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NemZ's tileset emporium
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Topic: NemZ's tileset emporium (Read 161818 times)
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June 04, 2011, 09:56:19 PM
Read 161818 times
NemZ
MM8BDM Extender
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Date Registered: October 13, 2010, 03:00:53 PM
NemZ's tileset emporium
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June 04, 2011, 09:56:19 PM »
This thread is a clearinghouse of my custom 8bit tilesets, freely available for anyone's use though mostly made for specific expansion projects. I'm open to MM8BDM-related requests but I don't promise to accept all of them.
Also check out my tutorial thread.
X2:
(click to show/hide)
Green Biker Dude
X1:
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Highway
Chill Penguin
(one of those unusual maps where the base color for all four tile palettes isn't black. I won't be doing special slope tiles for every stage that has them but that's a big part of CP stage's feel, plus the snow would look out of place otherwise.)
Spark Mandrill
(The way all the platforms have edges all around will probably necessitate making some compound textures and breaking areas up into units of identical widths. It's either that, ignore the edges, or make a custom texture for every damn wall)
Armored Armadillo
Launch Octopus
Boomer Kuwanger (should be interesting finding a good place for the big weather control thingy)
Sting Chameleon
Storm Eagle
(airship/carrier thing was WAY more work than I wanted to put into it, especially with one-use-only tiles. You can have it flying around in the background though)
...Now with a more accurate skybox texture thanks to Knux for providing a proper reference photo.
Flame Mammoth (and 'frozen' lava by request)
Sigma's Fortress
Powered Up:
(click to show/hide)
Intro
(peach = common background color, not black or white. Kinda weird, but I guess it works? 'House' block actually required using three of the four palettes.)
Bomb Man PU
Guts Man PU
Cut Man PU
Elec Man PU
Ice Man PU
(cheated like a mofo on the dark background, but oh well... looks cool and isn't anything too outrageous.)
Fire Man PU
Oil Man PU
(palette correction, tweaks and additions from existing FC tileset)
Time Man PU
(palette correction, tweaks and additions from existing FC tileset)
Wily stages
Construction Tiles (just the weird ones, and no idea what skybox they're supposed to go with)
Wily Wars (MM1):
(click to show/hide)
WW1 Bomb
WW1 Guts
(rather bland, but parallax mountains should look nifty.)
WW1 Cut
WW1 Elec
(Will probably have to make composite texture patches for each individual wall section to make it look right, so a modular stage design would save a lot of work)
WW1 Ice
WW1 Fire
(backgrounds should be interesting with multiple layers of caverns in parallax. The actual textures will need to be built from tiles depending on the size of whatever space it needs to fill.)
WW1 Wily stages
(mostly the same recolored tiles, with stage 3 and all the weird little extra bits off to the side)
Wily Wars (MM2):
(click to show/hide)
WW2 Wood
WW2 Air
WW2 Crash
WW2 Flash (when setting up the animated iceblocks remember that they should stay blue most of the time, only cycling through the last three tiles occationally with a long delay.)
WW2 Quick
WW2 Metal
WW2 Bubble
WW2 Heat (will need to place the lava falls/flows as needed)
WW2 Wily 1
WW2 Wily 2-4
(3 stages with the same tileset, though each of them tries to use different parts of it to stand out.
Still, I figured I might as well just keep all the pieces for all three because who knows what some mapper might need.)
WW2 Wily 5&6
Wily Wars (MM3):
(click to show/hide)
Magnet Man
Hard Man
Top Man
Shadow Man
Spark Man
Needle Man
Snake Man
Gemini Man
Wily 1 and 4
Wily 2, 3, 5 and 6
Wily Wars (Tower):
(click to show/hide)
Buster Rod G
Mega Water S
Hyper Storm H
Tower 1
Tower 2
Tower 3
Tower 4
Mega Man V:
(click to show/hide)
Mercury
Venus
Mars
(forget gun barrels on main sheet, use below instead)
Jupiter
Saturn
Neptune
(and deck gun prop)
Uranus
Pluto
Terra
(includes some tiles from darkmoon, wily 1 and wily 3 to flesh it out)
Wily
(skipping the rush jet level... meh)
Mega Man & Bass:
(click to show/hide)
Museum
Cold Man
Burner Man
(cheated on the flowers but it didn't look right without them. I suggest using a layered approach to the outdoor backgrounds [ferns & leaves > trunks > green] to really give it a feeling of depth.)
Pirate Man
(I cheated on the beach animation, but oh well... couldn't see any other way to pull that off)
Ground Man
Tengu Man mk2
(ignore the propellers on the main sheet and use the ones below.)
Magic Man
(tracks are only 4 pixels high from the side. The stripped poles should have a continuous twist if textures are placed correctly)
Astro Man mk2
(I suggest making the white panel tiles slightly transparent, allowing actors placed behind it to create silhouettes)
Dynamo Man
I don't really like these much and don't blame the v4 team for not using them.
I may redo the whole thing at some later time.
...and I did!
King stages (more coming soon)
(the second is it's actually 3 mini-stages linked together with palette swaps, so I suggest something along the lines of Crystalman's stage)
Mega Man & Bass 2:
(click to show/hide)
Cave
Aircon Man
Komuso Man
Konro Man
Dangan Man
Clock Men
Compass Man
Rockman Shadow
DOS:
(click to show/hide)
Dyna Man
Sonic Man
(now with fans AND underwater fans)
Volt Man
Shark Man
Wave Man
(and whole crankshafts)
Oil Man
Torch Man
Bit Man
Blade Man
Wily
Other:
(click to show/hide)
MM7 stuff
CloudMan animation tiles
Random MM10 stuff
Requested RMW2 stuff
Battle Network stuff
Logged
June 04, 2011, 10:16:03 PM
Reply #1
Copy Robot
MM8BDM Extender
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Date Registered: July 13, 2010, 04:58:13 PM
Re: NemZ's tileset emporium
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Reply #1 on:
June 04, 2011, 10:16:03 PM »
I think the FC people beat you to the punch for Wily Wars
http://www23.atwiki.jp/rockmanforte/?pa ... 8%E7%B5%B5
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June 04, 2011, 11:12:47 PM
Reply #2
NemZ
MM8BDM Extender
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Date Registered: October 13, 2010, 03:00:53 PM
Re: NemZ's tileset emporium
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Reply #2 on:
June 04, 2011, 11:12:47 PM »
So what?
Besides, it looks like they only did the new stages to me... the 1-3 stages also had graphic overhauls for TWW. They also clearly didn't follow strict NES limitations either; the tiles are individually fine but the stage maps have way too many pallets in such close proximity that even the pallet swaping tricks used in 5&6* can't account for all of it.
*check out a map of Charge Man's stage for an easy example: The red car is the same tileset as the green one earlier, just with a different color selection.
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June 05, 2011, 12:22:59 AM
Reply #3
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: NemZ's tileset emporium
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Reply #3 on:
June 05, 2011, 12:22:59 AM »
We could really use your help over at MM&B! Tilesets are incredibly important at the moment, especially so our mappers can start on that!
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June 05, 2011, 01:44:19 AM
Reply #4
NemZ
MM8BDM Extender
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Date Registered: October 13, 2010, 03:00:53 PM
Re: NemZ's tileset emporium
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Reply #4 on:
June 05, 2011, 01:44:19 AM »
Fair enough. When I finish the WW version of BombMan I'm currently working on I'll take a crack at MM&B. Any particular stage you had in mind first?
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June 05, 2011, 02:50:47 AM
Reply #5
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: NemZ's tileset emporium
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Reply #5 on:
June 05, 2011, 02:50:47 AM »
We're currently working on Ground Man, so you could work on that if you'd like. Cold Man has already been done by the FC team, and Astro and Tengu are not very high priority at the moment, for future(?) reference.
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June 05, 2011, 09:18:03 PM
Reply #6
NemZ
MM8BDM Extender
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Date Registered: October 13, 2010, 03:00:53 PM
Re: NemZ's tileset emporium
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Reply #6 on:
June 05, 2011, 09:18:03 PM »
WW Bomb is done.
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June 07, 2011, 07:24:38 PM
Reply #7
NemZ
MM8BDM Extender
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Date Registered: October 13, 2010, 03:00:53 PM
Re: NemZ's tileset emporium
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Reply #7 on:
June 07, 2011, 07:24:38 PM »
ground man is up.
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June 07, 2011, 07:27:30 PM
Reply #8
MagnetMan497
Standard Member
Date Registered: November 13, 2010, 04:48:53 PM
Re: NemZ's tileset emporium
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Reply #8 on:
June 07, 2011, 07:27:30 PM »
Oh, those look nice! What's next, Pirate, Burner, or Dynamo?
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June 07, 2011, 07:35:46 PM
Reply #9
NemZ
MM8BDM Extender
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Date Registered: October 13, 2010, 03:00:53 PM
Re: NemZ's tileset emporium
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Reply #9 on:
June 07, 2011, 07:35:46 PM »
I'm thinking pirate.
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June 07, 2011, 08:02:24 PM
Reply #10
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: NemZ's tileset emporium
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Reply #10 on:
June 07, 2011, 08:02:24 PM »
Great Job! These look excellent!
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June 10, 2011, 06:28:22 AM
Reply #11
NemZ
MM8BDM Extender
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Date Registered: October 13, 2010, 03:00:53 PM
Re: NemZ's tileset emporium
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Reply #11 on:
June 10, 2011, 06:28:22 AM »
Pirate is done.
I guess I'll try Dynamo next even though it's just a big green blah.
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June 10, 2011, 06:51:56 AM
Reply #12
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: NemZ's tileset emporium
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Reply #12 on:
June 10, 2011, 06:51:56 AM »
You rock, NemZ. Thank you for doing these.
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June 10, 2011, 07:30:49 AM
Reply #13
NemZ
MM8BDM Extender
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Date Registered: October 13, 2010, 03:00:53 PM
Re: NemZ's tileset emporium
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Reply #13 on:
June 10, 2011, 07:30:49 AM »
It's not a big deal. I've got lots of free time at the moment and I'd just be doing different stages for my own amusement if you hadn't asked for these. Glad I can help.
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June 10, 2011, 01:51:51 PM
Reply #14
Jc494
Enthusiast
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Date Registered: February 23, 2011, 06:57:17 PM
Re: NemZ's tileset emporium
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Reply #14 on:
June 10, 2011, 01:51:51 PM »
Wow, those Pirateman stage textures look... amazing. Nice work NemZ (even though I'm not part of the MM&B dev team, just wanted to say they look nice).
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NemZ's tileset emporium