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Messages - Brash Buster

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1
It's been a while, hasn't it?
I realize that some of my older skins leave a LOT to be desired, so I made new versions of the two I thought needed the most fixing:

First off: My very first skin, Spongebob!
(click to show/hide)
Sprites are still from Legend of the Lost Spatula for the Game Boy Color.
Download

Second: King Dedede!
(click to show/hide)
Now based on sprites from Kirby's Dream Land 2, with a couple of parts from Kirby's Adventure. Also has a taunt based on Kirby: Right Back At Ya.
Download

2
MM8BDM Discussion / Re: Top and Bottom 5 Favorite V5A Vanilla Maps
« on: May 02, 2017, 10:08:24 PM »
In no particular order:

Favorites:
MM5DAR (Fun to roam around in, decent music)
MM7STR (Great layout both for testing and battling, great music)
MM7DW3 (Same reasons as MM7STR)
MM2HEA (Keeps me on my toes in a good way)
MM9JEW (Manages to be small without feeling boring or cramped, pretty nice)

Least Favorites:
MM4TOA (Very cramped, can feel like a tedious maze at times)
MM9DW2 (Not very much to do; the water segment doesn't provide much to the layout)
MM2AIR (Falling off is an annoying risk, and the fake sky is a bit of an eyesore)
MM9MAG (Keeps my on my toes in a BAD way)
MM6FLA (Can get too cramped in certain areas, and the oil is a major deal-breaker)

3
Skins & Bots etc / Re: Brash Buster's Skins (New: CRORQ)
« on: December 11, 2016, 04:26:32 AM »
My newest skin: Hailing from a Mega Man game released in 1990, he was originally designed as a peacekeeping robot (despite their size), but was taken by Dr. Wily and used as a part of his newest scheme!

What? Gamma from Mega Man 3? No, silly, obviously I'm talking about CRORQ from Mega Man DOS! (Besides, someone did Gamma a LONG time ago)

This skin's base sprites were made by Gauntlet, with edited eyes by Geno.




It's also compatible with Dark Man 1 in Max's Class-Based Modification!


Download

4
Projects & Creative / Re: MEGA MAN ROCK FORCE IS RELEASED (V1)
« on: November 28, 2016, 05:32:30 PM »
Yeah, and when you add up all the RMs from Rock force, there's a total of 20, meaning that if a new Rock Force team class was made for every fusion and fortress boss, the amount of classes to make would total up to 40.

5
Skins & Bots etc / Re: Brash Buster's Skins (New: WALL-E)
« on: November 23, 2016, 04:18:30 AM »
So, after going through a long lesson of how to not make my rotations look terrible (courtesy of the RF Expansion team, thank you sincerely), I've finally come back with a new skin:
WALL-E!
This skin is based on the "sprite" of WALL-E from the movie's end credits, given a palette and some further touch-ups to make it look less like Atari/Early NES and more like Mid/Late NES.
It has custom SFX (from Aladdin for the Game Boy Color) and a taunt. It also comes with a second version that is always WALL-E colored, compatible with Junk Man in Max's Class-Based Modification!



Download

6
Projects & Creative / Re: MEGA MAN ROCK FORCE IS RELEASED (V1)
« on: November 09, 2016, 05:14:25 PM »
I'm giving a try at making a Terror Man skin, if that's all right.

7
Events / Re: [EXPANSION] The Nightmare Before Christmas!
« on: November 07, 2016, 05:32:15 PM »
Korby's probably busy with other stuff. Even after I submitted improved versions of Gravenant and Gutscracker, the list of skins said "Nothing Yet" for a while.

8
W.I.P Forum / Re: [Community Project] MM8BDM Repainted (MM3 Started)
« on: November 04, 2016, 03:43:05 AM »
Actually, that's me. I've got a Youtube channel here, but I don't do much:
https://www.youtube.com/user/MrCrazyToad

9
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« on: November 01, 2016, 04:22:03 PM »
That also isn't really canonical, it was a design based off Giant Robot/Gigantor
Also, it has a much shorter build than Gamma does right now. If that was used, Gamma would either have to be made shorter (which would make him marginally easier), or he would have to be made wider (which would probably make the battle a royal pain comparable to the Chapter 9 boss)

10
W.I.P Forum / Re: [Community Project] MM8BDM Repainted (MM3 Started)
« on: October 31, 2016, 08:00:36 PM »
All right, I've made a list of all the tracks I can find that don't work.
STOMUS
KNIMUS
SDEMUS
AQUMUS
BRGMUS
9DW2MUS

EDIT: Just to clarify, when I said that the music doesn't play, I mean that I end up hearing silence.

11
W.I.P Forum / Re: [Community Project] MM8BDM Repainted (MM3 Started)
« on: October 31, 2016, 05:54:04 AM »
I'm running into an issue with the sound files.
I've put together a testing wad with the texturedefs and such, and I also included most of the music submitted up to the point that MM2 textures were finished. For some reason, some of the music files don't play in-game at all, such as AQUMUS. This probably isn't a filesize problem, because 4DC2MUS plays just fine, and it's got a larger filesize than AQUMUS. It's also not a LOOP_START problem, because AQUMUS has no LOOP_START tag, thus it would loop after it ends, instead of not playing at all like it does. Does anyone know what might be wrong?

12
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« on: October 29, 2016, 04:51:06 AM »
(click to show/hide)
(click to show/hide)

13
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« on: October 27, 2016, 12:22:23 AM »
So, does that mean that people who own v5a or prior versions have access to Met Daddy exclusively?
Probably not. After all;
(click to show/hide)

14
W.I.P Forum / Re: [Community Project] MM8BDM Repainted (Music Started)
« on: October 26, 2016, 05:23:37 AM »
I know about the "WODMEDG" files, I meant an actual screenshot of them in-game.

15
W.I.P Forum / Re: [Community Project] MM8BDM Repainted (Music Started)
« on: October 26, 2016, 03:36:53 AM »
Huh. Out of curiosity, could you please show me a snapshot of where the tiles are used?

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