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Topics - Beed28

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16
General Gaming Discussion / Jazzpunk - Featuring Wedding Qake
« on: January 04, 2015, 02:30:49 AM »
http://store.steampowered.com/app/250260

This game is just pure comedy gold. It's an adventure style game set in a surreal world where you walk around doing a mission, but you can get side-tracked by a lot of things, which leads to hilarious situations, or minigames that parody various games. I'm surprised it hasn't come up here yet.

By far the best part, however, is "Wedding Qake", which parodies Quake III: Arena, except the weapons, items and even the term "death" have various "wedding" motifs. It's too bad you can only play against bots in a 10 frag limit match on only one map. Someone needs to make that into a full game.

Anyway, have you played this game? If you want to talk about a specific funny part or a part that stands out, make sure you use spoiler tags!

17
Help & Editing / Can't compile GLOBAL acs file
« on: September 22, 2014, 12:59:52 AM »
I copied the GLOBAL acs file to make an alteration to the bot fixer thing so that I can add in a check to see if it has a "flag item", but I've hit a roadblock:
Code: [Select]
Line 471 in file "C:UsersBeed28AppDataLocalTempSLADE3GLOBAL.acs" ...
C:UsersBeed28AppDataLocalTempSLADE3GLOBAL.acs:471: Function getplayerlivesleft is used but not defined.

What's wrong with this?

18
MM8BDM Discussion / Multiple skyboxes in one map
« on: May 30, 2014, 10:19:26 PM »
I'm quite surprised that multiple skyboxes weren't utilised to the fullest before the v4 expansion, being only barely noticeable in MM3HAR stage (different heights of the background mountains between the cliff area and the other outside area) and of course in the different arenas of the UNKOWN map. In the new expansion, the effect was utilised to great effect in MMBDW1 with the cloudy sky outside the windows in one area and the Astro Man galaxy outside the window in another. The two skyboxes in MMWTBRG was quite trippy with both being used in very close proximity and both being drastically different from one another. Also, did you know that MMBMAG also has a second skybox in the map as well (hint: look outside the far balcony inside the large castle)?

The multiple skyboxes remind me of Shadow Warrior, where the sunny skies in the third level of the shareware levels are suddenly replaced by the dark, cloudy mountains halfway through in the same map, and if you backtrack to the first half, you get the sunny skies again. I remember being completely blown away by this back in the day.

And of course, in the Mega Man games as well; the way the parallax background suddenly and drastically changes in most of the non-NES games as you seamlessly move from one area to another (entering and leaving the ice cave in Chill Penguin's stage in the first Mega Man X comes to mind).

What do you think of multiple skyboxes in one map?

19
Help & Editing / Doom Builder II or GZDoom Builder?
« on: May 25, 2014, 10:26:43 PM »
I currently use Doom Builder II with a GZDoom View plugin that allows one to see 3D floors and such stuff. However recently, I have discovered a bug in my copy in which I can't align textures when in 3D View mode, having discovered it when making edits to Cut Man's stage for my mockup screenshots of my April Fools' prank.

Then I started wondering... there's GZDoom Builder out there as well, with features suited to GZDoom, and I want to know; which do people here prefer to use? Doom Builder II or GZDoom Builder?

20
Rejected / Bots have trouble jumping out of foot-clipping surfaces
« on: May 19, 2014, 04:28:36 PM »

Granted, they can escape occasionally, but this makes them sitting ducks for most part.

It also affects other such foot-clipping surfaces, such as oil in Oil Man's and Flame Man's stages, the sand in Pharaoh Man's stage, and the snow in Dr. Cossack's stage.

21
Rejected / sv_infiniteammo 1 and Treble Boost
« on: May 17, 2014, 11:34:50 PM »
When sv_infiniteammo is enabled, the Treble Boost's flight uses up ammo as normal, but once it's extinguished, it keeps firing the three shot spread and the does the transform effect every time you attack.

22
W.I.P Forum / Destructible Terrain! (APRIL FOOLS!!)
« on: April 01, 2014, 01:39:11 AM »
Hey there, I've been deeply experimenting with some stuff for the past few weeks. Behold, destructible terrain!
(click to show/hide)
Want to blow a hole in the wall, creating a new route? No problem! Want to carve some ditches in the ground to hide in? Be my guest! Most explosive weapons have been specially modified to destroy parts of the terrain as you see fit!

--------------------------

More screenshots of destruction goodness:
(click to show/hide)
--------------------------

Unfortunately, the maps have to be specially adapted for terrain destruction. Only Cut Man's, Drill Man's, Gravity Man's and Shadow Man's stages have been adapted so far.

DOWNLOAD HERE:
https://www.dropbox.com/s/sqsc4oy5a68ri ... ha_0.1.pk3

23
The WWW board / The Annual April Fools Day Championships 2014
« on: March 31, 2014, 11:35:08 PM »
It's that time of year again! YouTube threatening to wipe out its entire video library after selecting one video to be a "winner", TASVideos forming into a supreme reich, Pokémon sightings on Google Maps, ghosts haunting forums, etc. Yep, must be April Fools day again!

So what interesting pranks have you come across for this year?

24
General Gaming Discussion / The Floor is Jelly
« on: January 24, 2014, 12:47:11 AM »
Official Website: http://thefloorisjelly.com/
Official Trailer: https://vimeo.com/83281882

The Floor is Jelly is a new indie platformer by Ian Snyder coming out for the PC and Mac at the end of this month. Considering my love for bouncy and wobbly environments, I think this guy noticed me and secretly created a game that's right up my street! :D

What do you think? Doesn't it look awesome? Will you buy this game when it releases?

25
Help & Editing / Need help with something in Chaos Generator
« on: January 09, 2014, 03:02:07 PM »
Quote from: "Beed28, in the Rozpack thread,"
Quote from: "Rozark Kyouko"
Quote from: "Beed28"
I tried this with Chaos Generator.

My Jelly World's lost its bounciness when I tried it on your maps (I tried it on Springfield first, then Temporal Tower). :( I mean, the level still moves up and down, but it doesn't bump anyone nor items into the air anymore, which was the main reason I love Jelly World. It's as if they all have the +MOVEWITHSECTOR flags added to them.

Have you tried Jelly World with anything udmf related? Just wondering, they're all in udmf format. I haven't even heard of +MOVEWITHSECTOR until now :I
I just painstakingly converted Hard Man's map into UDMF to see if this is the cause, and sure enough, it is.

This is... disturbing. How would I solve this? :| :| :|

EDIT: Especially since I just remembered the core maps are moving to UDMF in MM8BDM-v4.
Alright, so earlier on today I discovered to my sheer horror that Jelly World isn't bouncing players off of the ground in maps designed in UDMF format unlike in Hexen format.

Little history lesson here. Before even joining Cutstuff, I heard about Chaos Generator and downloaded it. When I heard that one of the effects in it was called "Jelly", I got excited. Then when I saw it in action, I was very disappointed by it. All it did was simply move the floors and nothing else, and it felt boring. I decided to do some tinkering with the Floor_Waggle special (responsible for Jelly World) in the Chaos Generator ACS script, later incorporating a Ceiling_Waggle special alongside it as well, and got an effect that actually lifted players (and items and decorations, too!) off of the ground. This bouncing effect definitely made things a lot more interesting, and I later incorporated it into my Chaos Generator Upgraded mods.

And, although I eventually included the old version of Jelly World in my most recent release of Chaos Generator Upgraded, the effect was never the same to me ever since. So yeah, how would I keep the bouncing effect in maps designed in UDMF?

26
Help & Editing / How do I get the GZDoom view in Doom Builder 2?
« on: November 05, 2013, 12:58:38 AM »
Because I have a new laptop, I've had to reinstall Doom Builder 2. But when I "override" it with the hack thingy, it stops working! :mad:

Please help me, because I want to see 3D floors and slopes for when I want to edit again.

27
General Gaming Discussion / The Stanley Parable
« on: October 11, 2013, 12:02:33 AM »
(click to show/hide)

This game. I'm sold. The Narrator could very well be the next GlaDOS.

I also played the demo that's up on Steam, and it's awesome. I haven't played the original mod, though...

28
MM8BDM Discussion / NSF Music Emulation coming to Zandronum 2.0!
« on: October 06, 2013, 11:57:45 PM »
http://zandronum.com/tracker/view.php?id=699

Quote from: "Arco"
v2.0 has confirmed that the feature is working. Thanks goes to Striker for testing this.
Quote from: "StrikerMan780"
Yeah, seems to work perfectly so far.

FINALLY!

After waiting for so long, we may be able to add proper, NSF music to the game! Saves far more space over .ogg format and plus we'll get proper looping to boot! :D

Discuss!

29
Help & Editing / Need help with GLDEFs
« on: October 03, 2013, 01:59:30 PM »
I'm needing help to make a certain texture glow. This is what I've put in GLDEFS:
Code: [Select]
Glow
{
Walls
{
HFALL
}
}

However, when I play the game, said texture isn't glowing, even when it's on the floor! Why won't it work? I'm running it in OpenGL mode and not software.

30
Another one of these games. This time, it's to get onto the Jiggly Jelly Planet! Sounds like a fun place to be!

RULES:
    If you ever figure out the rule, don't spoil it for everyone else! Not even in a spoiler tag! Let them figure it out!
    Put your entries in bold, then it makes it easier for me to work out if they're accepted or not.
    Don't post more than once inbetween my posts. Once I respond, you may make another post.
    YouTube videos or hyperlinks don't count.

For example, Volnutt can bound onto the Jiggly Jelly Planet, but not Proto Man.

---

On the quivering surface of the Jiggly Jelly Planet:
(click to show/hide)
Left in space...
(click to show/hide)
On the fiery Mustafar:
(click to show/hide)

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