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Author Topic: The "How do I make a weapon do that?" thread  (Read 103271 times)

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February 23, 2011, 02:52:33 AM
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Offline MagnetMan497

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The "How do I make a weapon do that?" thread
« on: February 23, 2011, 02:52:33 AM »
Ivory, If you do not like this topic you can lock it.

In this topic you can politely ask how or why your weapon is doing something/acting starangely. Hopefully someone will politely help you.

For me:
Why doesn't SlumpED recognize the Scale 2.0?

February 23, 2011, 03:04:31 AM
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Offline Lio

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Re: The "How do I make a weapon do that?" thread
« Reply #1 on: February 23, 2011, 03:04:31 AM »
^ Recognize? I don't remember correctly but maybe Slumped is far behind on ZDoom coding, so probably Scale doesn't appears blue like many other flags. Otherwise, I'm not sure what you're trying to say.

February 23, 2011, 03:07:53 AM
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Offline tsukiyomaru0

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Re: The "How do I make a weapon do that?" thread
« Reply #2 on: February 23, 2011, 03:07:53 AM »
Due to my personal issues with SlumpEd, I have left it long ago to use Slade, which is much more flexible and recognize many flags, actions, states and properties that aren't even coded into skulltag but are somewhat recent in ZDoom. BUT be sure to NOT use the MM8BDM Launcher  to playtest your stuff, 'cause it WILL crash Slade (dunno why, but does often here.)

May 19, 2011, 07:50:28 PM
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Offline OZX

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Re: The "How do I make a weapon do that?" thread
« Reply #3 on: May 19, 2011, 07:50:28 PM »
im goin to attempt to make the z saber.problem is, im loaded with homework and im lazy sometimes.can someone give me a website to find the z-saber in 8-bit?

May 19, 2011, 09:37:44 PM
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Offline tsukiyomaru0

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Re: The "How do I make a weapon do that?" thread
« Reply #4 on: May 19, 2011, 09:37:44 PM »
Quote from: "omegazerox12"
im goin to attempt to make the z saber.problem is, im loaded with homework and im lazy sometimes.can someone give me a website to find the z-saber in 8-bit?
http://www.sprites-inc.co.uk/files/X/Zello/Xtreme/

June 15, 2011, 06:03:05 PM
Reply #5

Offline MasterXman

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Re: The "How do I make a weapon do that?" thread
« Reply #5 on: June 15, 2011, 06:03:05 PM »
How do I make a Weapon charge up? I'm currently working on a class. Samus Aran.

June 15, 2011, 06:38:58 PM
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Offline tsukiyomaru0

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Re: The "How do I make a weapon do that?" thread
« Reply #6 on: June 15, 2011, 06:38:58 PM »
Quote from: "xxkirbysonicxx1"
How do I make a Weapon charge up? I'm currently working on a class. Samus Aran.
There are two ways to do this. One is the Mega Buster/Proto Buster style, the other is a custom, two "hold" style. For either, check these:

Arrow Shot (uses the same system as Mega Buster or Proto Buster):
http://www.mediafire.com/?fu8tuoj8a0qjt84

Aurora Cannon (Uses the custom "twin hold" style):
http://www.mediafire.com/?24jpek659lmur7m

Further questions, feel free to ask in my thread or through Personal Message, I'm always active.

June 15, 2011, 11:51:55 PM
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Offline Atticus

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Re: The "How do I make a weapon do that?" thread
« Reply #7 on: June 15, 2011, 11:51:55 PM »
How could I make a weapon fly in an arc? I'm (thinking) about doing the Tornado Hold.

June 16, 2011, 01:14:39 AM
Reply #8

Offline tsukiyomaru0

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Re: The "How do I make a weapon do that?" thread
« Reply #8 on: June 16, 2011, 01:14:39 AM »
Quote from: "coolguy773"
How could I make a weapon fly in an arc? I'm (thinking) about doing the Tornado Hold.
Make a normal projectile and add the flag "-NOGRAVITY" to make it be affected by the gravity pull. Then add a behavior like that of the Flame Blast (except it will spawn a fan instead of a flame tower)

June 19, 2011, 02:23:35 PM
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Offline OZX

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Re: The "How do I make a weapon do that?" thread
« Reply #9 on: June 19, 2011, 02:23:35 PM »
Quote from: "tsukiyomaru0"
Quote from: "omegazerox12"
im goin to attempt to make the z saber.problem is, im loaded with homework and im lazy sometimes.can someone give me a website to find the z-saber in 8-bit?
http://www.sprites-inc.co.uk/files/X/Zello/Xtreme/


i meant in like mm8bdm form, or unless someone would like to do that part for me. :/

June 19, 2011, 05:02:17 PM
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Offline tsukiyomaru0

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Re: The "How do I make a weapon do that?" thread
« Reply #10 on: June 19, 2011, 05:02:17 PM »
Quote from: "omegazerox12"
Quote from: "tsukiyomaru0"
Quote from: "omegazerox12"
im goin to attempt to make the z saber.problem is, im loaded with homework and im lazy sometimes.can someone give me a website to find the z-saber in 8-bit?
http://www.sprites-inc.co.uk/files/X/Zello/Xtreme/


i meant in like mm8bdm form, or unless someone would like to do that part for me. :/
You mean the rotation, eh? I know many who are capable. Tomorrow I can do for you, if you can find none.

June 19, 2011, 07:38:59 PM
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Offline TheBladeRoden

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Re: The "How do I make a weapon do that?" thread
« Reply #11 on: June 19, 2011, 07:38:59 PM »
I suppose I'll ask here the question from my dead thread.

How to make projectiles blocked by linedefs that are only set to block players?

And does anyone know how to get global variables to function globally?

June 19, 2011, 10:50:06 PM
Reply #12

Offline tsukiyomaru0

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Re: The "How do I make a weapon do that?" thread
« Reply #12 on: June 19, 2011, 10:50:06 PM »
Quote from: "TheBladeRoden"
I suppose I'll ask here the question from my dead thread.

How to make projectiles blocked by linedefs that are only set to block players?

And does anyone know how to get global variables to function globally?
Test if the monster combo allows the object to pass through it or not (but keep "projectile" out of it)
If the object is blocked, then the anser might lie in the activation of these flags:
*CANPUSHWALLS
    Upon hitting a wall this actor can activate P1/PR lines.
    ? Automatically given by the Monster combo

*ACTIVATEMCROSS
    This actor can activate 'Monster crosses' lines.
    ? Automatically given by the Monster combo

But I'm not sure, so....

June 29, 2011, 03:51:06 AM
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Offline OZX

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Re: The "How do I make a weapon do that?" thread
« Reply #13 on: June 29, 2011, 03:51:06 AM »
That would be nice tsukiyomaru0 and srry for late reply

July 03, 2011, 12:07:40 PM
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Offline BiscuitSlash

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Re: The "How do I make a weapon do that?" thread
« Reply #14 on: July 03, 2011, 12:07:40 PM »
I want to make a weapon that stops you from moving whenever you charge up. It works like proto buster does and I want it to stop the player whenever from moving and jumping when charging up. (Turning is still possible)