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I don't think you can give players runes and stuff without cheats, but here's a random event thing:Set falling damage (hexen) and go to a stage with a high ceiling. (mm2dw1) Set sv_gravity to -800, then after a few seconds, set it to 800.
How to "give" players in a game a rune/sphere/wep, without having cheats enabled from the get go, and what all the lines mean?
Quote from: "Gummywormz"I don't think you can give players runes and stuff without cheats, but here's a random event thing:Set falling damage (hexen) and go to a stage with a high ceiling. (mm2dw1) Set sv_gravity to -800, then after a few seconds, set it to 800.Messin' with gravity is my signature thin' for me to do in my server! And crouch too Also Ranran, Mess has coded somethin' that allows him to give such runes and whatnot (my best guess). Best go ask him.
Starting with: How to "give" players in a game a rune/sphere/wep, without having cheats enabled from the get go, and what all the lines mean?
#library "haxor"#include "zcommon.acs"script 29 (void) net{ if (CheckInventory("RuneDoubleFiringSpeed")==0) { GiveInventory("RageRune",1); terminate; } if (CheckInventory("RuneDoubleFiringSpeed")==1) { TakeInventory("RuneDoubleFiringSpeed",1); }}