Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - SaviorSword

Pages: 1 ... 3 4 [5] 6 7 ... 104
61
W.I.P Forum / Re: AMP 2
« on: March 15, 2016, 07:48:43 AM »
Nice work Mendez.

Seein' how I just appear here and there, so ya can take what I have to say with a grain of salt.

Size matters, sure, but size isn't EVERYthin' when it comes to mappin' for ANY game really. Games with naturally fast pace say ol' Sonic games will naturally demand bigger maps to accommodate the pacin' of said game. This is why if ya threw Sonic into say Mega Man 3, the rather "large" game we would know of it would be a rather short experience. Same goes with if Mega Man was thrown into say Sonic 3. Mega Man just doesn't have the speed to navigate the massive environment without the environment gratin' on the player's patience to simply go from point A to point B. This example does consider the mechanics of the Spin Dash for Sonic and Mega Man's weapons.

Now with the game mechanics/physics/pace in mind, those are probably the utmost important elements to tailor yar map to. For MM8BDM there's no vanilla weapons that is hitscan in any sense of the word and the player travels rather slow on foot, so the effective weapon range of most weapons are rather short-range'd. To translate that feature of MM8BDM to a map means that maps can't exceed a certain size else the size itself will become a permanent obstacle in the map and interfere with the game's pace/flow.

Not to mention there's not a whole lot of mobility when it comes to vertical travelin' either, so tall maps will also be playin' on a shortcomin' of MM8BDM.

Now I would go on with other examples and what have ya, but I've gotta go durin' this post. I might finish the post another time.... or never....

62
Anything Goes / Re: General Offtopic Discussion
« on: March 15, 2016, 06:10:18 AM »
Quote from: "MusashiAA"
Quote from: "Megaman94"
Quote from: "Kapus"
I don't think anyone realized it was your birthday.

I posted that it was my birthday around noon. That was more than enough time where someone could see that post, especially since more than half of the members posted in here and they get notified every time someone else posts in this topic. I think it was more like, nobody knows me or really likes me, so no one bothered to wish me a happy birthday.

Everyone knows and likes Shade Guy, so everyone is wishing him a happy birthday. By the way, happy birthday Shade Guy

And this is why I think birthday forum bandwagons are inappropriate, elitish, and most importantly inconvenient unless the one feeling left out doesn't take feeling left out too seriously.


Warnin'! Fraglie egos are EVERYwhere. Even the way ya live can offend someone, just like how this post I just made probably did! :(

Incomin' ban for offendin' someone! Bye Cutstuff! Nice ridin' with ya!

63
Anything Goes / Re: General Offtopic Discussion
« on: March 13, 2016, 01:22:20 AM »
Ya'd think there's enough fortune cookies for the world to go around, there would be a high amount of wise folks.

But then again, he did kinda address the rarity reason...

64
General Gaming Discussion / Re: Fire emblem General thread
« on: March 11, 2016, 06:13:06 PM »
A bit of a nerco-bump, but Fates anyone?

Also for a lil' Awkenin', I beat it on Lunatic. It was more strict in every imaginable way. The only thin' that bother'd me was how "lazy" the difficultly was from Hard to Lunatic.
Also, I'm not willin' to throw dice JUST for Lunatic+.

65
Forum Games Archive / Re: Describe the avatar above you!
« on: March 11, 2016, 05:53:50 PM »
A Dragon/Dark Latias! Watch out for Fairies!

66
W.I.P Forum / Re: The Idea(s) Topic
« on: January 28, 2016, 05:15:04 AM »
Main question now is...
Whose gonna do the work?

67
W.I.P Forum / Re: The Idea(s) Topic
« on: January 12, 2016, 10:26:31 PM »
Quote from: "Duora Super Gyro"
So I was playing Legend of Zelda Triforce Heroes, and thought about MM8BDM maps based on the different areas because they all had 8-bit music and stuff if the levels were played by people who didn't have the actual game, and I thought it would be pretty cool to make some adventure maps and weapons based on the levels.
I think working in some puzzles would be possible, though it would be somewhat of a problem if the game was centered around team work, since there won't always be 3 people playing.

Co-op is always a fun thin' to play, but there are many times where the number of players yar gonna send to their deaths topple yar challenges is essential to figure out first.
If it's gonna be a 3 man challenge, then tailor everythin' to the number 3.
From the ol' co-op that I remember, a completely full server made it hard for EVERYone to enjoy the challenges/problem solvin' since when ya lag'd behind ya were more or less bound to be left in the dust for the rest of the game.

68
Anything Goes / Re: What did YOU get for Christmas?
« on: January 02, 2016, 08:14:01 PM »
I got...
(click to show/hide)

Seein' my family to me is the most important thin' over material possessions.

69
Anything Goes / Re: screw photobucket also I'm probably lying
« on: January 02, 2016, 08:07:14 PM »
Quote from: "Kapus"
My new years goal is to not use a single roll avatar for the entirety of 2016

Have I fell through a dimensional rip of timespace or did I just read that sentence right?
Anywho, good luck with that Kapus. Yar gonna NEED it!

70
General Gaming Discussion / Re: Super Smash Bros. Series Discussion
« on: December 31, 2015, 09:45:13 PM »
A bit late, but I'm surprise'd that she won the ballot. There was rather fierce competition in general among the top picks like Kin' K. Rool, Dixie Kong, Issac, and Wolf to name a few.

71
Forum Games Archive / Re: Describe the avatar above you!
« on: December 31, 2015, 09:40:58 PM »
A happy male Meowstic...
Not a whole lot to work with there...

72
Forum Games Archive / Re: If you met the above avatar in a dark alley
« on: December 31, 2015, 09:38:36 PM »
I'd be surprise'd that I was notice'd in the first palce. If he's not a threat, I'll let him walk away... alive.

73
Anything Goes / Re: General Offtopic Discussion
« on: December 31, 2015, 09:33:21 PM »
I can hardly believe this myself, but durin' this day it has been exactly 5 years since I've join'd the Cutstuff forums. Oh how times have certainly change'd.

74
Forum Games Archive / Re: If you met the above avatar in a dark alley
« on: October 31, 2015, 01:41:35 AM »
Use a sword, the weapon triangle would denote that I would have the advantage.

75
Anything Goes / Re: General Offtopic Discussion
« on: September 29, 2015, 05:16:10 AM »
Yar not the only lost soul that haunts the forum...
I'd put my money on that not even the best exorcists in the world can drive the wonderin' spirits of Cutstuff permanently.
Once yar part of Cutopia, there's no exit.

Pages: 1 ... 3 4 [5] 6 7 ... 104