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Messages - -FiniteZero-

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Mega Man Discussion / Re: Mega Man 11
« on: April 29, 2018, 02:22:40 PM »
After the game got announced, I immediately went to my desk to start making a robot master that I want to send to Capcom for this game.
His name is Glass Man, And please tell me it's a brand new robot master that I can suggest to be one of the villains of Mega Man 11. :)

I do believe there is not a Glass Man, however I'm pretty sure they already designed the Robot Masters for the game by this point.

W.I.P Forum / Re: MM8BDM Doom-Style HUD (revamp V0.5 release)
« on: January 17, 2018, 08:17:18 AM »
Bump for new version.

Mega Man Discussion / Mega Man 11
« on: December 04, 2017, 09:16:59 PM »

Guys, it's happening.

Looks neat, I'm quite glad they're going with a 3D artstyle this time, I hope it turns out well. Seems they might have some interesting mechanics.

Mega Man Discussion / Re: What's Megaman's future?
« on: July 03, 2017, 06:46:50 AM »
Honestly, I think what we could use is something new. While classic 8-bit style gameplay is nice, I think we could use something out of left field to give the franchise new life. I'm thinking a third-person shooter (not cover-based but more mobility-based) with modern graphics, but still sticking to the artistic style Mega Man is known for. I've had a few ideas for mechanics (such as a lock-on where you can aim with the right stick to be more precise, and in order to hit a moving target) and how the weapons would interact (like the Rolling Cutter normally going either a set distance or until it hits something before returning, and if you're locked on and aim to the side it boomerangs in a way to hit them on the side; useful against Sniper Joes).

While a traditional platformer would be nice of course, something like this could renew interest in the series.

W.I.P Forum / Re: MM8BDM Doom-Style HUD (V03 release)
« on: August 14, 2016, 08:57:54 PM »
I'm not sure what crouching has to do with this project. This is about a HUD, not about skins.

Anything Goes / Re: General Offtopic Discussion
« on: August 06, 2016, 06:00:17 PM »
Oh hey, new forum stuff.
I'll have to get used to this.

W.I.P Forum / Re: MM8BDM Doom-Style HUD (V03 release)
« on: July 29, 2016, 06:46:56 PM »
Hm. Once I get a good mugshot, perhaps. Unless there is one I didn't know of.

W.I.P Forum / Re: MM8BDM Doom-Style HUD (V03 release)
« on: July 29, 2016, 04:12:12 PM »
Grab the v5 compatible version in the opening post. If there are any issues, please let me know.

Forum Games / Re: Rate the avatar of the user above you
« on: July 28, 2016, 02:36:58 AM »
8/10 Pretty good, though I think I'm missing obvious symbolism.

Resources / Re: NemZ's tileset emporium
« on: July 20, 2016, 02:42:56 PM »
My guess is no, at least not in the forseeable future.
Since that's what he said.

W.I.P Forum / Re: MM8BDM Doom-Style HUD
« on: July 18, 2016, 11:07:00 PM »
Ah, and it also fixed the problem with text appearing on the bar. Yay.

I'll upload the new version shortly.

W.I.P Forum / Re: MM8BDM Doom-Style HUD
« on: July 18, 2016, 07:12:34 PM »
Bump for alpha release.

General Gaming Discussion / Re: General Gaming Footage Thread
« on: July 14, 2016, 07:11:33 PM »
Well, this isn't the BEST place to show this off, so I should probably join a Doom forum or something.

I made a minor mod that adds three difficulties. They share a similar theme: Increasing the amount of damage done both to you and your enemies, as well as reducing the amount of ammo you pick up. Each one has enemies with a bit more health and do a bit more damage than the last, with Maximum Carnage having faster enemies and Ultimate Carnage having them respawn. ... arnage.wad

Anything Goes / Re: General Offtopic Discussion
« on: June 13, 2016, 06:53:47 AM »
Honestly, I'm rather disappointed that there isn't an 8-bit cover of Mega Man Soccer's soundtrack.

MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: April 27, 2016, 01:35:52 PM »
Or you could be like modern game devs and release it early with bugs and incompleteness, saying you'll patch it later.

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