Cutstuff Forum

Mega Man 8-bit Deathmatch => Help & Editing => Topic started by: SaviorSword on October 21, 2011, 05:38:46 PM

Title: Rippers, How do they work?
Post by: SaviorSword on October 21, 2011, 05:38:46 PM
It's been a long time since I've had this question, but due to bein' quite lazy, I've never have found the answer at the moment.
Let's take Metal Blade and Ice Slasher for a moment.

Metal Blade:
Code: [Select]
actor MetalBlade
{
PROJECTILE
scale 2.5
+RIPPER
+DONTBLAST
Speed 40
Radius 3
Height 4
Damage (14)
States
{
Spawn:
METL AB 3
loop
}
}

Ice Slasher:
Code: [Select]
actor IceSlasher
{
PROJECTILE
Radius 5
Height 5
scale 2.5
damagetype "Ice2"
damage (11)
+RIPPER
speed 22
States
{
Spawn:
ICES AB 3
loop
}
}

A player is 16 in radius and 52? in height. For each tic, when the porjectile is in the target's body it deals damage. My problem is how much damage is calculated when the projectile is half-way into the target's body.
For instance, If an attacker is 40 units away from a dummy and threw a Metal Blade and in 1 tic the Metal Blade would have 3 of its radius inside the target and the other stickin' out. Now how much damage would that be?
Title: Re: Rippers, How do they work?
Post by: Korby on October 21, 2011, 06:49:11 PM
14 damage. If any part of the radius enters an actor, full damage is dealt.