Mega Man 8-bit Deathmatch > Help & Editing
CBM classes ignoring custom skins for bots
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Trigonomancer:
I'm trying to test skins for cbm and also make some custom bots for fun, for some reason the bots that use cbm classes just use their default skin even tho I specified them not to!
The bot info:
(click to show/hide){
name = "\cjCloudDrip"
accuracy = 1
intellect = 3
evade = 0
anticipation = 1
reactiontime = 2
perception = 1
favoriteweapon = "ThunderBoltWep"
color = "00 00 00"
gender = "male"
skin = "clouddrip-c"
class = "CloudMan"
revealed = true
script = "humanbot"
chatlump = "chats/BOTCLOU.txt"
chatfrequency = 50
}
Spawned bot without CBM and it works...
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But with CBM Cloudman it doesn't!
(click to show/hide)
Rozark:
I'm not sure if it'll make that big of a difference (or even a difference at all, but it's worth a shot) but try changing
class = "CloudMan"
to
class = "Cloudman"
if not that, then any version of cloudmanc, Cloudmanc, or CloudManc
I was working on a master wad of viable alternative skins for classes (both CBM and CCBM) compatibility a few months back and came close to finishing, of which contained about a 100+ eligible skins. However, I was interrupted by the problem that I couldn't directly use a class's soundclass for taunts, so needless to say it's on the burner for awhile. I bring this up because I remember the smallest and dumbest errors breaking things or not having them work while I tested to make sure each implementation was going how I needed it.
Trigonomancer:
--- Quote from: Rozark on March 27, 2021, 11:03:24 AM ---I'm not sure if it'll make that big of a difference (or even a difference at all, but it's worth a shot) but try changing
class = "CloudMan"
to
class = "Cloudman"
--- End quote ---
It didn't work :confused:
(click to show/hide)
The class part itself works, the bot spawns as a Cloudman class, it just seems to ignore my skin and use the default Cloudman one.
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