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Author Topic: MM8BDM: Mega Man 8 Expansion Public Thread  (Read 295847 times)

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April 03, 2012, 04:47:32 PM
Reply #435

Offline Mr. Sean Nelson

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #435 on: April 03, 2012, 04:47:32 PM »
Am I the only one who liked the idea that maps would be included?

April 03, 2012, 05:00:55 PM
Reply #436

Offline Kapus

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #436 on: April 03, 2012, 05:00:55 PM »
Probably.

April 04, 2012, 07:20:08 AM
Reply #437

Knux

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #437 on: April 04, 2012, 07:20:08 AM »
I am against the idea of having the PU version of Flash Stopper because of a bad thought that came to mind: what if it gives people seizures? If you're going through that route, you might as well place a warning after the Cutstuff logo, just to be safe.

It could be me, but it popped into my mind in the middle of the night and it kept me wondering. I'm pretty sure I wouldn't want the site or anyone to be in trouble because something in the game affected someone.

April 04, 2012, 07:23:57 AM
Reply #438

Offline Ivory

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #438 on: April 04, 2012, 07:23:57 AM »
Shamelessly copy and pastes mm8bdm's readme

Quote from: "MM8BDM Readme"
X============X
| DISCLAIMER |
X============X

MEGA MAN 8-BIT DEATHMATCH CONTAINS A LOT OF FLASHING LIGHTS AND PATTERNS IF YOU ARE
PRONE TO SEIZURES OR ANY OTHER RELATED HEALTH PROBLEMS, DO NOT PLAY THIS GAME OR
CONSULT YOUR DOCTOR FIRST NONE OF THE MEGA MAN 8-BIT DEATHMATCH TEAM TAKE RESPONSIBILITY
FOR ANY INJURY OR SICKNESS CAUSED BY THIS GAME.

April 04, 2012, 07:27:07 AM
Reply #439

Knux

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #439 on: April 04, 2012, 07:27:07 AM »
Oh yeah, I forgot about that. I still think it could be a good idea to place it in a more visible place though since not everyone knows how to open the wad.

April 04, 2012, 09:40:15 AM
Reply #440

Offline BiscuitSlash

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #440 on: April 04, 2012, 09:40:15 AM »
The original flash stopper can potentially hurt your eyes a lot.

Go play "Brightman's Rave Party" from the Best Map Pack Ever and you'll see what I mean. Me and Super Raveman were playing in that map and neither of us could survive more than 10 seconds of it. That should say something.

April 04, 2012, 09:30:56 PM
Reply #441

Knux

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #441 on: April 04, 2012, 09:30:56 PM »
Well, my main concern is that the disclaimer (and maybe even the whole README) is placed somewhere visible to everyone else that doesn't even know what SLumpeD is.

That aside, question: Was Magnet Beam (from Megaman 1) ever discussed? I know it's not needed because there is Rush Coil, Item 1 and Rush Jet which are simply easier to use, but I was still curious as to if it was thought of at a point.

April 04, 2012, 09:58:25 PM
Reply #442

Offline Rozark

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #442 on: April 04, 2012, 09:58:25 PM »
likewise, but add item 3 to that.

April 04, 2012, 10:40:10 PM
Reply #443

Offline Fyone

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #443 on: April 04, 2012, 10:40:10 PM »
I'm not sure if anyone brought this up, but why not switch the RJ (Rush Jet) in MM2BUB to RM (Rush Marine). I think all you have to do is switch the sprite if I'm correct.

April 04, 2012, 10:41:41 PM
Reply #444

Offline GameAndWatcher

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #444 on: April 04, 2012, 10:41:41 PM »
I believe you mean MM2BUB. :ugeek:

April 04, 2012, 10:42:29 PM
Reply #445

Offline Fyone

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #445 on: April 04, 2012, 10:42:29 PM »
I fix.  :|

April 04, 2012, 10:48:08 PM
Reply #446

Offline Jafar

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #446 on: April 04, 2012, 10:48:08 PM »
Quote from: "Fyone"
I'm not sure if anyone brought this up, but why not switch the RJ (Rush Jet) in MM2BUB to RM (Rush Marine). I think all you have to do is switch the sprite if I'm correct.

Most of the taller characters (Stone Man, Frost Man, etc.) wouldn't fit properly inside the Rush Marine sprite.

April 05, 2012, 05:39:45 AM
Reply #447

Offline Ivory

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #447 on: April 05, 2012, 05:39:45 AM »
As I posted in the screenshot thread.

The MM8 Expansion features skins for Health/Energy. All the MM1 maps will now feature their correct styled health and energy sprites. The question is. Do you want to MM7 and MM8 maps featuring 8 bit versions of the MM7 and MM8 health/energy respectively?

April 05, 2012, 07:31:59 AM
Reply #448

Knux

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #448 on: April 05, 2012, 07:31:59 AM »
Well I think that if you're gonna do custom sprites for health and ammo for MM1, you might as well go all the way, right? Of course, it's only a side thing and shouldn't be prioritized. But if it's not much work, go ahead. I'm sure I could do them too, but I won't because of what you said about submitting things. Unless you want me to.

April 05, 2012, 07:34:01 AM
Reply #449

Offline Ivory

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #449 on: April 05, 2012, 07:34:01 AM »
It only took me about 10 minutes on and off to make it work. Including ripping the sprites and editing the code. It's dead simple.