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W.I.P Forum / V-Classes Public Beta v1.0
« on: May 22, 2020, 11:39:56 PM »
Hey everyone! Been a long time, eh? Well I'm excited to finally bring this to you guys to try out! The first public beta of our new classes mod:
What makes this classes mod different than the others?
V-Classes brings a whole new mechanic to the table: Ultimates!
You'll notice the unique ammo meter to the right. That's your Ultimate ammo. As you land your attacks, the bar will fill based on the damage you do. You'll also receive some bonus ammo for scoring frags! When your Ultimate ammo is full, you can activate your class' Ultimate using the unique item each class spawns with, unleashing a devastating attack likely to utterly demolish your enemies! Some class' Ultimates are stronger than others, with stronger Ultimates requiring more ammo to fill the meter. Characters with weaker Ultimates are able to fill their meter more consistently, making their Ultimate a reliable part of their kit, while characters with more powerful Ultimates will have to work harder to get theirs. Since the Ultimate meter resets if you're killed, a player using a class with a more powerful Ultimate may not even get it at all if they're not skilled enough to score frags and stay alive!
Aside from the Ultimates, classes in this mod operate on a design philosophy that combines the ethos of CBM and Justified Classes. Keeping character abilities rooted in the actual games in which they appeared, while giving each class unique gameplay mechanics, gimmicks, and playstyles. While the moves that the characters use all come from actual games they appeared in, what those moves do is where the classes' diverse gameplay styles come in. Also, classes in VC derive their moveset from all of a characters' appearances in official media. Not just the game in which they debuted, but games like Power Battle/Fighters, the Gameboy Mega Man games, even Super Adventure Rockman and Mega Man's Soccer! If a character lacks enough moves in all their appearances to make for a complete moveset, elements from their stages were used, as well. We're also striving to balance each class so no class is completely useless in certain gameplay modes, or completely dominates all the others. They may not excel in EVERY map, but a skilled player can win matches with whatever class they enjoy using! We're also working on giving classes extra abilities in team-based game modes (i.e. an attack working one way in Deathmatch, while functioning in a more support-based role when used in Team Deathmatch).
This mod also makes use of User keys (i.e. User1), so the first time you play, you'll need to map the Thirdfire button in your control settings. Thirdfire abilities are generally movement-based, or an extra ability that is particularly unique compared to main and altfire.
What classes are available?
We've assembled a group of the classes we have that we feel are 100% done and ready for primetime (with the exception of Mega Man, who is about 90% finished, but has everything he needs for the beta and we wanted a copywep represented). With each update to the beta, at least one new class will be added to the public version. A full v1 will be released when we have all the characters in all the games covered in the core MM8BDM represented. Here's a brief overview of the classes included in the beta:
Why the name V-Classes?
It's wordplay. The V stands for "variation," while resembling the greek letter "nu". Making this a New (nu) Variation of classes mods.
Special thanks to the V-Classes team for all their hard work!
V-CLASSES
DOWNLOAD BETA V-1.2 HERE
w/ balance patch
Join the public Discord here!
Changelog:
Beta 2 changelog: https://pastebin.com/bBqDzYjS
Previous versions:
Beta 1
DOWNLOAD BETA V-1.2 HERE
w/ balance patch
Join the public Discord here!
Changelog:
Beta 2 changelog: https://pastebin.com/bBqDzYjS
Previous versions:
Beta 1
What makes this classes mod different than the others?
V-Classes brings a whole new mechanic to the table: Ultimates!
You'll notice the unique ammo meter to the right. That's your Ultimate ammo. As you land your attacks, the bar will fill based on the damage you do. You'll also receive some bonus ammo for scoring frags! When your Ultimate ammo is full, you can activate your class' Ultimate using the unique item each class spawns with, unleashing a devastating attack likely to utterly demolish your enemies! Some class' Ultimates are stronger than others, with stronger Ultimates requiring more ammo to fill the meter. Characters with weaker Ultimates are able to fill their meter more consistently, making their Ultimate a reliable part of their kit, while characters with more powerful Ultimates will have to work harder to get theirs. Since the Ultimate meter resets if you're killed, a player using a class with a more powerful Ultimate may not even get it at all if they're not skilled enough to score frags and stay alive!
Aside from the Ultimates, classes in this mod operate on a design philosophy that combines the ethos of CBM and Justified Classes. Keeping character abilities rooted in the actual games in which they appeared, while giving each class unique gameplay mechanics, gimmicks, and playstyles. While the moves that the characters use all come from actual games they appeared in, what those moves do is where the classes' diverse gameplay styles come in. Also, classes in VC derive their moveset from all of a characters' appearances in official media. Not just the game in which they debuted, but games like Power Battle/Fighters, the Gameboy Mega Man games, even Super Adventure Rockman and Mega Man's Soccer! If a character lacks enough moves in all their appearances to make for a complete moveset, elements from their stages were used, as well. We're also striving to balance each class so no class is completely useless in certain gameplay modes, or completely dominates all the others. They may not excel in EVERY map, but a skilled player can win matches with whatever class they enjoy using! We're also working on giving classes extra abilities in team-based game modes (i.e. an attack working one way in Deathmatch, while functioning in a more support-based role when used in Team Deathmatch).
This mod also makes use of User keys (i.e. User1), so the first time you play, you'll need to map the Thirdfire button in your control settings. Thirdfire abilities are generally movement-based, or an extra ability that is particularly unique compared to main and altfire.
What classes are available?
We've assembled a group of the classes we have that we feel are 100% done and ready for primetime (with the exception of Mega Man, who is about 90% finished, but has everything he needs for the beta and we wanted a copywep represented). With each update to the beta, at least one new class will be added to the public version. A full v1 will be released when we have all the characters in all the games covered in the core MM8BDM represented. Here's a brief overview of the classes included in the beta:
(click to show/hide)
Why the name V-Classes?
It's wordplay. The V stands for "variation," while resembling the greek letter "nu". Making this a New (nu) Variation of classes mods.
Special thanks to the V-Classes team for all their hard work!
(click to show/hide)