Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - TheDoc

Pages: 1 2 [3] 4 5 ... 101
31
Forum Games / Re: Cutstuff 2020's Best Robot Master EVER
« on: December 16, 2020, 07:26:22 AM »
Frost Man
Ballade
Solar Man
Acid Man
Wind Man

32
Forum Games / Re: Cutstuff 2020's Best Robot Master EVER
« on: December 14, 2020, 09:46:38 PM »
Wow, it's been awhile.

Hard Man
Strike Man
Grenade Man
Turbo Man
Dive Man

33
Help & Editing / Re: Play the campaign in coop?
« on: December 11, 2020, 06:25:53 AM »
Other than a private campaign coop mod I've seen mysteriously floating around on Doomseeker, not to my knowledge. There is a couple of MMSP mods (that have content completely separate from the core campaign) that you CAN play with a friend. I'm not sure how compatible they'd be with the most recent version since it came out very recently, but you should have some luck finding some versions that are compatible with v5d.

34
Projects & Creative / Re: Chaos Generator Ver. P
« on: November 20, 2020, 08:40:32 PM »
Wait, does this mean there's no room for spectators at all? Or that, if there is one person sitting in the spec box, the game just won't start?

35
To add my comments (without echoing the sentiments Mike said he wants to fix):

Ra Moon:
Similar to chuggaa, I think Ra Moon's difficulty would also be fine if it wasn't for the fact that you get Dawn Breaker. For lore and an achievement, you can really do whatever you want, but when you're giving away a weapon that nearly always one-shots enemies with incredible ammo efficiency, you really have to make them work for it.

I thought Ra Thor was a perfectly fine first phase (and I'm very thankful that I didn't have to start over when dying to Ra Devil), so if you were to do any difficult tweaks, I would start at the Devil (or do a third phase). I get wanting to shy away from Quint difficulty, but Ra Devil's neutral behavior does feel barebones, and the weapon puzzles aren't actually difficult in execution once you pick up on what to do, which makes it a set sequence of actions to perform, not an actual fight, and that will only take so many tries. In fact, I was fully expecting a third phase and was nonplussed when that ended up being it (not that I would know what a third phase would be; I know nothing about Ra Moon lore-wise).

I will comment, though, that I used Concrete Block to climb just fine. It's definitely the most finicky ascension weapon to use up that tiny column, but it's 100% consistently doable when you get it down. Oh, also, I used Concrete Block to block the blue fireballs prior to the fight, so I didn't actually have a barrier weapon for that homing attack. I ended up just having to burst him the hell down, but maybe a better verification puzzle for barriers next time? At least one that can't be bypassed with Concrete Block.

Terra: I honestly.......don't remember Terra. I remember thinking he was really difficult, but beating him in an abnormally low amounts of tries. And then, we just kinda moved on...............Oh wait, I do remember wishing there were more opportunities to hit him given the fact that you are constantly jumproping multiple Spark Chasers at a time. Being too slippery as a boss is fine, but then you have to babysit these Spark Chasers the whole time and it's just frustrating.

Weapon Archive: Thought it was great, but maybe that was just because I was completely fanboy star-struck by this boss's premise. Maybe it was the obvious choice, but I wasn't expecting it and I feel like I got much more enjoyment because of it.

I thought the third phase was....not harder than the first two necessarily, but not "easy". That may have to do with the fact that I don't know how to dodge Bass's kick, though. And in my experience, Copy Bot's onslaught of weapons was still something you had to respect his space with. I'm gonna stop myself before I start rambling about nothing.

Sunstar:
So, full disclaimer, I had Tornado Hold for the fight and bound "use TornadoHoldWep" to a button for quick switching, so take my feedback with a grain of salt.

I thought Sunstar was almost perfect difficulty-wise. He has so many attacks that seem impossible to dodge until you stop for a second and think them through, and what you get are some of the most innovative attacks to dodge in the campaign. I LOVE IT. Ducking underneath a bouncing homing ball, having to quick switch to your ascension weapon for the laser, and then jumproping it on his last phase was so freaking exciting. Yes, it's often manic, painful, rapid-fire and jaw-dropping, but this is Sunstar. If you're going to rock someone's balls with a Classic Megaman boss, this is the guy. I actually kind of wish he was alluded to at least once before you free Wily, but that's a bit off-track.

I'm sure plenty of people would argue that you might not have Tornado Hold, and you shouldn't have to have a quickswitch bound because not everyone even knows that's a thing. Specifically for the straight laser attack, I think that's a good point; if you're not actually supposed to use an ascension weapon (and even if you are, you might require a wall and a couple seconds), I agree that the attack is incredibly punishing, and having a way around that one attack is the difference between even seeing his next phase and just dying in the first 10 seconds. Personally I had no trouble for reasons already stated, but I feel like mine was a special case, so.....I'll just defer to your judgment there.

BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAASS
Oh, and a sidenote, the Ballade Cracker was the toughest weapon to unlock in the entire chapter by a COUNTRY MILE, and although it should certainly be a challenge, this was just ridiculous. This dumbass is charging blindly on a stage that's literally just a giant room against RMs with damage that can effortlessly kill a normal player in 2 seconds flat, if not less. I was absolutely exhausted by the time I finally got it, and that was WITH just spamming Dawn Breaker and infinite Rush Search, which were 100% mandatory for me. I would not wish this on anyone else.

36
W.I.P Forum / Re: MM4SP - Cossack Crusaders (WIP)
« on: August 26, 2020, 01:54:53 AM »
I have a question, is Galaxy Man going to be an actual stage, or is he a placeholder for a future MM10 robot master?
I mean, considering the pattern of having an RM from each game, starting at MM2 and ascending from there, it's probably an actual stage. I don't see why they'd skip over that for MM10.

37
You have to beat the shark first, but after that,
(click to show/hide)

38
Anything Goes / Re: Help with Frag Messages
« on: May 29, 2020, 12:42:19 AM »
In the Esc Menu, Options -> Advanced Options -> HUD Options -> Large frag messages to OFF

39
W.I.P Forum / Re: V-Classes Public Beta v1.0
« on: May 23, 2020, 12:28:32 AM »
Yes, it HAS been awhile.

The thought of ultimates for classes has definitely crossed my mind numerous times, so this isn't that much of a surprise, but I am glad to see that CBM isn't completely monopolizing the classes market (haven't actually tried Grand Classes yet <__<). I look forward to trying this out, and good to see you again, Shmeckie :)

40
Help & Editing / Re: How to play single player
« on: March 29, 2020, 09:24:50 PM »
I mean....it should be under "Start". Unless you're talking about the MMSP mod(s)?

41
Anything Goes / Re: Cutstuff Sanctuary
« on: November 22, 2019, 09:39:52 PM »
I've been lurking on Cutstuff for about a year before I actually made an account, barely ever associating with the people on the forum because I found enough of them to be dismissive, rude, and overall arrogant when interacting with people they aren't particularly chummy with. At first, I thought that perhaps it was my fault, but after being on here long enough and seeing the loads of drama on this forum over time, I've definitely changed my mind since then.

That being said, even with the zero interaction I've personally had with the community, I've seen people change over time to people that I believe I could have a normal conversation with, and even a couple that were publicly remorseful for how they've behaved in the past, and even though it by no means motivates me to dive into this community headfirst, I could at least recognize that people on this forum (and honestly, the internet in general), no matter how we interact with each other, were still people, and people have the capacity to change and be better, or at least different than how they were before.

So I say this, bass44, because you are one of those people that I've seen change. Even though I barely know you at all, I've seen enough to say that you have changed. Of course I'm sure there's plenty I don't know about in the background, what you've said or what you've done, but in my mind, those who are remorseful of their actions have more hope of changing for the better than those who cannot see their own shortcomings; the first (and sometimes hardest) step to conquering our faults is to recognize the faults are there. And you have. So lift your head up.

Also, without getting in to your religion or what you believe, doing good and being good solely in response to the gripping fear of karmic punishment is no different that being worked to the bone at a concentration camp. You just can't live in that kind of constant fear and despair and call it living; it's incredibly unhealthy for your psyche and it won't land you in a place of content. The world is unfair; bad things happen to good people all the time and vice versa. I think we should strive to do good because it can better the lives of others and draw in those who recognize that same goodness. It obviously doesn't always work that way, though, and sometimes "doing good" causes more pain than doing nothing. In these times, if you continue to believe that bad things happen because you weren't "good" enough, you'll drive yourself into the ground with nothing to show for it because bad things will always happen.

As important as becoming a better person is, it's also important to recognize who you are and own it. You are who you are today BECAUSE of your past choices. Stop thinking about what you could've done because you would have done the exact same thing, because that's who you were, and that can help shape who you are now if you choose to accept the past for what it is and believe that it will help you make a better future. Wish you the best.

42
Closed / Re: [v5d] [Bug] Misplacing Thunder Claw pegs by dying
« on: October 02, 2019, 07:29:03 PM »
When a peg is displaced, is it just the sprite or is the grapple point itself also displaced? Like, could you actually swing from a displaced peg?

43
Help & Editing / Re: Gravity Man's Stage
« on: September 29, 2019, 04:46:16 PM »
Only advice I can think of is that certain weapons work better at different levels of gravity, especially when in comes to high gravity in that long hallway (Bubble Lead, Ice Wave). After all, the map is built around taking advantage of the gravity mechanic, so just going balls deep regardless of the gravity will turn out poorly. I don't find Gravity Man's stage particularly difficult, so if you've managed to get this far, I just think perseverance will win you the map eventually as long as you stay aware of the gravity throughout the game. Good luck!

P.S: I actually don't remember if Bubble Lead is in this map in retrospect, but there are plenty of weapons that you can spam similarly.

44
Forum Games / Re: Ruin-A-Wish
« on: August 13, 2019, 04:20:43 AM »
Granted, but they're all under nicknames/handles you don't recognize.

I wish for a game that I always enjoy no matter how much or how long I play it.

45
W.I.P Forum / Re: MM4SP - Cossack Crusaders (WIP)
« on: June 17, 2019, 06:43:54 AM »
Gotcha; just curious. Just the 8 stages is pretty ambitious on its own, so I truly wish you guys the best of luck!

Pages: 1 2 [3] 4 5 ... 101