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« on: February 17, 2018, 06:28:40 AM »
MM1: Elec Man by far. Even if you try the stun lock method, miss a shot or hit him while he's still invincible and you get a free Thunder Beam to the face. He also starts with a cheap shot if you were facing left when you climb up the ladder.
MM2: Quick Man. While he isn't exactly tough, the fight is fairly hectic, and even then he can just jump in front of you at the start of the fight and throw boomerangs on the second jump with no possible way around it.
MM3: Needle Man. While he is probably the closest thing to Metal Man in terms of AI, they made it so he can jump and/or fire at any time, making it much more difficult. No doubt this character was Inafking's revenge against the original Metal Man AI being too easy. Shadow Man is nowhere near as difficult, with Shadow it's all about positioning him in the middle of the room so you have time to see whether he will slide or throw a Shadow Blade (both of which are random events, his AI is literally jump, jump, blade/slide, jump).
MM4: Drill Man. Even his weakness does 3 damage (the same as a charged Mega Buster) instead of 4, not to mention the Dive Missiles bounce off his Drill Bombs, and they do not even home in on him when he is underground or otherwise invincible while digging. A close second would be Pharaoh Man as he is quite tricky when he is jumping around the place throwing the small Pharaoh Shots.
MM5: Crystal Man, but only at the start where he fires the four Crystal Eye shots.
MM6: Centaur Man. I have no idea how to predict when and where he is going to use the Centaur Flash, and he is a pain to jump over too. Not energy-tank-draining hard, just annoying.
Wily Wars:
MM1: Elec Man, again. Yes, they somehow managed to make Elec Man even more ridiculous by giving him Quick Man's original speed and letting him spam the Thunder Beam (while he can still only have one shot on screen and it's a slow projectile in this game, it's still too fast between shots that take off 10HP). Ironically, Quick Man's running speed in the Wily Wars isn't much faster than your own walking pace. While Elec Man's boss room has Guts Blocks to stand on which can provide some relief from being zapped, good luck trying to not die on the flat ground in the rematch in Wily 2.
MM2: Flash Man. No, I'm serious. It is practically impossible to do a buster-only perfect run as he spams the Time Stopper. Yes, he can stop time and shoot you, and them stop time immediately after and shoot you again! While you can get him to jump over and over by spamming buster shots (he jumps when you fire in this game, unlike the NES where he jumps when taking damage), he will eventually land on the ground and freeze you, and he will also happily turn around if you manage to jump over him, rather than going from one side of the room to the other as he used to. And just like Cut Man and Quick Man in this game, he only takes 1 damage from the buster too. Strangely, Doc Flash in Wily Wars follows the original around the room walking pattern of the original NES Flash Man. Maybe Capcom swapped the AI for MM2 Flash and Doc Flash...
MM3: It's a close one, but I'm thinking either Shadow Man or Hard Man. In the Wily Wars, you cannot slide under the Shadow Blades, nor can you stand at the edge of the screen to scroll off the Hard Knuckles. Every boss in the entire game also has the same invincibility period as the later games (e.g. MM5), while your shots are a lot slower and you cannot rapid fire. On the up side, Top Spin no longer drains random amounts of energy upon hitting something, and you don't get pushed back when hitting an enemy with it. Shadow Man's AI is now random, he can jump as many times as he wants in this game (Needle Man and Quick Man are the same), and he pauses before throwing Shadow Blades, which can put off your timing.
I don't find the Wily Tower Robot Masters (Genesis Unit) difficult at all. Buster Rod G dies to buster spam (the second battle is even easier), Mega Water S is incredibly easy, and Hyper Storm H is virtually a giant Dust Man with no invincibility during the air attacks, and while he shakes the ground upon landing, it doesn't have the Guts Man/Metall Daddy effect of freezing you in place.
Of course, with weaknesses, all of the bosses are much easier, probably with the exception of Fire Man, Drill Man, Dive Man and Tomahawk Man. No, I have no idea how to stop Fire Man from spamming the Fire Storm if I use the Ice Slasher instead of the buster, the wait and jump trick does not seem to work with Ice Slashers (on Wily Wars however, Fire Man is a piece of cake regardless of how you fight him).
Most annoying non-Robot Master boss? Metall Daddy. That hitbox!!!! I will take the Boobeam Trap, Wily Machine 2, Wily Machine 4, Doc Wood, Doc Quick, Power Piston, and Guts Man G's habit of smacking you into the ceiling any day over that thing.