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Author Topic: Conquest of Mechanus [Beginning]  (Read 20039 times)

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June 25, 2017, 10:12:38 PM
Reply #30

Offline Laggy Blazko

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Re: Conquest of Mechanus [Beginning]
« Reply #30 on: June 25, 2017, 10:12:38 PM »
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June 26, 2017, 01:56:47 AM
Reply #31

Offline Cyclo

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Re: Conquest of Mechanus [Beginning]
« Reply #31 on: June 26, 2017, 01:56:47 AM »
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June 26, 2017, 05:12:18 PM
Reply #32

Offline Flippy

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Re: Conquest of Mechanus [Beginning]
« Reply #32 on: June 26, 2017, 05:12:18 PM »
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June 27, 2017, 02:44:07 AM
Reply #33

Offline Cyclo

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Re: Conquest of Mechanus [Beginning]
« Reply #33 on: June 27, 2017, 02:44:07 AM »
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June 27, 2017, 07:24:32 PM
Reply #34

Offline bass44

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Re: Conquest of Mechanus [Beginning]
« Reply #34 on: June 27, 2017, 07:24:32 PM »
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June 28, 2017, 01:15:34 AM
Reply #35

Offline Gumballtoid

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« Reply #35 on: June 28, 2017, 01:15:34 AM »
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July 10, 2017, 07:36:19 PM
Reply #36

Offline Laggy Blazko

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Re: Conquest of Mechanus [Beginning]
« Reply #36 on: July 10, 2017, 07:36:19 PM »
Well then.
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August 05, 2017, 07:00:44 AM
Reply #37

Offline Hilman170499

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Re: Conquest of Mechanus [Beginning]
« Reply #37 on: August 05, 2017, 07:00:44 AM »
Sorry for the delay, but the show must go on!

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Alright, so here's the deal: You can still roleplay for previous cutscenes, but under two conditions:
-Please speficy which cutscene you are referring to through use of time frames and/or location.
-In the most recent cutscene, you can kinda interact with the game and slightly alter what I say next. However, that is not the case when you roleplay past cutscenes.

That aside, I also took the liberty to bold whatever is important in the current situation.

August 05, 2017, 07:14:29 PM
Reply #38

Offline Gumballtoid

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Re: Conquest of Mechanus [Beginning]
« Reply #38 on: August 05, 2017, 07:14:29 PM »
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August 06, 2017, 12:49:00 AM
Reply #39

Offline Jman

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Re: Conquest of Mechanus [Beginning]
« Reply #39 on: August 06, 2017, 12:49:00 AM »
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August 06, 2017, 03:33:15 AM
Reply #40

Offline Cyclo

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Re: Conquest of Mechanus [Beginning]
« Reply #40 on: August 06, 2017, 03:33:15 AM »
Part 1
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Part 2
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August 09, 2017, 06:59:10 AM
Reply #41

Offline Laggy Blazko

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Re: Conquest of Mechanus [Beginning]
« Reply #41 on: August 09, 2017, 06:59:10 AM »
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August 11, 2017, 04:17:02 PM
Reply #42

Offline JaxOf7

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Re: Conquest of Mechanus [Beginning]
« Reply #42 on: August 11, 2017, 04:17:02 PM »
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August 13, 2017, 08:34:31 AM
Reply #43

Offline Hilman170499

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Re: Conquest of Mechanus [Beginning]
« Reply #43 on: August 13, 2017, 08:34:31 AM »
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BATTLE TIME!
Bass-Sama, Boarfanger Man, Ashie and Shepard vs. 1 Slime, 1 Snake [Battle A]
Simon & Finley, Wynn, Jusuke and Harold vs. 1 Slime, 1 Snake [Battle B]


Hil: Stay on your toes, folks! Show these simple creatures what you're made of! I'll try my best to feed you some info using the scanners on your headsets.

That's right! Whenever you encounter a new enemy type, they will be recorded by Mission Control. Be on the lookout for important information within his flavour text!
Monster Log:
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As for the battle itself:
-You can perform a basic attack to deal out a weak non-elemental strike. This also recovers 1 point of ENR.
-You can use your skills.
-Items can give you an edge in battle, but equipment change cannot be done mid-battle without the proper skill.
-Defend your allies for that turn if necessary. You can guard one ally and take their blow, splitting the damage dealt. Keep in mind that this uses up a turn and depends on your INT, so if you are slower than all enemies on field, you basically wasted a move.
-When in a pinch or making a plan, switch out with other teammates, although it only works if allies are in the same general area and depends on INT. If multiple battles happen in the same area, you can also have party members on the field switch between battles!

Oh, yeah, I should also point out that the p stands for money.

August 13, 2017, 03:47:03 PM
Reply #44

Offline Thunderono

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Re: Conquest of Mechanus [Beginning]
« Reply #44 on: August 13, 2017, 03:47:03 PM »
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Grab-Strike > Snake