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Ghouls versus Humans Arcade - MM8BDM Stylized GvH
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Topic: Ghouls versus Humans Arcade - MM8BDM Stylized GvH (Read 4520 times)
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May 23, 2020, 06:41:28 PM
Read 4520 times
Trillster
Time Lord
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Date Registered: July 18, 2014, 08:42:32 PM
Ghouls versus Humans Arcade - MM8BDM Stylized GvH
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May 23, 2020, 06:41:28 PM »
Halloween came a bit early this year...
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Ghouls versus Humans Arcade
Largely inspired by GvH NES and previous attempts at keeping that mod alive, I felt like there was a demand for some ghouls action. However, previous attempts also ended up feeling a bit lacking in trying to design for and with MM8BDM's maps and overarching design. GvH Arcade aims to take the ghouls design and adapt it better to MM8BDM's environment through various means to push it into being a mod that's more accessible and understandable when compared to other MM8BDM mods.
One such design choice is implementing a daybreak timer for standard TLMS that allows ghouls to keep their iconic high mobility and unrestricted design while also not giving them a win condition for stalling the match out. Similarly, humans have been redesigned to focus on more specialized concepts in the way that more traditional classes might be designed, emphasizing a sense of teamwork for them compared to the ghoul side.
Alongside this goal of accessibility, the in-game menu offers easily viewable change-log menus, class-helps for informing players on how classes work, and various user options to improve the individual's experience such as toggling jump-scares, changing class control schemes, modifying how gore looks, and a death hint system for some added info when you die to a class.
Current Classes
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Humans
Megaman - Your standard MM8BDM TLMS Megaman, though he only gets 4 weapons rather than 5, opting not for a close ranged weapon.
Arthur - Seeing a fairly good facelift from his GvH NES counterpart, Arthur now focuses on his shield and high damage lance shots, making him a good class for punishing bad approaches.
Ghostbuster - While redesigned from his older counterparts, Ghostbuster is still good at denying mobility from ghouls and making them easy targets for others to deal with.
Simon Belmont - A newly designed human, Simon has various tools for keeping ghouls away and heavily threaten their approach
Mario - Another newly designed human that specializes in applying DoT and slow debuffs that highlight ghouls and make them obvious.
Cyborg - The most mobile human with a rapid fire plasma rifle and a jetpack for hovering over some more deadly grounded ghouls.
Marine - The classic Ghoul's Forest 1 and 2 protagonist. He's packing a lethal arsenal with quick bullet projectiles, but shares Megaman's need for ammo conservation.
Ghouls
Evil Robot - A ghoul analogue to Megaman who deals bonus damage when compared to him and gains close range weapons, but does not gain ranged ones.
Sjas - Your standard harassing ghoul who makes Wily UFO sounds as he moves and threatens to scream at whoever he's close to.
Mr. Stay Puft - A newly designed tanky ghoul that regenerates flat health for each instance of damage he takes, making him better against rapid attacks than strong ones.
Creeper - The classic short threat which crawls along the ground, capable of stunning and blinding people into a deadly grab.
Jitterskull - With a tricky movement system, Jitterskull is still as unpredictable as ever, but now he has the benefit of 8-directional movement.
Boo - Another newly designed ghoul that incites paranoia by summoning decoys and giving humans a paranoia that mimics other ghoul sounds.
Choke - The ghoul that started it all. Sporting the quickest speed of all ghouls, he's capable of continuous chomping and charging up for a highly lethal blood ball to flush out camps.
Screenshots
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Credits
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Coding
Trillster - Main development
JaxOf7 - Supporting backend code (Invisual, ProjCode, SpawnFunc, ClassSelect, etc) and work from previous GvH NES
Ehibika - Work from CSCC:DC
Celebi - Work from CBM
CutmanMike - Work from previous GVH and CBM
Russel - Work from previous GvH NES
Megaman - Work from previous GvH NES
xColdxFusionx - Work from previous GvH NES
Korby - Work from previous GvH NES
Carthief - Work from previous GvH
Art
Trillster - General icons and huds
Pegg - Framework for huds and icons, Mario huds, Staypuft huds
Tatoonie - Simon huds and Holy Cross rotations
Ehibika - Framework for Boo huds
Maxine - Staypuft skin
TheBladeRoden - Mario skin
LlamaHombre - Boo skin
Dimpsy - Old Simon skin
Celebi - Work from CBM
Rukeifelth - Simon skin and work from previous GvH NES
Megaman - Work from previous GvH NES
Russel - Work from previous GvH NES
Korby - Work from previous GvH NES
Copy Robot - Work from previous GvH NES
Hansungkee - Various sprites
Sounds
Celebi - Work from CBM
MusashiAA - Work from CBM
xColdxFusionx - Work from previous GvH NES
Russel - Work from previous GvH NES
Kristian Vasquez - Ghostbusters Theme Song Cover
Additional Help
Korby - Testing and initial concepting
MusashiAA - Initial concepting
CutmanMike - Database advising
Pegg - Testing
Ehibika - Testing
SmashBro - Testing
Download GvH Arcade v3a Here!
For any inquiries or feedback, you can contact me at the 8BDM Discord (
http://cutstuff.net/forum/index.php?topic=11354.0
).
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May 24, 2020, 12:08:23 AM
Reply #1
LlamaHombre
MM8BDM Extender
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Date Registered: November 15, 2010, 09:19:04 PM
Re: Ghouls versus Humans Arcade - MM8BDM Stylized GvH
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Reply #1 on:
May 24, 2020, 12:08:23 AM »
I've expressed this elsewhere, but I think this mod's incredible. It's an undertaking to make GvH work in a MM8BDM environment, but I think this is the most natural it's ever felt. The spirit of both games feel well and alive here, and the new features, classes, additions feel right at home.
Keep up the good work, very much looking forward to playing as Hunter again.
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May 24, 2020, 01:10:24 AM
Reply #2
CutmanMike
Administrator
Is it hot in here or is it just zscript?
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Date Registered: December 17, 2008, 12:24:34 PM
Re: Ghouls versus Humans Arcade - MM8BDM Stylized GvH
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Reply #2 on:
May 24, 2020, 01:10:24 AM »
I look forward to catching an active server!
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May 24, 2020, 04:54:12 AM
Reply #3
hansungkee
MM8BDM MM9 Contributor
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Date Registered: March 24, 2017, 01:17:23 AM
Re: Ghouls versus Humans Arcade - MM8BDM Stylized GvH
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Reply #3 on:
May 24, 2020, 04:54:12 AM »
Thanks for Credit Me.
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June 06, 2020, 12:50:51 AM
Reply #4
Trillster
Time Lord
what's a code
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Date Registered: July 18, 2014, 08:42:32 PM
Re: Ghouls versus Humans Arcade - MM8BDM Stylized GvH
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Reply #4 on:
June 06, 2020, 12:50:51 AM »
I'm very bad at updating my threads
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Ghouls versus Humans Arcade v2
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Been getting some good reception and feedback on this iteration of GvH so of course it's only natural to continue and add more content. As you can probably figure, that's what these versions do. Brings the reintroduction of Marine for the human side and Choke for the ghoul side. Will be looking to add in more of the older classes as I continue forward, but I figured these two were the most felt absence.
New Classes
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Humans
Marine - The classic Ghoul's Forest 1 and 2 protagonist. He's packing a lethal arsenal with quick bullet projectiles, but shares Megaman's need for ammo conservation.
Ghouls
Choke - The ghoul that started it all. Sporting the quickest speed of all ghouls, he's capable of continuous chomping and charging up for a highly lethal blood ball to flush out camps.
Screenshots
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Download v2bh Here!
For any inquiries or feedback, you can contact me at either the 8BDM Discord (
http://cutstuff.net/forum/index.php?topic=11354.0
) or on Discord at Trillster#2887
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June 18, 2020, 03:35:01 AM
Reply #5
Trillster
Time Lord
what's a code
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Date Registered: July 18, 2014, 08:42:32 PM
Re: Ghouls versus Humans Arcade (+ Map Pack) - MM8BDM Stylized GvH
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Reply #5 on:
June 18, 2020, 03:35:01 AM »
Introducing a new yet familiar side project,
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GvH Arcade Map Pack
There's been lots of talks about how Ghouls versus Humans is best played with its own specialized map pack. While GvH Arcade plans to mitigate this through design, I certainly wanted to open the floor for designing maps around the more interesting or unique aspects of the mod, such as Creeper's small height, the high verticality of most ghouls, or the team orientated nature of the human team. This version of the map pack mainly serves to lay down the foundation of it and introduce the idea of it for future plans. I hope that later on I can open up the map pack and host some events to get some crowd sourced maps or revamps of old maps going, so stay tuned for that!
Maps
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Map Credits
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Maps
Trillster - Forbidden Forest (GVHA00)
Art
Pegg - Map card
Trillster - Choke mugshot
Music
Hades0013 - Tramping Onwards (GVHA00)
Special Thanks
CutmanMike - Original Forbidden Forest
Pegg - Tester
Download Map Pack v1a Here!
For any inquiries or feedback, you can contact me at either the 8BDM Discord (
http://cutstuff.net/forum/index.php?topic=11354.0
) or on Discord at Trillster#2887
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June 18, 2020, 04:52:32 AM
Reply #6
LlamaHombre
MM8BDM Extender
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Date Registered: November 15, 2010, 09:19:04 PM
Re: Ghouls versus Humans Arcade (+ Map Pack) - MM8BDM Stylized GvH
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Reply #6 on:
June 18, 2020, 04:52:32 AM »
I'm glad to have an avenue to contribute to this mod now. Looking forward to making something in the near future!
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Ghouls versus Humans Arcade - MM8BDM Stylized GvH