Cutstuff Forum

Mega Man 8-bit Deathmatch => Bugs/Suggestions => MM8BDM Discussion => Rejected => Topic started by: SaviorSword on November 18, 2011, 03:36:49 PM

Title: Linedef fixes
Post by: SaviorSword on November 18, 2011, 03:36:49 PM
As I have already scanned through the IX Pack and AMP. I might as well do the same to the main pk3 for maps that have linedefs that lack the block monster property where its needed.

MM1FIR: They can get stuck in the fire trap areas, but addin' block monsters there shouldn't hurt.
MM2QUI: Although it has no pits, I suggest that ya add block monster so that bots won't run into the beams.
MM3TOP: Spike pit area.
MM4TOA: Waterfall to the pit area.
MM4BRI: One step on the side pit of the map.
MM4DUS: All bots can be crushed. Maybe a linedef on the crusher area wouldn't hurt.
MM6YAM: Conveyer belt sides.
MM6MRX: The outside buildin' with Gyro Attack, one of the side that's close to the main buildin'.
MM7SHA: Spiral staircase area.

I gotta say, I'm surprised to find this many mistakes, but ratio wise this is pk3 that has the least amount of problems. Also I noticed somethin' odd. There's a clank sound whenever the main Freeze Cracker breaks, but I never heard it online.



Last thin', a little shout out to my weapons and items tweak topic. I changed the polls and I want folks that voted to vote again for changes on weapons and such.
Title: Re: Linedef fixes
Post by: ice on November 18, 2011, 05:44:03 PM
I think it might be possible for the laser area to have a script that changes the blocking lines like in my battle&chase mod when they fire, but yeah, it also gets annoying when they get lodged in the corridors just waiting to be beamed

Also, there is a blocking line in chargeman's stage that was pointed out a while ago in the back car, what exactly did that one prevent?
Title: Re: Linedef fixes
Post by: CutmanMike on December 10, 2011, 12:09:20 AM
I'll handle the ones that instakill them, not the crushers/beams though.
Title: Re: Linedef fixes
Post by: T's Inventions on November 08, 2012, 03:39:11 AM
You might also want to add the block monster flags to some LineDefs in MM3GEM as I think the bots fall in the water pit too often.
Title: Re: Linedef fixes
Post by: SaviorSword on November 09, 2012, 04:21:28 PM
What a necro dump there. :
If bots fall into a pit and not die, that's not a problem. If they stuck on an unnecessary linedef or fall to their deaths, now that's a problem.
Title: Re: Linedef fixes
Post by: Ukiyama on November 09, 2012, 06:31:42 PM
I think I understand why he is suggesting it though, 9 times out of 10 all bots will mindlessly be sitting in that water hole.