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MM4SP - Cossack Crusaders (WIP)
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Topic: MM4SP - Cossack Crusaders (WIP) (Read 22537 times)
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June 03, 2019, 06:44:05 PM
Read 22537 times
Magnet Dood
MM8BDM MM8 Contributor
Rockman 5- Blues' Trap!?
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Date Registered: April 19, 2011, 08:13:37 PM
MM4SP - Cossack Crusaders (WIP)
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on:
June 03, 2019, 06:44:05 PM »
Welcome to Cossack Crusaders!
Mega Man is in trouble again-- Dr. Wily has wiped out all of Dr. Light's robots in a brazen attack, and he's kidnapped the good doctor-- and Roll, too! Desperate for help, Rock turns to an old friend (and foe) in the snow-covered Russian hills. But Dr. Cossack gives him much more than a hand; in fact, he gives him eight pairs! His Robot Masters are ready to turn the tides in Mega Man's favor!
(click to show/hide)
Who will you go after first?
What is this?
Cossack Crusaders is a new mod designed to bring back the single-player experience offered by MMSP, SiN, and MMXSP a few years ago. It was always one of my favorite experiences in 8-Bit Deathmatch, and breathing new life into it via this mod has been extremely rewarding and fun. Fight your way through 8 stages and bring down that malevolent menace Wily!
(click to show/hide)
Watch out for these aggressive apes!
What's in it?
Play as 9 classes, each with their own special playstyles, strengths, and weaknesses!
Collect 72 unique weapons among each class to help you turn the tide of battle!
Explore 8 different stages, each guarded by a tough-as-nails Robot Master and crawling with mechanical minions!
Team up with your friends online to take on Wily's robots together!
(click to show/hide)
Cossack's Lab serves as a cozy base of operations in the harsh Siberian climate.
Great! When will it be released?
Excellent question. We have one stage fully completed so far, but we want to include another so the beta doesn't get too stale right away. This is a pretty massive undertaking filled with new assets and lots of time and manpower, so don't expect it to be out right away. That being said, we will let you know when you can take on Wily's forces!
(click to show/hide)
Don't get burnt to a crisp!
Who's working on this thing?
Our team is as follows:
Magnet Dood: Expansion Head
Trillster: Coder
Russel: Coder
Ehibika: Coder
Pegg: Spriter
FTX: Spriter
Llamahombre: Mapper
Dr. Freeman: Mapper
Duora Super Gyro: Mapper
Tlp: Beta Tester
TerminusEst13: Beta Tester
Cutmanmike: All-Seeing Eye
(click to show/hide)
Welcome to your doom, numbskull!
I want to help! How do I sign up?
Send me a message over Discord or PM me here for details on what you can do! If we think you're up to snuff, give us a hand! The more the merrier!
We're excited to bring this to you as a new chapter in singleplayer experiences. Stay tuned in to this topic for more updates in the future!
Until next time!
-
Cossack Labs
(click to show/hide)
All of Cossack's robots are at your disposal. And we mean
all
of them.
Logged
June 04, 2019, 01:17:10 AM
Reply #1
Zdagger67
Standard Member
Just still Oppo lady silver
Date Registered: January 15, 2016, 01:30:24 PM
Re: MM4SP - Cossack Crusaders (WIP)
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Reply #1 on:
June 04, 2019, 01:17:10 AM »
Woah i can't wait for release this mods.
Logged
June 04, 2019, 03:49:59 AM
Reply #2
hansungkee
MM8BDM MM9 Contributor
>
Date Registered: March 24, 2017, 01:17:23 AM
Re: MM4SP - Cossack Crusaders (WIP)
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Reply #2 on:
June 04, 2019, 03:49:59 AM »
You're Very Good!
and Use My Sprites!
Logged
June 04, 2019, 12:33:31 PM
Reply #3
Lighter Dude
Standard Member
I can type.
Date Registered: March 13, 2019, 08:35:37 PM
Re: MM4SP - Cossack Crusaders (WIP)
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Reply #3 on:
June 04, 2019, 12:33:31 PM »
Oh wow! I can't wait! It looks like it's gonna be great! Keep up the good work!
Logged
June 05, 2019, 07:33:42 AM
Reply #4
TheDoc
Standard Member
Date Registered: August 31, 2011, 10:37:33 PM
Re: MM4SP - Cossack Crusaders (WIP)
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Reply #4 on:
June 05, 2019, 07:33:42 AM »
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
MMSP is back
I need a moment to not get my hopes up
*breathes*
Logged
June 09, 2019, 08:50:08 AM
Reply #5
Ruzma
Standard Member
darkness
Date Registered: August 05, 2018, 05:49:10 PM
Re: MM4SP - Cossack Crusaders (WIP)
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Reply #5 on:
June 09, 2019, 08:50:08 AM »
Ah, so that was your
secret project
! Nicely done!
I'll definitely have to fix my 8-bit deathmatch so I can play this!
Good job!
Logged
June 13, 2019, 06:01:40 PM
Reply #6
Magnet Dood
MM8BDM MM8 Contributor
Rockman 5- Blues' Trap!?
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Date Registered: April 19, 2011, 08:13:37 PM
Re: MM4SP - Cossack Crusaders (WIP)
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Reply #6 on:
June 13, 2019, 06:01:40 PM »
Greetings again, and welcome to another Cossack Labs update.
We've signed two new members onto our development team. FTX and Ehibika will be great helps in making this mod the best it can be!
Now then, the first post was a little vague about what's actually going on in here. I can use this post to show things in a little bit more detail... starting with the stage I mentioned!
(click to show/hide)
Wood Man has you spelunking caverns, climbing tree tops, and navigating rivers in his sprawling forest complex. Those who were a fan of Needle Man's and Toad Man's splitting paths design will enjoy this one, although the paths tend to go on a little longer and are a bit more distinct. A few familiar faces from Mega Man 2 crop up in his stage-- it seems Bubble Man might've loaned him some aquatic critters.
Once you defeat Wood Man in battle, you can access his Special Weapon...s! Dr. Cossack is a skilled weaponsmith, and he's created Special Weapons for all* of his Robot Masters to use in the fight against Wily.
(*Bright Man insisted on doing his own weapons, much to Cossack's dismay.)
I wonder what this one does?
Each weapon contains an essence of the Robot Master's general theme or power, but they're all given a unique twist that corresponds to their class. Dive Man, for example, receives many militaristic weapons, befitting of his stint with the Russian Navy!
Development continues to trudge forward slowly, but steadily. As always, we'll let you know if any new updates come up!
Until next time!
- Cossack Labs
Logged
June 13, 2019, 06:45:51 PM
Reply #7
Shadow Kuwanger
Guest
Re: MM4SP - Cossack Crusaders (WIP)
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Reply #7 on:
June 13, 2019, 06:45:51 PM »
This is Amazing....But I kinda wonder.....What if someone kinda made a Mod that fuses MMWSP, MM4SP, And MMXSP together would it be like MegaMan: Wily Wars (Basically 3 Games in one) or would Each Storyline take place after each other....
Logged
June 14, 2019, 08:53:50 AM
Reply #8
hansungkee
MM8BDM MM9 Contributor
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Date Registered: March 24, 2017, 01:17:23 AM
Re: MM4SP - Cossack Crusaders (WIP)
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Reply #8 on:
June 14, 2019, 08:53:50 AM »
Hey! Nice Use My Sprites!
Logged
June 14, 2019, 12:55:37 PM
Reply #9
FTX6004
MM8BDM Extender
aaaaaaB
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Date Registered: August 07, 2012, 05:12:49 PM
Re: MM4SP - Cossack Crusaders (WIP)
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Reply #9 on:
June 14, 2019, 12:55:37 PM »
Quote from: hansungkee on June 14, 2019, 08:53:50 AM
Hey! Nice Use My Sprites!
Hey since you're offering it, what can we even use from you and i dont mean sprites or skins improvements based on already existing mm8bdm core content just to be sure.
Logged
June 15, 2019, 08:49:11 PM
Reply #10
Athel
Standard Member
Date Registered: June 08, 2017, 11:05:43 PM
Re: MM4SP - Cossack Crusaders (WIP)
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Reply #10 on:
June 15, 2019, 08:49:11 PM »
This looks rather promising! I'll be keeping a close eye on this 8)
Logged
June 16, 2019, 12:53:44 AM
Reply #11
TheDoc
Standard Member
Date Registered: August 31, 2011, 10:37:33 PM
Re: MM4SP - Cossack Crusaders (WIP)
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Reply #11 on:
June 16, 2019, 12:53:44 AM »
After reading the front post and seeing how it mentions 8 stages, I wanted to go ahead and confirm: best-case scenario, is there any room for the possibility of Wily stages in this mod down the road?
Logged
June 16, 2019, 04:21:14 PM
Reply #12
Magnet Dood
MM8BDM MM8 Contributor
Rockman 5- Blues' Trap!?
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Date Registered: April 19, 2011, 08:13:37 PM
Re: MM4SP - Cossack Crusaders (WIP)
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Reply #12 on:
June 16, 2019, 04:21:14 PM »
I can confirm that Wily stages are indeed planned for later down the road! It'll definitely take a while to get there, but have faith; we do have an implementation plan for them in place!
Logged
June 17, 2019, 06:43:54 AM
Reply #13
TheDoc
Standard Member
Date Registered: August 31, 2011, 10:37:33 PM
Re: MM4SP - Cossack Crusaders (WIP)
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Reply #13 on:
June 17, 2019, 06:43:54 AM »
Gotcha; just curious. Just the 8 stages is pretty ambitious on its own, so I truly wish you guys the best of luck!
Logged
June 18, 2019, 11:18:30 PM
Reply #14
Superjustinbros
MM8BDM MM9 Contributor
Something
Date Registered: October 29, 2012, 03:32:09 AM
Re: MM4SP - Cossack Crusaders (WIP)
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Reply #14 on:
June 18, 2019, 11:18:30 PM »
As someone that has always wanted to see something tailored twoards non-competitive experiences, this is a welcome sight in my eyes. Especially with all the previous campaign mods crashing and burning- it'd be nice to see one reach completion.
Wood Man's stage also lookin hella fine.
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MM4SP - Cossack Crusaders (WIP)