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Messages - DMGUYDZ64

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1
W.I.P Forum / Re: [Expansion] Mega Man World - Public Beta 2 Released!
« on: October 03, 2016, 11:43:32 AM »
Support this ticket if you want the lifts Multiplayer bug to be fixed  :cool: : http://zandronum.com/tracker/view.php?id=2850

2
Projects & Creative / Re: Mega Man X Singleplayer Classes (Version 2.75)
« on: September 19, 2016, 10:11:41 PM »
Considering the fact that the last post was in 2014, it's EXTREMELY UNLIKELY that this mod is compatible with MM8BDM v5.
Hmm : http://allfearthesentinel.net/download?file=mmxsp_unofficial_v3.pk3 , This works

3
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: September 15, 2016, 06:58:35 AM »
From my tests voxels work fine, I have tested with Blood voxels and they worked fine in both Software and OpenGL Mode .

4
W.I.P Forum / Re: DMG Zone, An Upcoming Open World Mod
« on: September 13, 2016, 05:15:14 PM »
Moar :
(click to show/hide)

5
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: September 13, 2016, 05:04:55 PM »
Nope! Voxels aren't rendering correctly in the current version of zandronum.
Ah, I Thought it is a planned for 3.0 :P

7
W.I.P Forum / Re: DMG Zone, An Upcoming Open World Mod
« on: September 10, 2016, 10:50:59 AM »
Sowwy ;-;, Oh yeah NPCs :

(click to show/hide)

8
W.I.P Forum / Re: DMG Zone, An Upcoming Open World Mod
« on: August 23, 2016, 05:35:46 PM »
Not a big Thing, Day & Night setup is almost ready, Time will switch each 10 minutes but i wanted to speed up things so i manually switched it just to showcase it :
(click to show/hide)

9
W.I.P Forum / Re: DMG Zone, An Upcoming Open World Mod
« on: August 21, 2016, 01:10:18 PM »
Roads for cars, Okay ... I'm also working on a Driving system based on WaveBiker from the Vanilla game that can be turned on/off, You will need lot of coins to buy one of these from the cars shop and it will require fuel (Just needs some new sprites), I've also worked on Race rounds that you can start from Arcade machines, Will require 2 players or round won't start (Don't worry, You can exit the round if nobody is in) :
(click to show/hide)

10
W.I.P Forum / Re: DMG Zone, An Upcoming Open World Mod
« on: August 20, 2016, 02:17:33 PM »
I did something stupid again Ahaha , Although i feel like the textures don't really fit for that restaurant .
(click to show/hide)

11
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: August 17, 2016, 11:30:56 PM »
I Think Voxel support is planned to be added in 3.0 ?, Since Zandronum 3.0 will be based on a ZDoom 2.7.1 and voxels support was added in 2.6 .

12
W.I.P Forum / Re: DMG Zone, An Upcoming Open World Mod
« on: August 17, 2016, 11:18:27 PM »
Thanks i did that .

13
W.I.P Forum / Re: DMG Zone, An Upcoming Open World Mod
« on: August 17, 2016, 09:44:39 PM »
Oh yeah, I'm preparing for a skybox already, which will also have various buildings to make it look nicer .

14
W.I.P Forum / Re: DMG Zone, An Upcoming Open World Mod
« on: August 17, 2016, 05:44:08 PM »
(click to show/hide)

15
W.I.P Forum / Re: DMG Zone, An Upcoming Open World Mod
« on: August 16, 2016, 03:25:19 PM »
The canyon section is getting improved, Meanwhile here's a quick look at the city section which will feature stores, Hotels, Garages ... etc, I May not be able to finish it by the end of the month though :/

(click to show/hide)

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