11, 2015, 04:58:25 PM
Reply #4

Offline Tengu

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #4 on: April 11, 2015, 04:58:25 PM »
hello yes I would like to request that every skin in the game is replaced with bombman

April 11, 2015, 05:01:48 PM
Reply #5

Offline Korby

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #5 on: April 11, 2015, 05:01:48 PM »
Request granted.
In addition, I have taken the liberty of replacing every weapon in the game with Sakugarne and Gravity Hold.
Please understand, KD and I believe this will allow for much greater [rather literal] highs and lows in gameplay and we really think that these changes will separate the good players from the great players.

I can't wait to use my newfound powers to completely screw up the game's balance and give players a starting health of 28 without changing any damage values to really help the game feel more like a deathmatch.

I'm looking forward to the changes we're bringing in v5, and I hope you are too!

April 11, 2015, 05:11:57 PM
Reply #6

Offline Ivory

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I also have one or two maps for v5 already done, so heh.
« Reply #6 on: April 11, 2015, 05:11:57 PM »
It will be different to not be in a director's chair, but on the flipside, I can now put way more time into light's lab which is by far the thing I enjoyed doing most. I had a few things I wanted to do with it, but never had enough time while balancing leadership. Weeeee.

April 11, 2015, 05:17:07 PM
Reply #7

Offline Emmanuelf06

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #7 on: April 11, 2015, 05:17:07 PM »
Quote from: "Meme Man"
#HYPETRAIN (CHO,CHOOO!)

Same there ^^ MM9 has great designs, maps or robotmasters...the weapons will be fun certainly.
Could be interesting how you will make a story for the single player mode!  :cool:
The one of MMB extension was very nice (dat final battle ^^ :D )

April 11, 2015, 05:18:12 PM
Reply #8

Offline SmashTheEchidna

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #8 on: April 11, 2015, 05:18:12 PM »
Aw man, it's finally time. I can't wait to see what's in store for V5. It's also nice to see that Ivory is still contributing, as well!

I'd love to help in some way but I'm always feeling like I either won't have time or I won't be able to produce anything of acceptable quality.

Quote from: "Korby"
I have taken the liberty of replacing every weapon in the game with Sakugarne and Gravity Hold.
Please understand, KD and I believe this will allow for much greater [rather literal] highs and lows in gameplay and we really think that these changes will separate the good players from the great players.

I can't wait to use my newfound powers to completely screw up the game's balance and give players a starting health of 28 without changing any damage values to really help the game feel more like a deathmatch.

I'm looking forward to the changes we're bringing in v5, and I hope you are too!
suddenly this is relevant
(click to show/hide)

April 11, 2015, 05:27:49 PM
Reply #9

Offline Promestein

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #9 on: April 11, 2015, 05:27:49 PM »
Geez, so soon?
Wait... It's been almost a year since v4 came out? Where does the time go?


Anyways, looking forward to what magic you guys can work this time.

April 11, 2015, 05:43:01 PM
Reply #10

Offline Superjustinbros

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #10 on: April 11, 2015, 05:43:01 PM »
At first I thought this was going to be an expansion for Mega Man V since it takes place well before MM9 in the series chronology, and since an &Bass expansion was made even though it's not a numbered installment.

Ah well. *boards the hype train

April 11, 2015, 06:08:35 PM
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Offline LlamaHombre

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hope we don't tornado blow it
« Reply #11 on: April 11, 2015, 06:08:35 PM »
Literally my favorite game of all time

April 11, 2015, 06:13:26 PM
Reply #12

Offline Rui

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #12 on: April 11, 2015, 06:13:26 PM »
O: !!!


Good luck to the devs!!! I never got to play Mega Man 9 but I love the robot masters in them so I can't wait to use them as skins ~

April 11, 2015, 06:56:21 PM
Reply #13

Offline DoomManFTW

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #13 on: April 11, 2015, 06:56:21 PM »
So are you gonna implement an endless attack mode if you can?I made a suggestion topic with more details on how i think it should work :)

April 11, 2015, 06:58:37 PM
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Offline Magnet Dood

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #14 on: April 11, 2015, 06:58:37 PM »
is the MM7 campaign not going to stick out like a sore thumb for once or wat

Never cared much for MM9 but it's always nice to see new content. I'm excited to see what you have in store!