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Author Topic: Mega Man Awesome Network (intern positions available)  (Read 64374 times)

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January 10, 2012, 02:26:34 AM
Reply #195

Offline LlamaHombre

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Re: Mega Man Awesome Network (Blathers has returned)
« Reply #195 on: January 10, 2012, 02:26:34 AM »
I'm too busy flunking Algebra II

January 17, 2012, 02:41:27 AM
Reply #196

Offline Hallan Parva

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Re: Mega Man Awesome Network (Blathers has returned)
« Reply #196 on: January 17, 2012, 02:41:27 AM »
I put a request list on the frontpage because Megaman begged me to

if you have time I would HIGHLY suggest checking it out

also Megaman was a total broski and made the first AwNet map

it'll get pushed out in the next AwNet beta so just wait for it

January 19, 2012, 11:27:22 PM
Reply #197

Offline Hallan Parva

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Re: Mega Man Awesome Network (Blathers has returned)
« Reply #197 on: January 19, 2012, 11:27:22 PM »
I added a few new things to the request list and I also separated it into categories. Want to see your artwork in AwNet? Please help us out! Can't sprite, but you're good at making maps? Have at it. Maybe you have an idea for a future class? Go ahead, take a shot.

However, the main reason I bumped slash double posted is because of an issue recently brought up by Lego: the Skype devroom. Nothing gets posted in there and all of the calls are hosted in the "main" Cutstuff chat. The new weps and maps are also sort of passed around from person to person instead of the whole group, relying on a sort of "you'll get a copy eventually" system. As much as I like the devroom, I'll admit it's been collecting an Awful amount of dust lately.

So yeah, poll and what-not.

January 19, 2012, 11:38:08 PM
Reply #198

Offline Magnet Dood

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Re: Mega Man Awesome Network (Blathers has returned)
« Reply #198 on: January 19, 2012, 11:38:08 PM »
Voted AirHockey because it's true.

But I think you should keep the devroom. It might be useful trying to organize everything and such.

February 13, 2012, 01:36:13 AM
Reply #199

Offline chuggaafan1

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Re: Mega Man Awesome Network (Blathers has returned)
« Reply #199 on: February 13, 2012, 01:36:13 AM »
i'll be working on A HeatTeam Skin, So you can tell them apart.

February 13, 2012, 03:44:21 AM
Reply #200

Offline Hallan Parva

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Re: Mega Man Awesome Network (Blathers has returned)
« Reply #200 on: February 13, 2012, 03:44:21 AM »
HOLY ANTIDMG, WE HAVE PROGRESS

By all means, I'd love some new skins for Style Changes. I was actually proposing different HUDs for a few Styles, like how the AquaGuts buster has those lumpy bits on the outside.

Since we just got about a three-week bump, how's everyone holding up? Just tell me what you have. If you didn't do anything new, that's fine, I wasn't expecting you to. (You know, mostly since I haven't done jack shit myself...)

February 14, 2012, 09:06:31 PM
Reply #201

Offline Magnet Dood

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Re: Mega Man Awesome Network (intern positions available)
« Reply #201 on: February 14, 2012, 09:06:31 PM »
Hey, uh, Smashbro. Don't you think you should move this over to the actual completed projects forum?

I mean, you did kinda finish a version of it.

February 14, 2012, 09:19:58 PM
Reply #202

Offline Hallan Parva

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Re: Mega Man Awesome Network (intern positions available)
« Reply #202 on: February 14, 2012, 09:19:58 PM »
According to the MOD SQUAD beta releases don't count

I guess this could go in WORK IN PROGRESS though

February 14, 2012, 11:54:16 PM
Reply #203

Offline xColdxFusionx

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Re: Mega Man Awesome Network (intern positions available)
« Reply #203 on: February 14, 2012, 11:54:16 PM »
@Poll: Baw, I can't choose between Classes or Chips. ...I suppose I want Chips just a little bit more, though.

February 19, 2012, 05:40:46 AM
Reply #204

Offline Emmanuelf06

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Re: Mega Man Awesome Network (intern positions available)
« Reply #204 on: February 19, 2012, 05:40:46 AM »
More playable classes! I want all the netnavis  :mrgreen: lololo....

Good luck again, smashbro, you do a great job for us :3

April 01, 2012, 02:56:41 AM
Reply #205

Offline Toastman

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Re: Mega Man Awesome Network (intern positions available)
« Reply #205 on: April 01, 2012, 02:56:41 AM »
So far so good eh? This is going to be so awesome!

April 01, 2012, 02:23:12 PM
Reply #206

Offline Hallan Parva

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Re: Mega Man Awesome Network (intern positions available)
« Reply #206 on: April 01, 2012, 02:23:12 PM »
to be honest with you we've sort of lost a few of our best interns
and I can't work on this much myself due to other projects

once I finish my CSCC class and do some work for the Joe mod I can come back here
and there might be an update before the MM8 expansion BUT NO PROMISES

this isn't dead though, in the words of Korby "it's just sleeping"

April 03, 2012, 09:04:07 AM
Reply #207

Offline Emmanuelf06

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Re: Mega Man Awesome Network (intern positions available)
« Reply #207 on: April 03, 2012, 09:04:07 AM »
oh no =((((

April 30, 2012, 03:34:05 PM
Reply #208

Offline Hallan Parva

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lockity lock lock :cool:
« Reply #208 on: April 30, 2012, 03:34:05 PM »
Quote from: "SmashBroPlusB"
this isn't dead though, in the words of Korby "it's just sleeping"
hey guess what

TIME TO WAKE UP