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Same are you going down the row? MM 1 2 3 4 5 6 (7,8 maybe) 9 10?
How is super arm going to work? Just like mm8bdm? Also did you fix the door because I am really looking foward to this
GRAAAAH YOU FORGOT TOPMAN-Quickman is not damaged by Time Stopper-Quickman is programmed to jump again after being shot--therefore, one can "juggle" Quickman (Works with Dustman as well)-Shouldn't Quickman run faster than the others?-Flashman's temporary flash doesn't work right away-Heatman's invulnerable sprite needs to last fluctuating periods of time-Bubbleman's default action is shooting a bubble--incredibly broken-Airman's easy to defeat--his tornadoes keep going upward-Brightman doesn't die from all of Rain Flush's ammo-The Robots don't fall down holes to another level area--to death unknown-Crashman should jump'n'shoot whenever you shoot--not him him-You spelled "Pharaohman" wrongThat's all for now. Also, you should be totally awesome and make a Quint AI.
LOL, I'm not bashing, I'm critiquing. How are you supposed to know what's wrong with 'em unless people tell you? Isn't the objective here to get "as close to the original as possible?"This is a fun little expansion pack, and I think a whole lot of people will enjoy it. The Picketmen are awesome, and it's cool to see how you implemented their weaknesses.But, you didn't reply to a few of these:-Is it possible to make the tornadoes only go forward?-Can anything receive damage from Time Stopper?-Will you make a Quint AI?Also, Woodman doesn't shoot any leaves up into the air. That seems it'd be the hardest thing to do, but, like I said...