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Time is pretty static in the Zelda series though. How many times in Ocarina do you jump back and forth between being an adult and a child, memories intact, even to the point of changing the future by going to the past? It's that game's version of Light World/Dark World and I don't think it was meant to be taken that seriously. If so...then there are THOUSANDS of new timelines. What about the timeline where Link doesn't plant all the magic beans? :PSo, there's a future with no Link. Does that mean Ganondorf is free to rule in this alternate timeline instead of being banished away? I'm guessing that's how they explain Wind Waker, right? Dude, he was sealed away like before. He can't return until the next 100 years or whatever. At that moment, there'd be another one of Link's descendants waiting for him. Regardless of timeline.Or in the case of Wind Waker. Not. That would have had to have been a failure of a Link between Ocarina/Majora and Wind Waker, assuming the games are tied and that Wind Waker's events are next in the sequence. 100 Years of Darkness, do not pass go, do not collect 200 rupees.It also doesn't seem too wise of Zelda to send Link back just so Ganondorf could go cause havoc again. She must have had some confidence he wouldn't be back for at least a little while.Also, this is fun, I haven't geeked out in a while :Pedit: Yeah! Branches!
Except, some of the games had continuity to begin with. Link's Awakening was the sequel to ALttP. OoT and Majora's Mask are directly connected BY TIMELINE CHANGES. Oracle of Ages/Seasons are connected. Wind Waker, Phantom Hourglass and Spirit Tracks are all directly connected.Point is, you are fooling yourself if you want to deny a timeline with multiple routes exist.