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Mega Man 8-bit Deathmatch
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A Skulltag Question and a MM8BDM Question
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Topic: A Skulltag Question and a MM8BDM Question (Read 1482 times)
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December 24, 2011, 11:28:29 PM
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Joseph Collins
MM8BDM Contributor
Lv. 33 Pogo Fan
Date Registered: October 09, 2010, 04:47:35 AM
A Skulltag Question and a MM8BDM Question
«
on:
December 24, 2011, 11:28:29 PM »
I have two unrelated questions that I'd like answered:
- Is there a way to have
more than 128 bots
loaded in your
Skulltag
bot database (offline skirmism -> bot setup) at any one time? I notice that if you have exactly 128 bots loaded and selectable, the game refuses to load any more, even though it will load the containing files. just fine. I noticed this because a bot I'm working on would load perfectly well if it was only extra bot file loaded, but when I loaded
all
my bot files (which is quite a few, considering I have expansion pack bots and all), the database would stop just short of the last bot in a certain file, getting nowhere near loading the bot I was trying to test.
- Are there
more than two remapping colors
to a skin? I know sky blue (#0073F7; 0, 115, 247) is the primary and bright cyan (#00FFFF; 0, 255, 255) is the secondary, but are there any other colors at all that will remap when changing weapons? That would be fantastic for a skin I'm working on.
Thanks in advance!
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December 24, 2011, 11:36:44 PM
Reply #1
Balrog
Standard Member
Date Registered: February 08, 2011, 07:41:17 PM
Re: A Skulltag Question and a MM8BDM Question
«
Reply #1 on:
December 24, 2011, 11:36:44 PM »
No (AFAIK; you can try asking on the ST forums, but you'll probably get "technical limitation, kthxbai") and yes (black #000000 0, 0, 0. Remapping can be applied to any color in the palette, but for consistency MM8BDM sticks to those three)
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Cutstuff Forum
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Mega Man 8-bit Deathmatch
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Help & Editing
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A Skulltag Question and a MM8BDM Question