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Messages - Raze

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1
Skins & Bots etc / Re: Raze's Casual Skins! (Tango is Here!)
« on: January 11, 2017, 12:32:54 PM »
Cancelled Blademan Skin at the start of the page.
I don't plan to do anything with it unless requested. Go wild with what you want.

2
Skins & Bots etc / Re: Raze's Casual Skins! (Tango is Here!)
« on: December 19, 2016, 08:54:19 PM »
Oooohhh what's in here? - Blue Core...? I forget which one.

Anyway, I believe there is a blue, green, and ink colored Robot Cat in the house...
I think they are onto me...



Yep, they're onto me.

3
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« on: October 26, 2016, 11:27:55 PM »
That junkyard...
Will it contain unused enemies in the games of megaman as part of the junk pile? That would be a neat surprise.

4
In-Game Names : Raze (Frazey Kreuger for October I guess?)
Times Available : Mostly weekends. For weekdays, I get home at 2:10 PM (wednesdays are exceptions as I get home 12:15 PM) I go to bed at 9 O'Clock. It's 6:55 as I finish this.
Contact Info : Skype (razeclawer),
My 45 Banned Classes (I'll be fair as best as I can):

(click to show/hide)

I've backed down from participating in the tournament and was allowed to do so. Might be a missed opportunity, but I at least can have more time on my hands.
I'll enter another one someday guys.

5
Projects & Creative / Re: MEGA MAN ROCK FORCE IS RELEASED (V1)
« on: October 04, 2016, 05:35:34 AM »
In response to GBT, I agree that the expansion is unfinished but currently contains enough maps to be considered an expansion, which is why it was released just as Pulse Man was completed. Hopefully, this shouldn't discourage any of us from continuing with the next set of maps and skins. If anyone wants to help finish up the skins while the team finishes more maps, please let Max know. However, please show proof that you can make good sprites and skins. The main reason this expansion moved this quickly with this level of quality is because you're looking at mappers/spriters with YEARS of experience under their belt. We don't want another LemonPig incident, where we turn away people far too eager for glory and not eager enough to learn.

Well, I guess 2 years can count as years. I just rose like a dead zombie and just helped out.

But hey, I guess that doesn't detract from how well i've done.
(Maybe I shouldn't be quoting the people on the team often... It's kinda bad for me, isn't it?)

6
Projects & Creative / Re: MEGA MAN ROCK FORCE IS RELEASED (V1)
« on: October 04, 2016, 03:00:17 AM »
If you want your expansions to succeed you need
- proof of concept when you start it, and a significant portion already done so people don't waste their time
- be involved in the work and force progress if you have to
- keep everyone up to date and make their contributions feel appreciated and like they're responsible for it rather than it being absorbed into an unfeeling unthinking borg that would replace it / do things without permission - I struggled a lot with this on the core dev team and I feel like if someone makes anything they should be at least informed on what is happening to it.

I'm not perfect and I lose my temper and act unhelpful sometimes
and I couldn't have done it without all my contributors

Thanks to LlamaHombre for inspiring me to start the expansion when he said he'd be down to make a Rock Force map all the way back in March or so when I started work. Thanks even more for sticking to it and releasing the first map not from myself. The hype train wouldn't have taken off if it wasn't for you.

Thanks to Mendez for basically carrying the other half of the expansion on his back. He probably stopped the expansion from stalling by himself, and provided you all with a set of 12 maps instead of 8 when he went above and beyond to make Flare Man and begin the fusion set. Thanks for getting us through tough times when Circuit was dropped and Pulse was void.

Thanks to Sonicfam for practically co-leading the project. First person to sign up, allowed me to bounce a lot of ideas off, and responsible for your awesome boss fight. Keeping things going behind the scenes while other contributors made the maps and skins deserves special thanks.

Thanks to Jakeinator for bringing fresh talent and an impressive dedication to the team. When he signed up I didn't even put him down for the map. I had no idea what he'd do. He blew me away and Crypt is still one of the prettiest and nicest flowing maps in the game, alongside the frantic Terror. I hope I nurtured his desire to become better.

Thanks to FTX6004 for being so involved in skin making and finishing / helping with skins many others weren't able to do. I saw many War Men (a personal favourite) and Photon in the server, and without him we'd probably be struggling at 5 skins or so.

Thanks to Dimpsy for working hard and fast on the first skins and providing basis for more. Charade certainly helped fuel the hype and Fuse was genuinely impressive.

Thanks to Lego for providing the final pieces of the puzzle and lending his expertise. Pulse is a blast to play on and I couldn't have done better myself, which I was preparing to do anyway.

Thanks to JaxOf7 for doing what I was unable to do and creating a genuinely amazing Charade Clone. And thanks for touching up all those weapons. People deserve to know how bad Shock Gauntlet would have been without you, and I hope they appreciate the love of details and small bonuses in your work.

Thanks to Dr. Freeman and Watzup for finalising the first set of fusions and doing something I genuinely thought was impossible. I had no idea we'd manage to get every fusion in the first release!

Thanks to Raze. I'm sorry it was so hard for you and I wish I could've eased the load more. Hope it was worth it.

Thanks to Bass44, Blaze... Kirbymariomega... Everyone who contributed anything from a sound effect to an idea to a model that I didn't get to use (thanks Yoshiatom).

Genuinely proud of you all.
Glad we made it bois
no memes here just love

Thanks to Raze. I'm sorry it was so hard for you and I wish I could've eased the load more. Hope it was worth it.

I did the Virusman skin... and I may have given up on Cryptman, but FTX certainly was a strong replacement and i'm glad he took it over...
I was on the verge of crying, doing my best to not let it sink in and let it all out, but I couldn't... I feel great knowing how far we came, despite my small contribution with Virusman and his sprites. If he weren't simplistic, I don't know what I would do...

Virusman was a cool character to look at, even more that he was simplistic... I love all of you guys, and I am happy to hear this coming from those that contributed. From small-time spriters who got acknowledged with a medal (me with Virusman again), to the people who put their backs into it and was majorly shouted out to for their amazing achievement (Mendez, or Bluebrawl [old name]. had it not been for him, an old deceased friend of mine wouldn't have played MM8BDM, and I wouldn't have seen it for myself back in V3B-C, and I wouldn't have been a contributer to everyone around this community...) I'm glad I joined you guys. The drama may never cease; we shall live on for a brighter future however!!

I shall leave with this note, thank you everyone. And thank you for playing... Presented by Max! See you next update, stay awesome community.

7
Projects & Creative / Re: MEGA MAN ROCK FORCE IS RELEASED (V1)
« on: October 04, 2016, 12:11:20 AM »
And thus, I got my first medal on Cutstuff forums.
;w; It's beautiful... *Sniffle sniff*

I shall cherish it for the rest of my life... ;w;

8
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: September 22, 2016, 09:57:29 PM »
Very glad we came far, I can't wait to see how the full game plays out! (No, it's not being released this weekend coming up or the next week. We don't know when. I'm just excited it has so much progress!)

FYI, I never played Megaman Rock Force.

9
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: September 22, 2016, 09:54:42 PM »
If there's something to take into consideration, I did work on Virusman and finished that. (at least until I get updated with something requiring my attention)

EDIT: I made a comment about Cryptman being in someone elses hands, but it was a misinterpeted comment. If you saw it, ignore that.

10
Cutstuff Discussion and Feedback / Re: I dont stand here anymore.
« on: September 21, 2016, 07:44:56 PM »
There will be a day another year or two when another expansion gets made after mm10 (or earlier if any fangame gets interest) comes out. I can't really say anything else. Korby DOES have a point on what he said though.

11
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: September 21, 2016, 12:54:42 AM »
Ill go for plague's skin.He's gonna be some of the easiest i think
Learn stuff, and get better somewhere else. You've already been told multitude of times to learn stuff. And before you respond, I know you said skins. You never shown your skins at all and potential you could make; get going and make a topic about your sprites/maps for the hell of it. I'm sure somebody will see a bit of it.

12
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: September 18, 2016, 06:08:57 AM »
Quote
SKINMAKERS - final push to get as much done as you can because the expansion will not wait for skins if it's ready. Enjoy your hype! 'til next timeee

So, should I return just to get back to work on Cryptman and his running sprites? If so, i'll come up with a few ideas for attack sprites.

I'll be ready on cue for this.

13
Resources / Re: Zdagger67's spritesheets : more fakeman rotation
« on: September 14, 2016, 10:38:39 PM »
Wow, this is pretty good!
Makes me wish I could sprite all the time this well. I should do art and the likes of this sometime...

14
Forum Games Archive / Re: If you met the above avatar in a dark alley
« on: September 14, 2016, 01:44:32 AM »
I would shrug and continue on my way. Nothing too interesting and not worth my time.

EDIT: Changing my picture, if you see a Robot Master with a Cobra Motif, I changed it.

15
Anything Goes / Re: Anyone's art thread
« on: September 11, 2016, 06:13:32 PM »
Here's Whip Woman! (or Whip. Not to be confused with another Whip from King of Fighters)

(click to show/hide)

She's not a skin at all, but I plan to do her in the future and make others at one point. The Remote Mine Palette is just a bonus.  :cool:

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