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Author Topic: MM8BDM: Mega Man 8 Expansion Public Thread  (Read 300200 times)

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April 01, 2012, 09:19:27 PM
Reply #420

Offline Max

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #420 on: April 01, 2012, 09:19:27 PM »
I'd like Wild Coil to change to Pink and Green.

Scorch Wheel can stay the same though.

April 01, 2012, 09:21:58 PM
Reply #421

Offline Duora Super Gyro

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #421 on: April 01, 2012, 09:21:58 PM »
Quote from: "Yellow Devil"
I'd like Wild Coil to change to Pink and Green.

Scorch Wheel can stay the same though.

Same Here.

April 01, 2012, 09:28:12 PM
Reply #422

Offline Russel

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #422 on: April 01, 2012, 09:28:12 PM »
Scorch wheel always looked too much like Star Crash

EDIT: Water balloon will be using a differently colored projectile from the base palette, why can't scorch wheel too?

April 01, 2012, 10:40:20 PM
Reply #423

Offline TeirusuNuigurumi

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #423 on: April 01, 2012, 10:40:20 PM »
i know this must have been asked, but...


will dear ol' clownman have those drop blocks? you know, the ones with a X,O,Arrow, or skull?


and will nade' man's stage have bomb blocks that flame sword blows up?



and astro's dissapearing platforms?

just highly curious.

April 01, 2012, 10:41:27 PM
Reply #424

Offline MusashiAA

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #424 on: April 01, 2012, 10:41:27 PM »


Above black line are colors not found on the NES palette. Below are those colors found in the NES palette that look close enough to the non-NES palette color scheme.

Transition to Doom palette (and maybe MM8 color schemes) coming forever

April 01, 2012, 10:58:52 PM
Reply #425

Offline Magnet Dood

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #425 on: April 01, 2012, 10:58:52 PM »
*looks at color scheme on the right for S. Wheel*

what

That doesn't look very close to me.

The others all look nice though.

April 01, 2012, 11:01:16 PM
Reply #426

Offline fortegigasgospel

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #426 on: April 01, 2012, 11:01:16 PM »
Quote from: "Star Dood"
*looks at color scheme on the right for S. Wheel*

what

That doesn't look very close to me.

The others all look nice though.
Scorch Wheel, Left is actual colors, Right is following that pallete rule.

April 01, 2012, 11:04:13 PM
Reply #427

Offline Magnet Dood

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #427 on: April 01, 2012, 11:04:13 PM »
I like both the ones on the left for the weapons in question- nothing too eye-rapey for Wild Coil, and differentiates Scorch Wheel enough from M. Missile and D. Bomb.

April 01, 2012, 11:38:43 PM
Reply #428

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #428 on: April 01, 2012, 11:38:43 PM »
Thunder Bolt (SNES) uses blue on yellow. Now, there is no true yellow in the NES palette, so either a darker-than-Mega blue on very dark yellow (kinda like mustard, used in Fire Storm and Atomic Fire) or a peach (used in Thunder Beam) were the closest thing to a replacement for the true yellow.

Danger Wrap (SNES) has two color schemes: one used in the artwork, and the one shown here. The NES equivalent is actually pretty much the same color.

Scorch Wheel's SNES color scheme is a darker red on gray, but as Ivory stated, copy weapons' projectiles in the NES games were colored after Mega Man's color scheme while equipped with them. So you have either dark red on dark gray (following the SNES scheme, breaking the projectile-body color matchup rule) or dark red on Thunder Bolt's yellow replacement (dropping the SNES scheme, following the projectile-body color matchup rule without making it look exactly like Atomic Fire/Fire Storm/Star Crash).

Freeze Cracker's SNES color scheme is somewhat ambigous, and the exact colors are not in the NES palette, or even close enough counterparts. So I went between teal on very light purple (since the SNES scheme has a sort of purpleish hue going on) OR teal on very light teal (kinda reminds me of Blizzard Attack, but whatever).

Junk Shield's SNES color scheme has a purpleish hue as well, mixed with gray. The NES palette doesn't come even close to that gray purple color thingamabob, so I went with dark gray on Freeze Cracker's very light teal.

Noise Crush's SNES color scheme is a no brainer. The colors weren't actually the same on the NES palette, but they were VERY close. MM8BDM uses a much darker purple on cyan.

Durr Slash Claw.

Wild Coil (SNES) has three different color schemes: one used in MM9's ending, one used in the artwork, and the one used in the game. MM9's color scheme is fugly, and the pink-lime combination is worse, and it seems the magenta on light green scheme isn't as eye-exploding as Korby thought, so yeah.

April 02, 2012, 01:16:48 AM
Reply #429

Offline Gumballtoid

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #429 on: April 02, 2012, 01:16:48 AM »
Honestly, the Red-on-Yellorange Color Scheme looks more appealing than Star Crash colors.
Just my two cents, there. Do as you will.
(Yellorange is now a word, by the way)

April 02, 2012, 03:43:39 PM
Reply #430

Offline Beed28

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #430 on: April 02, 2012, 03:43:39 PM »
Can we expect a trailer when release is near? Also, can you please confirm that the CSCMR and IX map packs aren't going in?

April 02, 2012, 04:39:42 PM
Reply #431

Offline Ivory

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #431 on: April 02, 2012, 04:39:42 PM »
Trailer, yes.

CSCMR and IX, nope. I had something I wanted to announce, but then I realized. On April Fools? No one would take me seriously. So I changed it to that.  :ugeek:

April 02, 2012, 06:22:34 PM
Reply #432

Offline BiscuitSlash

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #432 on: April 02, 2012, 06:22:34 PM »
Dumb-ish question that I've never even seen mentioned. Why is the Knight Crush icon in MM8BDM different to the MM6 icon?

April 02, 2012, 06:29:32 PM
Reply #433

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #433 on: April 02, 2012, 06:29:32 PM »
The actual icon as seen in MM6 looks less like a mace and more like a Gordo, so that's probably why.

April 02, 2012, 07:15:12 PM
Reply #434

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #434 on: April 02, 2012, 07:15:12 PM »
And to think I believed the whole CSCM and IX thing... I'd fallen for every joke people had played on me yesterday. Lovely...

Also, I noticed the Mega Man w/ hair skin and the Quint skin have their arms down for the front frame, but up to their sides for the front/side frame. Will this be fixed?