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Author Topic: A Skulltag Question and a MM8BDM Question  (Read 1482 times)

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December 24, 2011, 11:28:29 PM
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Offline Joseph Collins

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A Skulltag Question and a MM8BDM Question
« on: December 24, 2011, 11:28:29 PM »
I have two unrelated questions that I'd like answered:

- Is there a way to have more than 128 bots loaded in your Skulltag bot database (offline skirmism -> bot setup) at any one time?  I notice that if you have exactly 128 bots loaded and selectable, the game refuses to load any more, even though it will load the containing files. just fine.  I noticed this because a bot I'm working on would load perfectly well if it was only extra bot file loaded, but when I loaded all my bot files (which is quite a few, considering I have expansion pack bots and all), the database would stop just short of the last bot in a certain file, getting nowhere near loading the bot I was trying to test.
- Are there more than two remapping colors to a skin?  I know sky blue (#0073F7; 0, 115, 247) is the primary and bright cyan (#00FFFF; 0, 255, 255) is the secondary, but are there any other colors at all that will remap when changing weapons?  That would be fantastic for a skin I'm working on.

Thanks in advance!

December 24, 2011, 11:36:44 PM
Reply #1

Offline Balrog

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Re: A Skulltag Question and a MM8BDM Question
« Reply #1 on: December 24, 2011, 11:36:44 PM »
No (AFAIK; you can try asking on the ST forums, but you'll probably get "technical limitation, kthxbai") and yes (black #000000 0, 0, 0. Remapping can be applied to any color in the palette, but for consistency MM8BDM sticks to those three)